The Forgotten One by AlexMeowler

- The first goal is to make the game more dynamic (like, what if you try to play defensively and speedrun the Aetherophasic Engine?) but also with some extra additions to make it more interactive and not forcing the player to get crisis stage 5, for unlocking full mod potential, just get new tech and components and keep playing the “standard” game any way they want.
- The second goal was to give the player more means to really oppose the whole galaxy, all those mighty alliances and vassalages, As A True Crisis Should.
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