News Liste Stellaris

4.0.11 Patch Released (checksum 3f89)
Stellaris
1 Tag 15:03 Community Announcements

by PDX-Loke

Hello everyone,

Our latest and greatest patch for Stellaris has now been deployed. 4.0.11 is available for download via Steam.

This patch contains plenty of bugfixes, balancing tweaks, performance optimizations, as well as resolutions to the most common out of sync issues. There are a few more of those still under investigation but this patch should let you have a more stable multiplayer experience.

Please find the patch notes below.
[expand type=details expanded=false]

Stellaris 4.0.11 Patch



Bugfix
  • Fix Faction resource output being exponential
  • Evosymbionts now have a description
  • Fixed that eating a baby didn't give you any DNA or genetic insights
  • Fixed the first tier of the physics lab requiring access to volatile motes to research
  • A stray K should no longer haunt players that foolishly opened a certain window
  • Explore a Wormhole' Focus Card is now 'Traverse a Wormhole', clarifying that you have to travel through it
  • Fixed typo in "Colony View" Databank entry
  • Added localization string for +3 Unity planetary feature
  • Federation Cohesion tooltip now mentions Officials instead of Envoys
  • Death Priests now correctly get +3 base unity output while a sacrifice edict is in effect
  • Hard Reset event "Our [empire] Legacy" event now works as intended
  • Observers can open the build queue of the empire they're observing.
  • Fixed a case in which virtual ascended empires could get unworkable fallen empire jobs on habitats
  • Fixed adSul not having any resource districts after terraforming it
  • Species with Mutagenic Habitability now shouldn’t lose it when they bloom from Gaia-Seeders
  • Xenophobic Pharma State Empires will no longer start with 2 Medical Centers leading to both being destroyed at game start.
  • Broken Shackle Angler Empires will no longer spawn with a farming district in their city slot.
  • Amoeboid Pacification Empire modifier now displays effects
  • Enslaves species located in Synaptic Lathe will no longer switch back and forward between neural chips jobs and slave repurposing job.
  • Fixed the Auto-Curating Vault (and equivalents) not having an additional bonus on ringworlds
  • The Organic Paradise building can no longer be built directly
  • Nexus districts no longer mention Logistic Drones when they shouldn't
  • Fixed machine empires starting with the wrong number of pops
  • Neglected Bio-Trophies now show as unemployed
  • Fixed tooltips for Angler civics
  • Fixed tooltips for all Astrometeorology civics
  • Fixed issues with the Astrometeology building for gestalts
  • Fixed the Beastmaster civic tooltip
  • Updated nested tooltips for Civil Education
  • Fixed stability from Byzantine Bureaucracy not applying
  • Fixed Wild Swarm mentioning ships when combined with Cordyceptic Drones
  • Streamlined the tooltip for Catalytic Processing
  • Improved the Dark Consortium tooltip
  • Fix starting leaders often missing a background job.
  • Fixed translation error in Korean text about lack of modifier.
  • Added missing concept tooltip for District Specializations
  • Fix the ship designer autogenerate checkbox sometimes not working correctly
  • Weather Forecasting Mode is now listed correctly in Storm Chasers description
  • Added Augmentor job description in english
  • Fix the amount of pops affected by the voidworms bombardment
  • Fix incorrect Megastructures build conditions tooltip
  • The Synaptic Lathe should once again purge pops. (This will not retroactively affect existing saves.)
  • Fixed a bug that prevented upgrading building that have planet limit set on them.
  • Balance
  • Increased the number of Bio-Trophy jobs provided by most sources
  • Added the Creativity Exhibition Vault as an equivalent for the Auto-Curating Vault for Rogue Servitors
  • Machine Intelligences no longer give a growth penalty to organic pops
  • District specialisations that add unity jobs no longer give coordinator jobs for Rogue Servitors instead they give Bio-Trophy jobs
  • Bio-Trophies now increase the Job Efficiency for Complex Drones instead of their resource output
  • Rogue Servitors no longer start with an additional 2000 drones
  • Rogue Servitors now start with 2000 Bio-Trophies instead of 500
  • Rogue Servitors now have access to the Sanctuary Enclave district specialisation, granting a large number of bio-trophy jobs
UI
  • Notification Icons shan't be blurry no more
  • Added more visible habitability information in the planet view.
Performance
  • Reduced a number of unnecessary re-calculations of ship designs
  • Sub-species with identical traits and rights will periodically merge together to reduce the total number of species and pop groups.
Stability
  • OOS RANDOM_COUNT fix (caused by dependency between planet and galactic object ftl inhibitors)
  • Fix common OOS related to ship behavior resulting in RANDOM_COUNT and NUM_MISSILE as well as many other OOS codes
  • Fixed RANDOM_COUNT OOS caused by pop group assembly tooltip.
  • Fix CTD when calculating Branch office income
Modding
  • Added new effect: set_planet_purge_type. Using it on synthetic lathe to have pops purge
  • Replaced base_cap_amount with planet_limit for buildings

[/expand]

Thank you for your continued feedback! The team is still going strong so please keep reporting any and all encountered issues.

See you again soon.
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Release:09.05.2016 Genre: Simulation Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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