
- By popular request, greatly expanded the basement storage of the Grand Archive. You now have 18 slots of overflow instead of 4.
- Replaced the Mysterious Labyrinth event image
- The Metalheads AI personality can be gained by Individualist Machines or Organic empires that are Very Strong (instead of just Strong)
- The Treasure Hunter Origin now starts leaders with level 3 of Adventurous Spirit, meaning it should no longer constantly be offered as an upgrade.
- Add Beastport, Hatchery and Vivarium Tank to orbital rings, and add Shipyard exclusion rules
- Added a hyphen to the X-Ray Eye Beam mutation
- Added the missing loc to Sapient Specimen species rights
- Added the missing space in the credits' title
- Added the missing word "Food" to the Arboreal World planet modifier
- Adjusted perfected genes concept tooltip to align with reality
- Cyber Democracies no longer get leaders without upkeep
- Fallback to Weapon ranges if strike craft is used but there's no strike craft component range
- Fix a bug where, under certain circumstances, a Grand Archive was still considered destroyed after being rebuilt
- Fix a crash where an AI could capture fauna even if they shouldn't be able to.
- Fix Captain Ness not being legendary
- Fix Large Shard Accelerator tags
- Fix livestock modifier for Wrangler jobs
- Fix Mutations' Strike Crafts behaviour
- Fix Mysterious Chart event chain that could get blocked
- Fix Primal Leaders not being renowned
- Fix scores for Grand Archive Relics
- Fix Space Amoebas being hostile to Beastmasters bespite Amoeboid Pacification
- Fixed some Black Needle ships not displaying their bow section
- Fixed 2 cosmic storms projects not requiring scientists
- Gravity Snares can now only re-target to fleets they can capture
- Gravity Storms no longer cause Obsessed Gestalts to crave consumer goods for their drones
- Habitat Orbitals should no longer attempt to evade enemy fleets
- Habitat System Control now provide a Roboticist job for Individual Machines.
- It is now possible to use Space Fauna as the federation's fleets
- Reanimated space fauna uses half ship size of their living counterpart
- Removed tooltip for GOG and MS store achievements to require login to paradox account since this is not the case.
- Rogue Servitors are now also on energy duty during Gravity Storms
- Ships modifiers are correctly updated with their new fleet's modifiers before fleet's values calculation
- Space Fauna uses every components to calculate range
- Specimens acquired from trades now don't trigger Galactic Curators' unity bonus
- The Alien Box Event no longer has a nonsensical tooltip for gestalt empires.
- The Tachyon Beam mutations have found their way to the Tachyon Lance technology.
- Told the Artillery combat computers to stay at max range
- Voidworms shouldn't attack empires with Voidworm Immunity before crisis
- Defensive check for nullobj when dealing with auto exploration orders
- Fix crash when Voidworms try to act on empty fleets
- Fixed issue with diplomatic distances differences after hotjoin/resync leading to OOS
- Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
- Fixed potential CTD when using FromFromFrom scope in "on_planets_zero_pops" on action
- Fixes CTD on espionage operation phase tooltip
- Fixes CTD when ship is killed by missile