4.0.22-Wilderness Open Beta 2025-07-03 Update
[p]Improvement[/p]- [p]Grown pops now immediately join an available job (like “Civilian”) instead of being processed for a month[/p][/*]
- [p]Various guardian space critter factions will now ignore ftl inhibitors.[/p][/*]
- [p]The diplomacy tradition "The Federation" now gives 25% progress in the Federation Code technology[/p][/*]
- [p]The Holo-Museums acquired from the Curator enclave now swap Entertainers (or Evaluators) to Curators (or Curator Drones). These jobs produce Unity and Amenities, with each Holo-Museum adding additional job upkeep and output. Holo-Museums can now be constructed in research and resort specializations. Finally, these buildings are improved by the Archaeo-Engineers AP.[/p][/*]
- [p]Galactic Curator civics also swap Entertainers (or Evaluators) to Curators (or Curator Drones)[/p][/*]
- [p]Fix to building limit logic that was destroying things like the Archaeostudies building.[/p][/*]
- [p]Land Appropriation once again kicks pops off their planets and makes them into refugees.[/p][/*]
- [p]Strategic resource maximum for invalid countries is now calculated as zero[/p][/*]
- [p]Fixed edge cases where shipyards could have ships from the old owner in the construction queue after being taken over[/p][/*]
- [p]If you change your civics but not your authority the Ruler Chips modifiers should no longer reset.[/p][/*]
- [p]Synapse drones job modifier will use the correct icon in the building effect summary.[/p][/*]
- [p]Jobs production modifier fix in nested tooltip for Serviles trait[/p][/*]
- [p]Maze Harbingers now use the correct amount of naval capacity[/p][/*]
- [p]The hive Sensorium building no longer mentions Evaluators[/p][/*]
- [p]The effects of the Galactic Curator civic councilors (both regular and corporate) now apply to Entertainers[/p][/*]
- [p]Fixed Integrated Preservation still giving modifiers to Evaluator jobs[/p][/*]
- [p]Job swaps that require buildings on a planet now require the building to not be disabled.[/p][/*]
- [p]Improved consistency with the tooltips for the Galactic Curator civics[/p][/*]
- [p]Virtuality Machine Empires on Ringworlds should no longer get regular engineering or physicists jobs, only gestalt ones.[/p][/*]
- [p]Behemoth empires that have become Ever Hungry will no longer get "Nice Guy" event options, such as not being allowed to space Reth Unddol.[/p][/*]
- [p]Unrest.4200 will no longer generate descriptions that don't describe the planets.[/p][/*]
- [p]Improved dead object database[/p][/*]
- [p]Science ships can no longer continue progressing archaeological sites without a leader[/p][/*]
- [p]Biomass and Neural Chip Processing and Unprocessing jobs now have unique names so it's easier to tell what's going on.[/p][/*]
- [p]Fixed a bug where the AI would order fleets to follow one another, resulting in no fleet movement at all[/p][/*]
- [p]Fixed an OOS at reconnect[/p][/*]
- [p]Refactored parts of the Planet UI to improve performance, this likely has the greatest benefit for lower end machines[/p][list]
- [p]Open Beta Note: This one is a little risky, so if you see weird stuff going on in the Planet UI, please let us know.[/p][/*]
- [p]Centered the army icons to be in the middle on background[/p][/*]
- [p]Habitability and Dig site no longer overlap each other in the Planet UI.[/p][/*]
- [p]Pop amount in the Current Population does not overlap other elements when it has more than 2 digits anymore in Planet UI.[/p][/*]
- [p]Pop Count of Pop Group in the Ressettlement Window does not overlap when it has more than 4 digits.[/p][/*]
- [p]New icon for strange wormhole[/p][/*]
- [p]Introduced min/max pitch settings for Ship model preview: It will no longer do sharp and unpredictable turns when turning the ship model around.[/p][/*]
- [p]Console commands now use country index instead of country ID, making them easier to use[/p][/*]
- [p]Add displace_pop_amount effect that simply raises on_pop_displaced[/p][/*]
- [p]Add research speed and draw chance modifiers for tech types (rare, dangerous, insight, custom)[/p][/*]
- [p]Added a new ignore_ftl_inhibitors flag for the country type. Setting this to true, would enable that country type to ignore FTL Inhibitors.[/p][/*]
- [p]It is now possible to override the Icon for the dynamically generated modifiers by adding a \[modifierName]_icon entry in the localization.[/p][/*]
- [p]Added on_queued, on_unqueued, on_built effects for district specializations[/p][/*]
- [p]Added a capital_tier parameter for capital building and an associated planet scope trigger.[/p][/*]
- [p]Refactored the has_x_capital scripted triggers to account for capital building tiers[/p][/*]