[img src="https://clan.akamai.steamstatic.com/images/43512488/e04b1812e019f05cc994f8e4c4eb7f5686b46323.png"][/img]
Hello Scavengers and Raiders and other Astral Barrens Explorers,
We have a new update: [b]Scorpion 1.2[/b] brings another round of balance adjustments, quality-of-life improvements, and stability fixes.
Nomads have learned how to pack up more efficiently and no longer require a turn to do so and Cataclysms have been scolded to no longer permanently terraform your beloved terrain.
[b]Game Version: 1.014.004.120440[/b]
[img src="https://clan.akamai.steamstatic.com/images/43512488/6fe139167df1f1fe3c95431e0eadcbee1f1282f9.gif"][/img]
[b]Nomad [/b]
Nomad Cities now pack up instantly (they still require 1 Turn to Unpack)
[u]Scavengers[/u]
Combat Summons no longer drop Looted Power
Dustweaver
[list]Distributing Wind - Changed from a Leave One to a Free Action
Distributing Wind - Reduced Cooldown from 2 Turns to 1 Turn
[u]Conquerers[/u]
Added ‘Total War” which negates the Imperium Income Penalty from Unjustified Wars
Annexing a Pillaged Enemy Province now gives an amount of Knowledge equal to the amount of Gold it gives
Buff/Passive “Momentum”
[list]Increased % Bonus from 20% to 30%
Now gives 1 Defense & 1 Resistance
Dustweaver
Weave Momentum - Changed from a Leave One to a Free Action
Weave Momentum - Reduced Cooldown from 2 Turns to 1 Turn
[img src="https://clan.akamai.steamstatic.com/images/43512488/263c28a991dc133c0b8315dbe557548474239538.gif"][/img]
Added prediction Text for the removal of Artifacts
Adjusted the start of the Cataclysm Events to reduce things that require Player Action.
[list]The second intro event for Echoes of the Fracturing now only triggers once the first cataclysm hits. And its text has been edited to explain that this will only get worse unless you find and explore the Fated Regions. This story event will not trigger if the player already found their first fated region.
The objective in the crisis at the start is to simply continue your journey until the player experiences the first cataclysm or finds a fated region, at which point the real objective kicks in to fully explore one of the Fated Regions. The rest of the crisis continues to function as normal.
Removed the forced terraforming of Astral Barrens via a Cataclysm, resulting in Astral Barrens that could never ever ever be removed from a province.
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Battlesaint
[list]Radiant Retribution now ignores modifications and defenses
Sundering Curse no longer has the Base tag when gained from hero equipment
[/*][/list][img src="https://clan.akamai.steamstatic.com/images/43512488/d354fe33aec055c71b22616d4ee2832dacfca7ff.gif"][/img]
Added a Notification for Free Special Province Improvements that can be build/redeployed
Added a warning when attempting to Hasten Harvesting with only one turn remaining
[img src="https://clan.akamai.steamstatic.com/images/43512488/989671bf7948d1ee96c7fcf001ada5e21b98f407.gif"][/img]
Updated Shield Item forge setup
[list]Removed the default Defense mode override in all Shield Item templates in the Item Forge
The default Shield Defense Mode is now its own Infusion
Reworked all the properties for defense modes to hyperlink to their actual defense mode, so that it shows up nicely as a hyperlinked term in the bulletpoint list of all infusions an item has
Made all Shields require an active ability infusion, so that the player must pick a defense mode (by default the normal shield defense mode) when forging a shield.
