Hello, everyone!
A neat new update is now live on the experimental branch, featuring a mix of quality-of-life changes, modding tweaks, and bug fixes. Please keep the feedback coming!
[b]Quality-of-Life[/b]
Why click twice when you can click once?
It is now possible to draw L-shaped setups of Paths, Tubeways, Power Shafts, Fences, and Hedges with a single mouse drag.
Builders and haulers are now allowed to fully empty the inventory of Builders’ Huts and District Centers.
[b]Modding corner[/b]
The workshop_data.json file is now being updated before uploading it to Steam Workshop.
It is now possible to minimize debugging panels.
The Steam Workshop mod uploader now has an [i]Update[/i] toggle for tags.
Unity Engine was updated to version 6000.3.0f1.
[b]Bug fixes[/b]
When playing on Low graphics settings, beaver eyes are less of a nightmare fuel.
Impermeable Floor tiles with Platforms underneath no longer let contamination and moisture through.
Moved the misplaced trees on the Meander map.
Copying the Hydroponic Garden’s settings no longer resets its growth progress.
Power Shafts no longer emit looping sounds when inactive.
Fixed a crash caused by the [strike]lazy[/strike] super-efficient beavers who connected their homes directly to the Tubeway or Zipline Stations.
