We’re currently preparing the final release for Veil of the Witch, but we’re also working on an update to parts we hope to get more feedback about from Early Access players.[/p][p]You heard that right: the official launch is just around the corner![/p][p]When we first entered Early Access, we mentioned that our goal was to release the full game within six months to a year. (Personally, I thought six months would be enough!) It’s taken a bit longer than expected, but we’ve since delivered according to our promised roadmap, and we look forward to sharing it all with you soon.[/p][p]Here are the new things you can expect to see in the upcoming update…[/p][p][/p]
Balancing Boss Battles & Adding Act 3 Battles Variations
[p]What did you think of the new boss fights in Act 1 and 2? It seems some players have found them quite challenging. While some of that difficulty comes from the novelty, there are parts that may genuinely be a bit too punishing.[/p][p]So we’re making some adjustments to the new boss variants in Acts 1 and 2, to make them feel more manageable and clearly structured. And looking ahead, we’re also adding two new battle variations for the Act 3 boss fight. We’ve love to hear your thoughts once they’re live![/p][p][/p]New Monsters and New Battles
[p]We’re adding 9 new monster units, along with 8 new battle scenarios to go with them. These new encounters have been placed primarily in Act 1, giving players more variety in early-game maps, as Act 1 tends to be the most frequently played part of the game, so it can be the quickest to feel repetitive.[/p][p]This update is built to address that. We’ve also adjusted some of the existing battles by changing their objectives. We look forward to your thoughts on the new battles. [/p][carousel][img src="https://clan.akamai.steamstatic.com/images/44462767/2a6541eb4a1fab939cbb635bdb45383898f986ac.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44462767/457712a7f6c8bcef980ddddace948e43f49b6092.png"][/img][/carousel]Equipment Skill & Enchantment System Rework
[p]Previously, the game had a system where your party couldn’t own multiple pieces of the same type of mythic equipment (for example, one-handed swords). Based on your feedback, we’ve changed that restriction.[/p][p]We’re also introducing new, unique equipment skills, including 11 new active skills and 4 new passives. We believe this will make the gameplay experience feel a lot more dynamic and engaging![/p][carousel][img src="https://clan.akamai.steamstatic.com/images/44462767/acfaafee2d0078ce5214e7880fed0b18fd53f38d.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44462767/01cd503ff22a0a48ad94c8214b53c604ed5b96d6.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44462767/9c0bdd369b7c2a0fb21b46e6b87679ce39d220da.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44462767/fe9947db0445bfc0018253d77f46c177bfeb9297.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44462767/5c27fa87e1953f336bccde09a54ff8be8ffe8a0a.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44462767/1515094082e07807a40135902a60853e1d767034.png"][/img][/carousel]Signpost Upgrades
[p]During the Early Access period, we received a lot of feedback about the signposts players encounter while traveling. Once players have collected all the resources tied to a specific signpost, its value naturally decreases (although there are ways to exchange resources). In other cases, there are signposts that are rarely chosen based on the player’s preferred gameplay style.[/p][p]Instead of forcing players to choose the less-desired signposts, we decided to encourage more diverse choices by offering more tempting incentives.[/p][p]While playing, you may come across signposts that look a little unusual, like in the screenshot below. Try selecting one of them during your run and see what happens. We hope you’ll be pleasantly surprised by the effects![img src="https://clan.akamai.steamstatic.com/images/44462767/9ad521c248d9bf3484b2e18b2031d334436a4b44.png"][/img][/p][p]In addition to all the updates mentioned above, we’ve also added a bunch of new voiced lines to your party in combat, bringing the game to a more refined and complete state.[/p][p]We can’t wait for you to jump in and try out all the changes![/p][p]Until next time, [/p][p]- Jin Sang Kim [/p][p][/p][p]DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH [/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"][/dynamiclink][/p]