[img src="https://clan.akamai.steamstatic.com/images/43512488/eb790cdccca4f501089e9878da72b62358b9b9f8.gif"][/img]
Added a new Pantheon Reward - Hero Origin “Nullifier Mage”
[list]This Hero Origin let’s players start with the Fractured Orb
[img src="https://clan.akamai.steamstatic.com/images/43512488/078d540b2dfd871d42f8ce366908313745262416.gif"][/img]
[b]Chaos[/b]
Tome of the Warband
[list]Unit “Lieutenant”
[list]Increased HP from 80 to 85
Increased Resistance from 1 to 2
Combat Spell “Commander's Call”
Increased Temp HP healed from 10 to 15
Increased Morale gained from 10 to 15
[b]Nature[/b]
Tome of Sand Stalkers
[list]Special Province Improvement “Grand Bazaar” - Increased the building cost from 60 Gold/130 Production to 100 Gold/250 Production
Combat Spell “Sandstorm”
[list]Decreased Radius from 3 to 2
Decreased Casting Cost from 30 Mana to 20 Mana
Tome of Dragons
Empire Bonus “Dragon Infusion” - Reduced the cost conversion from 2 to 1.8/Reduced the Gold cost of ranking up by 10%
[b]Shadow[/b]
Tome of Shades
[list]Minor Race Transformation “Living Shadows” - Now only triggers on enemy hits
[img src="https://clan.akamai.steamstatic.com/images/43512488/a46cfa4d7299c2d577ae4e0080e389a579fcb0b4.gif"][/img]
Renamed "Physical Ranged” to “Missile”
Increased the XP Cost for T4 & T5 Units
[b]Arachnid[/b]
Unit “Sand Scorpion”
[list]Melee Strike - Increased Damage from 12 to 14
Melee Strike - No longer has Piercing
Sand Shift - Reduced Cooldown from to 2 Turns
Debilitating Sting - Reduced Damage from 20/20 to 15/15
Debilitating Sting - Now has Piercing
Debilitating Sting - Now has the Single Shot tag
Unit “Fractured Scorpion”
Melee Strike - Increased Damage from 12 to 14
Melee Strike - No longer has Piercing
Disrupting Sting - Reduced Damage from 40 to 30
Disrupting Sting - Now has Piercing
Disrupting Sting - Now has the Single Shot tag
Unit “Hunter Spider Matriarch” - Increased HP from 110 to 130
[b]Dragons & Wyverns[/b]
Unit “Bone Dragon”
[list]Now have Life Steal on their Attacks (to fit the Natural Regeneration of other Dragons)
Putrid Breath - Increased Blight Damage from 20 to 30
Fire Dragon “Fire Breath” - Increased Fire Damage from 31 to 40
[/*][*]Frost Dragon “Frost Breath” - Increased Frost Damage from 31 to 40
[/*][*]Golden Dragon “Purifying Breath” - Increased Spirit Damage from 22 to 30
[/*][*]Obsidian Dragon “Lightning Breath" - Increased Lightning Damage from 31 to 40
[/*][*]Fractured Dragon “Anti-Magic Breath” - Increased Physical Damage from 31 to 40
[/*][/list]Unit “Wyvern Fledgling” - Now has “Lesser Burst”
[list]4 Range, Single Action 1 Turn Cooldown
Deals 15 Fire 1 Physical Damage to target unit
[b]Misc.[/b]
Unit “Sand Worm”
[list]Increased HP from 120 to 130
Charge Strike - Swallow Whole now has a 60% chance to apply
Charge Strike - Swallow Whole will now only trigger if the worm hasn’t already eaten something
Earth Tremor - New Effect: Now has a 60% chance to Immobilize
Unit “War Golem”
Magic Strike - Increased Damage from 13 to 15
Magic Strike - No longer has Breaching
Infernal Ray - Now has Breaching
Unit “Dire Bear”
[list]Increased Defense from 4 to 5
Swipe - Increased Damage from 26 to 30
Unit “White Wolf”
Increased HP from 110 to 120
Enfeebling Howl - Increased Damage from 18 to 30
Unit “Phase Beast”
Now has Large Target
Increased HP from 110 to 120
Phase - Replaced with Fast Phase
[list]Range 3
Free Action
1 turn cooldown
Unit “Phoenix”
Overheat - Increased Damage from 22 to 30
Overheat - No longer affects Friendly Units
[img src="https://clan.akamai.steamstatic.com/images/43512488/347d745cf0070a818a21e3909da02157a2c1a9cb.gif"][/img]
Annexing a Pillaged Province now also reduces the City Population by 1
Ruined Nodes now allow players to still Annex their specific/unique Province Improvement Types.
Replaced the map border on Barren Maps with Mountains instead of Sand
[img src="https://clan.akamai.steamstatic.com/images/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif"][/img]
[b]Crash[/b]
Fixed a crash that could occur due to a City Barges being defeated without being assigned a killer.
Fixed a crash that could occur when inspecting the “Ruler returned from the Void” Notification
Fixed a crash that could occur due to Pall of Darkness self-destructing before finishing Terraforming.
Fixed a crash that could occur when inspecting the “Max Population reached” Notification
Fixed a crash that could occur during the end turn when updating Quest for City Barges
Fixed a crash that could occur in Story Events
fix a crash happening when winning a game while a specific event is still waiting as notification
Fixed a crash that could occur in the simulation of Combat Actions
[b]AI[/b]
Fixed an issue where Free City Patrol Stacks would not move after being created
[b]Art[/b]
Fixed an issue where Nomad City Barge for Dwarfkin form had a Beard
Fixed an issue where the Nomad tents did not show their texture in the Underground Combat Maps
Fixed an issue where the "Elder Vampire" ruler had a broken stance when equipped with the "Fractured Orb" weapon skin
Fixed an issue where the Herald of Glory outfit is cut off at the waist on an Ancient form Vampire Lords.
