
- AI now uses the focus system
- Adjusted colony designation tooltips in the colonization UI.
- Increased habitat district jobs
- Zones conversions (such as when a hive takes over a standard planet) should now function and retain buildings that fit in both zone types.
- Civilians no longer count as unemployed (they will still automigrate).
- Civilians now appear in the jobs list correctly when it is collapsed.
- The ANGRY RED BRIEFCASE of unemployment will now only appear if there are 100 or more unemployed pops on a planet. The orange briefcase of migration will still appear if there is any outward migration going on.
- Clerk icon fix.
- Timeline forward and back buttons can now be clicked if you have a very lengthy timeline
- Armies can invade planets again! There still aren’t defenders, so ground combat is very easy.
- More pop growth modifiers work.
- Fix building and district job outputs being inflated
- You now have to own a planet to modify job sliders
- Improvements to Colonization UI
- Planetary Ascension text is in
- Concepts that referred to Industrial Districts have been updated
- Leaders are now affected by species modification correctly
- More tooltips and fields show real pop numbers
- All planets should now have the correct number of zones (2) in their primary district
- Rare Resource buildings now require the appropriate deposits or technologies
- Enforcers and Entertainers should no longer bounce around
- Cosmic storms no longer cause devastation.