Our team has been focused on bug fixes and quality-of-life improvements the last few weeks, and we have a fresh batch of changes for you.
Changelog:
Fixes
Fixed Gardening Tiles not being removable
Fixed surprise attacks and sirens going off indefinitely
Fixed issues with runways remaining blocked when a mission cancels, causing planes not to start / come back
Fixed issues with some custom maps not being playable
Fixed issue of some crew members not pathfinding to defensive equipment when the alarm starts
Fixed Meteor start-up noise playing for too long
Fixed wall decorations not sticking to the walls anymore after loading a save
Fixed depleted/destroyed map objects showing up as filled/intact
Fixed parking spot tooltips only showing up when hovering over specific corners
Fixed being able to cancel terraforming on runways with the cancel tool
Fixed pending mission result sound playing on load
Fixed tutorial videos not showing on some Mac machines
Quality-of-life changes
Added ability to prioritize the construction of entire runways
Added ability to rotate roofs
Added Japanese as a language
Added skin unlock notifications
Added indicator in equipment assignment menu to show which plane a crew member belongs to
Added time controls to map editor
Adjusted 2D plane sprites to fit the 3D counterpart better
Balanced Crew Mood Bonus for missions and min. plane stats for multi-seat aircraft
Default paint button is now blocked when all skins are default
Next, we are preparing for Major Update 5, which, among other things, includes focusing on making a new tutorial / onboarding process. This has been a big feedback point, and it's important for the future of the game. We think Ground of Aces is now far enough in our Early Access phase and still early enough before 1.0 to make a new tutorial and then improve it further with your feedback.
We are also working on a community feature that is planned before the next major update which aims to celebrate map creations from other players. Stay tuned!
We continue to check the incoming feedback and bug reports from the in-game feedback tool, the Steam reviews and forum posts, and Discord discussions. Thank you all for your feedback and reports!
