News Liste Stellaris

4.0.4 Patch Released (checksum 6a76)
Stellaris
1 Tag 12:13 Community Announcements
Greetings everyone,

We have another patch ready for you, bringing a number of bug fixes, balance adjustments, performance optimizations, and stability improvements.

Our work continues for all of the above and more.

Please find the patch notes below:

[expand type=details expanded=false]

Stellaris 4.0.4 Patch
Balance
    The default Eternal Vigilance policy will now only spawn defensive platforms in orbit of upgraded starbases

Amenities Updates:
  • Logistics drones now produce additional amenities if Instinctive Synchronization is taken
  • Luxury Housing, Drone Storage, and Hive Warrens grant 1500 housing and 2500 amenities.
  • Paradise Domes, Upgraded Drone Storage, and Expanded Warrens grant 3000 housing and 5000 amenities.
  • Communal Housing grants 2000 housing and 3000 amenities.
  • Utopian Communal Housing grants 4000 housing and 6000 amenities.
  • 100 Entertainers now give 1250 Amenities instead of 1000.
  • The Entertainment Forum is again an upgrade to the Holo-Theaters, and grants 400 Entertainer jobs.
  • Reverted many of the leader changes:
  • Leaders once again gain traits at every level.
  • The number of trait picks per level has been set back to 2 by default.
  • Low level traits that were merged and buffed remain so.
  • It automates:
  • [list]
  • Automation buildings upkeep now only scales their upkeep with districts they automate: 8/10 for rural districts, 10/12 for city districts - buildings no longer factor into its upkeep.
  • Automation tooltip now mentions the scaling upkeep
  • Automation buildings are now associated with Assembly Patterns and Construction Templates technologies
  • It automates...even for hives.

  • Gestalt Machine Empires can now turn off Migration Controls.
  • Maintenance Drones now auto-migrate like the Denizens that they are.[/list]
  • Bugfix
    • Fixed space fauna cost values
    • Fixed various checks for Offspring Drones that were broken
    • Fixed the Permanent Employment civic
    • Fixed the planetary supercomputer not having the same modifiers as the research institute
    • Fixed the Logistics Hub going missing from the game
    • Fixed a broken modifier on the Hive Confluence building
    • Fixed telepaths not gaining correct modifiers
    • The Clone Army starting event no longer fires twice
    • Commercial specialisations now accept all urban buildings
    • Fixed BioGenesis not unlocking the crisis tab if you do not own either The Machine Age or Nemesis
    • Neglected bio-trophies should now show on the planet UI and have a happiness penalty
    • Fixed planetary deposit researcher interactions with gestalt empires
    • Maintenance drones now count as better than slaves for assorted checks
    • Starting the game as a Nascent Stage Life Seeded empire will no longer leave you with only presapients and immediately game over.
    • The opinion penalty for purging pops have been reduced by 100
    • The amount of Menace gained from purging pops has been reduced by a factor of 100
    • Fixed the Splinter Hive Holding being 100 times more effective than it should have been
    • The Coral Portrait now has access to rooted instead of the platypus.
    • AI Megacorps will no longer be dirty cheaters that ignore the branch office building limit
    • Debris is no longer incorrectly displayed as coming from our own empire.
    • Scripted species can now inherit their parent species rights instead of getting default rights
    • The Logistics Ceiling setting has been reset to default for everyone since it changed in 4.0
    • You may no longer use Fallen empire technology to mine for minerals in the mantle of ringworlds

    UI
    • The Build District icon is now more clearly labelled.
    • Made some adjustments to the Planet UI to hopefully make it clearer when you can build District Specializations.
    • The Build Queue will now automatically start opened in the Surface or Management tabs of the Planet View if there is something in the Queue.
    • Clearing a blocker will open the Build Queue if it is closed.
    • Fixed the diplomatic window showing the city elements based on the ship set instead of the selected city set.
    • Fixed some modifiers from jobs being unlocalized in tooltips.
    • Fixed being able to disable event messages if their default settings haven't changed.
    • The pop totals in the job strata tooltip are now consistent with the strata UI.
    • Fixed missing information in tooltips for why you can't upgrade buildings.

    Stability
    • Added more safeguards around ship graphical culture to avoid a crash
    • Fix CTD happening when hovering over some leader traits in the selection UI
    • Fix CTD related to districts getting deleted while a specialization was in the build queue
    • Fixed crash on startup when generating modifiers (Thanks for helping us find this, More Events Mod!)
    • Fixed issue with script killing pops assigned to a job may CTD
    • Fixed CTD in colonization view due to invalid deposit entry
    • Fixes CTD in planets and sector view due to species
    • Performance
    • Multiple AI performance optimizations
    • Reduced memory footprint in growth calculations
    • Threaded and cached procreate calculation on pop groups to improve performance
    • Reduce calculations done for planet economy

    [/expand]

    We hope that your experience is improving with each of these iterations, there are more to come.

    Talk to you again soon.
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    Release:09.05.2016 Genre: Simulation Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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