
Stellaris 4.0.7 Patch
Bugfix- Localization has been updated for most text
- Species modification cost is no longer divided by 100 twice
- Machine Nexus Designation no longer mentions Amenities
- Tech-World Designation description is more specific
- Behemoth death animation particles are now spawned correctly
- Fixed an edge case that would fail to remove the tier 3 behemoth after completing the Mind Meld special project
- The Fallen Shipyard Deposit will no longer be creating unworkable jobs for Gestalt Empires.
- The Nanite Research Complex now grants improved modifiers compared to the base version, giving a reason to build it
- Biological Titans now count for your titan cap. I hope you had your fun with titan only fleets.
- Random ethics changing should now work properly and not complain about invalid pop group
- The shipyard should always display ship design names for military ships again.
- Ship Designer will no longer allow to save a ship design with the name of the design with a different ship size.
- Cleaned up a few tooltips not being updated for the new 100 pop system including Artifact Relays
- Assimilating species with traits that are incompatible with Wilderness, such as Nascent Stage, now removes said traits
- Fixed duplicated description for Numistic Shrine
- Now only applies empire size penalty on edict costs, not the full empire size
- Simulation Sites and their upgrades now increase Unity output instead of Upkeep on their planets
- Effective Councilor Skill and Effective Ruler Skill finally add to agenda progress speed
- Refined timeline localization
- Planetary Administration and other buildings, and General Traits now correctly give Armies
- The Perpetual Lightning modifier now has a description
- Horizon Needle description now specifies where it has to be built
- Fix Automated Workforce not applying correctly district level
- Multiple auto modding traits will now work together
- Cleaned up a few tooltips not being updated for the new 100 pop system including Artifact Relays
- Refitting a DSC no longer costs unity
- Reduced the amount of Research added to Civilians from the State Academy and Center of Guidance by 33%
- Added a Consumer Good Upkeep to Civilians from the Autochthon Monument, their upgrades, and their MegaCorp variants
- Added a Minerals Upkeep to Maintenance Drones from the Simulation Site, their upgrades, and their Hive Mind variants
- Added a Consumer Good Upkeep to Civilians from the Ministry of Culture
- Added a Consumer Good Upkeep to Civilians from the Strengthened Government modifiers from Under One Rule
- Added a minor Consumer Good Upkeep to the Trickle Up Economics Tradition
- Eternal Vigilance now fills out your Defense Platform capacity to 50% instead of fully
- Leader upkeep is now rounded to 1 decimal for consistency
- Clicking top bar resource a second time now always closes the market view
- Fixed recommended DLC staying visible after exiting the empire selection view
- Performance
- Improved performance when hovering over population number in planet view
- Fixed a major performance issue caused by outliner starbase entries
- Triggered Planet Pop Group Modifiers should have improved performance (and should use triggered_planet_pop_group_modifier_for_all if it will apply to all pops on the planet)
- Fixed common OOS by recalculating the profit instead of using the cached data (COUNTRY_RESOURCE)
- Fixed CTD when dlc is not readable for unknown reasons
- Fixed CTD when events without options are timing out
- Fixed invalid memory reads when finishing species modifications
- Fixed invalid memory reads as a result from on_pop_growth on actions
- Fixed invalid memory reads as a result from on_pop_displaced and/or on_pop_purged on actions
- Fixed expansion planner species entry crashing in tooltip
- Fixed replace zone confirmation popup sometimes crashing
- Fixed crash in grow_pops console command
- Fixes ground combat CTD
- local_pop_amount is now provided to on_pop_group_resettled on action with the amount of pops resettled
- Removed NGameplay.MAX_PLANET_POPS define as it's not used anywhere anymore
- Remove obsolete defense_armies_add modifier, in favor of planet_defense_armies_add
- Removed build_pops console command and changed grow_pops to do growth, assembly and decline
- Added triggered_planet_pop_group_modifier_for_all for triggered planet pop group modifiers that are intended to be split across all pops on the planet
Stellaris 4.0.8 Patch
Stability- Fixed a circular dependency in the French localization that would cause a crash.
Stellaris 4.0.9 Patch
Performance- REVERTED an attempted fix for an Out-of-Sync error (COUNTRY_RESOURCES) that was causing serious performance issues.