
Community Fixes
Some changes from these mods are being partially incorporated into the base game in the 3.11 “Eridanus” update: Ariphaos Unofficial Patch Developed by Ariphaos with assistance from Fireprince, and incorporates multiple other mods:- Risa's Unofficial Patch by Risa
- Bug Fixes by alexrider903
- Bugfixes by ECHO
- Community Flash Patch by Roverstorm
- Modifiers fix by jasonpepe
- Unofficial Bug Patch by SirBlackAxe
- Glavius AI by Glavius
- StarNet by Savlor with assistance from OldEnt
Incorporated Community Fixes
Improvement- ¤ Gangsters should no longer assassinate Chosen Ones or Legendary leaders
- ¤ If a Zombie or Nerve Stapled pop manages to lie on their resume and become a specialist or ruler they should be demoted much faster
- ¤ Xenophobic leaders are now half as likely to accept brainslugs while Xenophilic ones are twice as likely to accept them
- ¤ Improved spawning logic for anomalies that clear deposits to not spawn on planets with strategic resources
- ¤ Empires that value other species, such as Rogue Servitors, will now get extra annoyed if you engage in genocide or necrophaging
- ¤ Gestalt empires can now sell their minor artifacts provided that they have access to the galactic market
- ¤ Marauder ships should now have a decently larger amount of armor for most shipsizes
- ¤ Refugees should now also be willing to flee to Rogue Servitors if they are welcomed as Bio-trophies
- ¤ The Expel Corporation war goal now also removes Branch Offices belonging to the defender from your allies' planets
- ¤ A supremely unlucky pre-FTL nation should no longer be able to have multiple machine uprisings if they fight off the first one
- ¤ The Atomic Clock event will now properly trigger after 42 years and 3 days following the superior Stellaris Standard Calendar, which has 360 day years
- ¤ Authoritarianism should no longer become more popular because you have egalitarian councilors
- ¤ Become the Crisis AI empires will now always decline becoming vassals to awakened empires
- ¤ Fixed a rare case where the Shard would not turn hostile against the player
- ¤ Fixed a rare error that would occur if your scientist who finished a dig site died before you clicked the final dig site event
- ¤ Fixed the checks for the Debris Field anomaly making it rarer than it should be
- ¤ Fixed the Lush Planet Anomaly requiring Sol to have spawned, also updated the event rewards to work in a tileless Stellaris
- ¤ Hyperlanes should no longer get attached to sealed systems
- ¤ Imperial Fiefdom AI will no longer consider subjects to be viable overlords when they are looking for one
- ¤ The Fleet Maneuvers event can no longer happen in capital systems
- ¤ The Horizon Signal Event Chain will now correctly prioritize your head of research for narrative events
- ¤ The Manifesti event chain will now properly end if you apprehend them early enough
- ¤ The puddle technician drone job is now properly a drone job
- ¤ The Sentinel Order should no longer spawn in systems not connected to the rest of the galaxy, leaving everyone else to deal with the Prethoryn
- ¤ Upscaling the Messenger will now properly remove the negative modifiers from the ships
- ¤ Vultaumar III will now properly have both alloys and mineral deposits
- ¤ Irass III will now properly have both alloys and mineral deposits, while Irass VIII has gained its missing exotic gases
- ¤ Improved AI decision-making for the "Find Military Applications" Artifact Action
- ¤ Improved AI logic when it comes to when to use the Strip Mining decision
- ¤ Reduced the AI willingness to accept trade deals for food or consumer goods if they don't use those resources
- ¤ AI Hive-Mind empires now have an increased chance to research terraforming technologies since they are unlikely to get more pop types from migration pacts.