
Preliminary Release Notes for 3.14.1592
If all goes according to plan, we’ll be releasing the 3.14.1592 patch sometime next week. These are our preliminary release notes:Balance
- Add energy activation cost to Propagandosphere
- Cloaking strength on Camouflage mutations are now consistent throughout sizes
- Give -15% cloning cost and -10% fauna upkeep to Beastmasters civics
- Reduce Space Fauna cloning cost by 10%
- Reduce Space Fauna energy upkeep by 25%
- Remove minor artifacts production from Decentralized Research edict
- Rework Mutated Voidworms fleets content and scaling, aligning them similar to Prethoryn Brood Queen fleets
Bugfix
- Accelerate juveniles animation speed
- Added Insider Trading and Trade Focus traits to each other's opposites block to stop them appearing together since they almost cancel each other out.
- Added Orbital Ring variants for Beastport/Hatchery/Vivarium descriptions in all supported languages
- Civics added in Grand Archive can now be swapped from the regular to corporate version and vice versa
- Clarified the texts of the Cultivated Worldscaping decision and planet modifier
- Deleting a design now keeps you in current designer type
- Enclaves and Marauders satisfy Xenoist Contact Demand
- Extreme Contortionist DNA now gives rare crystals instead of motes to be more consistent with the event that gives it
- Fix an issue where Cognitive Node should be selected by the Leader Infected event
- Fix blocked Tiyanki Graveyard event chain when capturing them
- Fix Boarding Cables capturing literally anything - thanks for the fun screenshots
- Fix Breeding Status displayed in view that was not always correct
- Fix Fossilized Endoskeleton specimen localization
- Fix Mercenary Enclave Stations unable to build ships
- Fix Cloaked Patternwalker missing string
- Fix scoped localizations for Memorial For Bubbles specimen
- Fixed an unlocalized string showing up when you tried to return starbases at times. Also added linebreaks to the same tooltip.
- Fixed recommended DLC tooltips in multiplayer
- Fixes a bug with too wide portrait on Empire Design Selection View
- FX for ship auras are now displayed
- Improve Cordyceptic Drones fauna damage modifier text in tooltip to make it clearer what it exactly affects
- Life Tree Protectors now don't move away from their system
- Lost colony parents using Sol as their system will no longer spawn two Siriuses if the guaranteed habitable worlds slider is set to 1.
- Mutated Voidworms fleets now don't use naval capacity
- Mutated Voidworms now don't show they can upgrade anymore
- Orbital Assembly Complex holding now correctly boost Beastport and Hatchery on Orbital Ring
- Preccursors can no longer be discovered on Astral Scars
- Prevent duplicate specimens from being found in the same empire
- Removed the unused h_dna string
- Stop showing upkeep part of message when leader upkeep is zero in hire leader confirmation dialog
- The Diplomacy Tradition Finisher now properly refers to Officials and not Envoys.
- Voidworms now stop bombarding if the Immunity technology is researched (before crisis)
- Worm-Riddled Gate is now correctly accessible if Voidworms are captured instead of killed
AI
- AI won't build infinite science ships when trying to build frigates anymore
- Fix AI that was not willing to build Shipyards
Stability
- Fix a crash when a tooltip references the concept of a tradition that doesn't exist
- Fix crash when Voidworms try to act on empty fleets
- Fix OOS when riftworld station is built
- Fix saves affected by the crash when an AI without a Grand Archive tries to capture a Space Fauna
- Fix Voidworms CTD
- Fixed issue with resolving the user home dir on linux that leads to CTD