Patch Schedule
PT: 9:00 AM, Oct. 9, 2025
ET: 12:00 PM, Oct. 9, 2025
CEST: 6:00 PM, Oct. 9, 2025
KST: 1:00 AM, Oct. 10, 2025
Hello, Tacticians!
The day is nigh! Here are the patch notes for our official release, dubbed [b]Ver. 1.0.5[/b], coming to you tomorrow! As you can tell from the version number, we have been working hard on making many additional improvements and fixes beyond going gold. Here is the list of some of them:
New Content/Features
Added Act 4
[list]If you complete the Trinity Blade by obtaining all pieces before you reach the end of Act 3, you will enter Act 4 after clearing Act 3 [img src="https://clan.akamai.steamstatic.com/images/44462767/9ef1d26de6847a247df338774e2db5665a660c16.jpg"][/img]
Take on new challenges in Act 4 and face the truth
Added the Mirror of Memory content
Use Memory Shards to access Ashe’s lost memories--fully-voiced recollections of the events Ashe is fighting to regain [img src="https://clan.akamai.steamstatic.com/images/44462767/dc1b0dd993dd04cf574805fd70d3620bbdbfde89.png"][/img]
Added 8 new Primary Challenges [img src="https://clan.akamai.steamstatic.com/images/44462767/0418abc38693ec2dd06cf62a58f1df48381f2476.png"][/img]
[/*][/list]Changes/Improvements
Reduced the amount of gold spent to reroll relic choices
[list]Reroll cost when given 1 relic: 200 gold
Reroll cost when given the option of 3 relics: 500 gold [img src="https://clan.akamai.steamstatic.com/images/44462767/bf86ee7543567b19fbef346b68f0fc2c6d7d797a.png"][/img]
Changed the max number of enemies you can attack with the Shooting Spree+ skill to 8
[/*][*]Changed the Broken Tinker’s Clock relic’s side effect proc chance to 8%
[/*][*]The Archery Gloves relic and the Copper Spyglass relic will now only appear if your party includes a class that can benefit from them
[/*][*]Once you complete all Shop Upgrades, encounters providing only Coral Stones as a reward will no longer appear
[/*][*]When playing with Ashe alone, encounters that cannot be completed alone will no longer appear
[/*][*]Made improvements to sound effects
[/*][/list]Bug Fixes
Fixed the issue where, under certain conditions, you could not receive the Greater Blessing reward at the end of the battle for a Loot-reward Holy Road encounter [img src="https://clan.akamai.steamstatic.com/images/44462767/c10d9cfe5cb3416fcf12f4f78d8744c8157a4180.png"][/img]
Fixed the issue where the game could freeze if you pressed “Skip” after losing certain battles
Fixed the issue where the full 3x reward was not given for certain gold-reward Holy Road encounters
Fixed the issue where the results preview did not show properly for some choices in certain encounters
Fixed the issue where certain Blessed-Sign-reward Holy Road encounters would not give rewards from the dice roll results
Fixed the issue where Ashe would move to an incorrect location if you interacted with certain ally units at the Camp in the Salheims biome
Fixed the issue where the Explosive Arrow skill would also damage ally units
Fixed the issue where the Second Wind effects would also apply to attacks performed by units summoned by Evie
Fixed the issue where Dual Heal’s recovery amount would be increased to 4x when Tranquility effects were applied
Fixed the issue where the Unit Info screen of a Shadow Double summon would also list the Shadow Double skill, despite it being unusable by the summoned unit
Fixed the issue where the Elite Fallen Mage summoned by Soraya would not use the Dark Burst spell
Fixed the issue where skills that consume Rage did not actually consume Rage stacks
In Act 1 boss battle: Fixed the issue where the Dark Alchemy skill would not remove harmful status effects from Fallen units
In the 3rd variation of Act 1 boss battle: Fixed the issue where the Physical Attack increase from the Giant’s Fallen Feast skill would not properly apply
In Act 2 boss battle: Fixed the issue where the Abyssal Whispers spell would cancel Bernhardt’s charged attack skill, if used while he is winding up
In the 2nd variation of Act 2 boss battle: Fixed the issue where Bernhardt’s Dark Binding skill could be bound to a Tree of Life
In the 3rd variant of Act 2 boss battle: Fixed the issue where the Imperial Corporal would use the Umbral Chains skill from beyond its range
In the 3rd variant of Act 2 boss battle: Fixed the issue where, if Bernhardt is connected with the Umbral Chains skill, attacking him with the Abyssal Whispers spell would remove the chain
Fixed the graphical glitch that occurred when Elena used the Hunter’s Blow skill while Concealed
Fixed the issue where, under certain conditions, the Exposed debuff would apply with an incorrect duration when it is triggered by Elena’s Axe Enchant effects on enemies damaged by traps
Fixed the issue where, under certain conditions, incorrect cooldown values would apply if both the Broken Tinker’s Clock relic and the Sprig of Mountain Mint relic triggered at the same time
Fixed the issue where the “Previous Unit” and the “Next Unit” keybindings would be incorrectly applied if you selected a skill with the keyboard while the “Keyboard Moves Camera” setting is toggled on
Fixed the issue with the area-of-effect diagram for Rosalina’s Shield of Retribution skill
Fixed the issue where, under certain conditions with a controller, the cursor movement sound effect would keep playing
We appreciate everyone who reported bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our [url="https://steamcommunity.com/app/2530490/discussions/"]Steam discussion boards[/url] or our [url="https://discord.gg/sNAqA9eHnK"]Discord server[/url].
- [i]ODS Team[/i]
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