[i]by MrFreake_PDX[/i]
Hello Stellaris Community!
With the devs off on holidays, and a rare four Thursdays in a row free, we decided we would commandeer your regularly scheduled Thursday dev diary slot to gather some feedback that may help inform development at some point in the future. Here on Stellaris, we work on rather long timelines, the content for 2025 has been in-development for some time already, and while we can't wait to share those things with you, our objective here is to inform potential future development based off the topics discussed in [url=https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-364-sights-unseen.1717839/]Stellaris Dev Diary #364 - Sights Unseen[/url].
We are going to spend the next four weeks collecting feedback on what the Community likes and dislikes about the current version of Stellaris, and their expectations for certain features that were discussed.
While having an open conversation worked really well for Dev Diary #364, and we thank you for sharing your thoughts there, a more structured approach is required for something that might sit for a year or two before it gets used, if it gets used at all.
News Liste Stellaris
[i]by MrFreake_PDX[/i]
Hello Stellaris Community!
With the devs off on holidays, and a rare four Thursdays in a row free, we decided we would commandeer your regularly scheduled Thursday dev diary slot to gather some feedback that may help inform development at some point in the future. Here on Stellaris, we work on rather long timelines, the content for 2025 has been in-development for some time already, and while we can't wait to share those things with you, our objective here is to inform potential future development based off the topics discussed in [url=https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-364-sights-unseen.1717839/]Stellaris Dev Diary #364 - Sights Unseen[/url].
We are going to spend the next four weeks collecting feedback on what the Community likes and dislikes about the current version of Stellaris, and their expectations for certain features that were discussed.
While having an open conversation worked really well for Dev Diary #364, and we thank you for sharing your thoughts there, a more structured approach is required for something that might sit for a year or two before it gets used, if it gets used at all.
Release:09.05.2016
Genre:
Simulation
Entwickler:
Paradox Interactive
Vertrieb:
Paradox Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
