1. Difficulty Level Adjustments
[p]We have been taking feedback after the previous dev log, and also tested various difficulty adjustments to ensure we are providing players with the right options. After testing various configurations and modifiers, we concluded to make the following changes.[/p][p]We'll be updating the UI and adding the below difficulty options when starting an expedition. Similar to Darkest Dungeon and other titles, each difficulty level will feature a distinct labeling and clear description. [/p]\[New Difficulty Options]
- [p]Witch's Wrath Sable is watching your battles closely, but offers no aid. Enemy attacks are fierce and your skills will be put to the test. A tightly tuned challenge for seasoned tacticians who want the intended experience. [/p][/*]
- [p]Witch's Whisper Sable's influence lingers on the battlefield. Enemy attacks are reduced in ferocity, but letting your guard down would be a mistake. A forgiving mode suitable for adventurers seeking a casual challenge [/p][/*]
2. Game Balance Updates
[p]In addition to the overall difficulty of expeditions, we also worked on more balance changes to ensure the game provides the intended experience. For the upcoming patch we are planning to update game balances as below: [/p]\[Battle Balance Adjustments]
[p]We have been carefully reviewing the balance of all battle variations and will be making updates to some of the battles. More detailed adjustments will be shared via patch notes prior to the patch. [/p]- [p]Bernhardt Boss Fight (including some of the alternate versions) [/p][/*]
- [p]Vermilith Battle [/p][/*]
\[Relic Changes]
[p]We are improving the following relics to ensure they provide the intended impact on the overall gameplay. Detailed changes to the relics will be shared via patch notes! [/p]- [p]Cracked Wind-Up Soldier[/p][/*]
- [p]Scholar's Candelabrum[/p][/*]
- [p]Luminescent Box[/p][/*]
- [p]Bloody Effigy[/p][/*]
- [p]Tattered Banner[/p][/*]
- [p]Notched Hilt [/p][/*]
\[Skill Changes]
[p]We are rebalancing following traps – making them better:[/p]- [p]Pillaging Trap[/p][/*]
- [p]Bomb Snare [/p][/*]
3. QoL Improvements
\[Metagame Improvements]
[p]Based on feedback, we are making the following metagame changes: [/p]- [p]Lowering the requirement for certain achievements [/p][/*]
- [p]Allowing tracking clues for new characters from the very start, in order to reduce the time it takes to unlock new characters [/p][/*]
\[Other Quality-of-Life Improvements]
[p]Below are changes we made to improve the overall gameplay experience: [/p]- [p]Adding tutorials for certain new enemy mechanics (including boss skills) to facilitate strategizing in difficult fights[/p][/*]
- [p]When rerolling skill/stat cards, the immediately preceding choices will no longer be part of the pool. When we left things to be completely random, there were cases of the same exact choices showing again, so we wanted to prevent that. [/p][/*]
- [p]Adding the option to toggle screen-shake off [/p][/*]
