Hello, Tacticians!
We are bringing balance changes to accelerate permanent progression and ease the difficulty–on top of fixing a bug!
Patch Schedule
PT: 12 AM, Oct 15, 2025
ET: 3 AM, Oct 15, 2025
CEST: 9 AM, Oct 15, 2025
KST: 4 PM, Oct 15, 2025
Here are some of the changes within [b]version 1.0.11[/b] that we’ve made to the game:
Changes/Improvements
As mentioned in our [url="https://store.steampowered.com/news/app/2530490/view/510720432290136065"]dev log[/url], we are adjusting rewards as below, in order to improve the ratio of persistent progression to gameplay.
[b]Increased the number of Rune Fragment drops[/b]
Increased the number of Rune Fragment drops from boss fights, in order to reduce the time it takes to promote all characters/classes.
[table equalcells="1" colwidth=",109,,,,"][tr][th][/th][th colwidth="109"]Act 1 Boss
[/th][th]Act 2 Boss
[/th][th]Act 3 Boss
[/th][th]Act 4 Boss 1
[/th][th]Act 4 Boss 2
[/th][/tr][tr][th]Previous
[/th][td colwidth="109"]1
[/td][td]2
[/td][td]3
[/td][td]1
[/td][td]1
[/td][/tr][tr][th]Changed
[/th][td colwidth="109"]4
[/td][td]4
[/td][td]4
[/td][td]2
[/td][td]2
[/td][/tr][/table][b]Increased the amount of Partnership Points obtained after winning a battle[/b]
Increased the rate of acquiring Partnership Points. We would like to help expedite reaching Partnership Level 3 sooner.
[table equalcells="1" colwidth="108,"][tr][th colwidth="108"][/th][th]Partnership Points Obtained per Battle
[/th][/tr][tr][th colwidth="108"]Previous
[/th][td]10
[/td][/tr][tr][th colwidth="108"]Changed
[/th][td]20
[/td][/tr][/table]
[b]Increased the number of Sacred Embers obtained after winning a battle[/b]
Based on feedback that the Sacred Ember is slow to collect, we are making the following adjustments to Sacred Ember drops. We hope this provides a better player experience, in getting the team stronger through the Altar of Fire relative to the overall playtime.
[list]Changed the base Sacred Ember drop from witting normal battles: 2 → 4
Changed the number of Sacred Embers dropped from winning boss battles: 3/5/10 → 5/10/15
[b]Increased the rewards obtained from treasure chests in battle[/b]
Based on feedback that rewards from treasure chests are underwhelming compared to the time/effort they take, we increased the drops for some rewards from treasure chests.
[table equalcells="1" colwidth="113,,"][tr][th colwidth="113"][/th][th]Gold
[/th][th]Sacred Embers
[/th][/tr][tr][th colwidth="113"]Previous
[/th][td]100-150
[/td][td]1-2
[/td][/tr][tr][th colwidth="113"]Changed
[/th][td]300-500
[/td][td]3-5
[/td][/tr][/table][/*][/list][b]Improved Laurent’s spell attacks[/b]
Based on feedback around Laurent's spell cast range, we increased the range of the following spells, in order to make Laurent and his spells more effective.
[list]Increased the range of Fireball, Hydro Bomb, and Glacial Gale
Increased the Power value of Greater Fireball
Bug Fix
[b]Fixed the issue where a concealed unit would be revealed, if it was healed while in concealment[/b]
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our [u][url="https://steamcommunity.com/app/2530490/discussions/"]Steam discussion boards[/url][/u] or [u][url="https://discord.gg/sNAqA9eHnK"]our Discord server[/url][/u].
- [i]ODS Team[/i]
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