Wilderness Open Beta Release Notes
[p]Feature[/p]- [p]Experimental changes to Wilderness:[/p][list]
- [p]To prevent issues with biomass not being available on planets due to construction, all Wilderness jobs are now automatically worked without requiring biomass. These jobs are worked by your primary species.[/p][/*]
- [p]Jobs for Wilderness are now also properly represented instead of being worked by a single pop with massive workforce bonuses, you now see exactly how the job is worked, and the sliders are also now usable to customize how much of each job will be worked.[/p][/*]
- [p]These changes are intended to prevent situations where some jobs would go unworked, make Wilderness less bug-prone, and are intended to give you more control over your economy in deficit situations. Please provide feedback![/p][/*]
- [p]Fixed ringworlds colonized by gestalt empires having a mysterious city district that shouldn't exist.[/p][/*]