Fixed an issue where the Gems on Noctus’ Cape were floating
Fixed an issue where the Hunter's Hat and Rogue Hood appear incorrectly for a certain head type
Fixed several issues for "Oathsworn" specific outfits on the female "Harefolk" form
Fixed several issues for "Feudal" specific outfits on male "Harefolk" form
Fixed leg issues for Longbow when using "Harefolk" form
Fixed an issue where Nomad helmet options with the visor still disabled the beard/other-facial-feature options when selected for a form where the visors are disabled
Fixed several Neck issues for Arcane Guard unit with various Forms
Fixed an issue where Nekron would flap his ears
Fixed an issue where several IP Rulers had Colorize enabled
[b]Combat Map[/b]
Fixed an issue where Sunlight Weakness would be active in Combat Maps that were Underground/Indoors
Fixed an issue where the Warlord's Command cooldown effect was seen as hostile, which made the targeting previews red.
Fixed and issue where Sandstorm and other negative marker spawning spells showed Green hexes for targeting
Fixed an issue where Negative Resistance/Defense did not work
[b]Culture[/b]
Fixed an issue where Nomad Cities would lose accumulated food after Packing/Unpacking
Fixed an issue where the "Capture Settler" and "Combat Result" screens appeared multiple times if a lone "Settler" unit performed auto-combat against an army multiple times
Fixed an issue where Transfer Throne Operations would not be blocked/cancelled when packing up a Throne City.
Fixed an issue where capturing a Nomad Throne City City Barge would not remove the Throne City Upgrades
Fixed an issue where Unpacking a City could trigger the “City over Cap” Penalty for a turn
Fixed an issue where Sentry Nests did not correctly unlock structures that Stone Walls would otherwise unlock
[b]Fated Regions[/b]
Fixed an issue where Fractured Wildlife could still be affected by Unit Enchantments & Transformations.
Fixed an issue where removing Fractured Infestations in the Underground would still leave behind Sand
[b]Events[/b]
Fixed an issue where the Sapped and Fractured: Aftermath event reward did not properly apply the Fractured Transformation to Wizard Kings.
[b]Item Forge[/b]
Fixed an issue where heroes would get Cinderwind blast on their staves regardless of the staff
Fixed an issue where several new Pantheon Infusions did not have the correct Magic Material Unlocks.
[list]Infusion “Summon Spirit Hawk” - Required Focus Crystal instead of Astral Dew
Infusion "Defense Mode: Nullify" - Required Arcanium Ore instead of Archon Blood
Infusion "Subdue" - Did not require Archon Blood
[b]Interface[/b]
Fixed an issue where it was not possible to change Teams of AI Players in Multiplayer
Fixed an issue where specific types of additional Income would not display in the Annex Province Breakdown
Fixed issues where Unit Enchantment Upkeep in the Enchantment Screen could be incorrect if the Enchantment targeted a Hero or Upkeep Modifying Traits were active.
Fixed an issue where Unit Tooltips would show Total XP instead of XP of the current Rank.
[u]Text & Descriptions[/u]
Fixed a missing variable in the the “Fit for Extraction” event for Polish HIGH-40785:
Fixed an issue where Unit Panels would truncate the Movement Points in French, Russian, Polish and Spanish.
Fixed an issue where several long named abilities would could each other off in Polish, Russian and Spanish.
Fixed an issue where Giant King names didn’t fit inside the Title space in Russian.
Fixed an issue where Debug text appears inside the tooltip from the last choice of "Reflections: Aftermath" event while having the Nomad city packed up
Fixed an issue where unit descriptions for Astral Serpent and Wind Rager mentioned Fighter instead of Magic Fighter
Fixed an issue where Swifstrike Blessing hyperlinked to Empowering Momentum instead of Momentum.
[b]Tomes[/b]
Fixed an issue where Scorpion Venom Blades did not apply to all Melee attacks
[b]Units[/b]
Fixed in an issue where Shop Ogres would be considered part of the Player Side during Shop Leave events and would be affected by Unit Enchantments.
Fixed an issue where the Blood Cultists Dagger of the Rite would inflict conditions upon itself.
Fixed an issue where Accursed Ogres and Fractured Unicorns didn’t have Embarked Models
[b]World Map[/b]
Fixed an issue where Fractured Units would appear in the Golden Ziggurat’s Guardian Event Pool
Fixed an issue where Seekers of Wonders would not spawn a cleared Ancient Wonder when players are in teams in the underground
Fixed an issue where the Forsaken Temple and Withered Tree Ancient Wonder could generate already cleared
Fixed an issue where the Barren Wellspring had an incorrect Affinity Requirement on the Restore Operation
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