Experimental_UE5 0.1.15923
Additions
- [p]Support setting the Store register to a docked unit or to the garage where a unit is docked in and having all items passed to that[/p][/*]
- [p]Support setting a unit reference or coordinate into a register in the blueprint and unit editor via dragging[/p][/*]
- [p]Added bindable key for "Camera Pitch", bound by default to Page Up/Page Down keys[/p][/*]
- [p]Added bindable key for "Camera Reset", bound by default to End key[/p][/*]
- [p]Make dragging a docked unit onto a register store a reference to it (instead of just setting the register to the dragged unit type)[/p][/*]
- [p]Make dragging a register onto an icon of a docked unit reference that unit in the register[/p][/*]
- [p]Make dragging a register onto the unit icon above the health bar reference the unit itself in the register[/p][/*]
- [p]Add a context menu when right-clicking a writable register that contains a unit reference or coordinate with options to select that unit, move the camera or to clear the value[/p][/*]
Changes
- [p]Changed default key bindings for "Camera Rotate"to Insert/Delete keys[/p][/*]
Fixes
- [p]Fix game crash when a manually docked (by pressing right-click) unit gets destroyed[/p][/*]
- [p]Fix moving a blueprint into a folder not applying when it is actively being edited with unsaved changes[/p][/*]
- [p]Fix bot production component not reacting to its register changing from a bot blueprint to some other unit, when that change is caused by a register link or behavior[/p][/*]
[p][dynamiclink href="https://store.steampowered.com/news/app/1450900/view/519719643731986264"][/dynamiclink][/p][p][/p]