Changelog:
Decide the landing / takeoff direction
- [p]you can now configure the airstrip landing/takeoff direction[/p][/*]
New tools for the map editor
- [p]add and manage truck waypoints and resource spawning points[/p][/*]
- [p]set spawn points for specific planes on parking spots[/p][/*]
- [p]add character spawners to mark spots where initial characters appear when a new game is started[/p][/*]
Tweaks to maps
- [p]we added a hospital building to Lichfield[/p][/*]
- [p]The Hole was removed from Perranporth[/p][/*]
Change the number of dogs on your base
- [p]you can now decide the number of dogs on the map in the map parameters when starting a new game[/p][/*]
Other changes
- [p]added "painting in progress" indicator in the skin management button[/p][/*]
- [p]added an option to configure skin during plane ordering[/p][/*]
- [p]Pre-war Gladiator merged into Gladiator with a pre-war skin[/p][/*]
- [p]fixed minor visual bugs[/p][/*]
- [p]fixed minor functional bugs[/p][/*]
New airplane livery ???? Promo code will be given out in our next dev livestream
- [p]there is a new skin in the game that can be unlocked with a promo code. This code will be given out in our next dev livestream on Twitch, which is planned for this Sunday at 9pm CET / 4pm EDT / 1pm PDT. Follow us on Twitch to get a notification when we go live: [dynamiclink href="https://www.twitch.tv/blindflugstudio"][/dynamiclink][/p][/*]
