News Liste Once Human

Update Preview - Balance Adjustments, Vehicle and Construction Optimizations
Once Human
1 Tag 07:54 Community Announcements
[p]We've received a lot of player feedback since the launch of Annual Version 2.0 on July 3. To improve your experience, our development team has been optimizing and fixing various issues in the game.[/p][p]On July 17, we'll roll out the first update since Version 2.0. This update will bring combat balance adjustments, as well as usability optimizations for vehicles and construction. Below is a preview of the upcoming content.[/p][p] [/p]

Balance Adjustments

[p]We will implement our planned balance adjustments in phase. In this update, adjustments to the following content will be implemented: Corrosion, Gas Mask Hood, Conflicting Memories, Pyroclasm Starter, Jaws, Pinpoint Strike, Outer Space, and First Electrocution.[/p][td colwidth="147"][p] [/p][/tr][td colwidth="147"][p]Corrosion[/p][/tr][td colwidth="147"][p]Hood with gas mask[/p][/tr][td colwidth="147"][p]Conflicting Memories[/p][/tr][td colwidth="147"][p]Pyroclasm Starter[/p][/tr][td colwidth="147"][p]Jaws[/p][/tr][td colwidth="147"][p]Pinpoint Strike/Point Detonation[/p][/tr][td colwidth="147"][p]Outer Space[/p][/tr][td colwidth="147"][p]First Electrocution[/p][/tr][td colwidth="147"][p]Bug Fixes[/p][/tr]
[p]Previous[/p][p]Now[/p]
[p]70% chance to trigger Power Surge on hit, but no longer inflicts the Power Surge status.[/p][p] [/p][p]Power Surge can deal Crit Hits. Power Surge Crit Rate +15%.[/p][p] [/p][p]After triggering Power Surge, Power Surge Crit DMG +15% for 6s, up to 10 stacks.[/p][p]Power Surge DMG +15%.[/p][p]80% chance to trigger Power Surge on hit, but no longer inflicts the Power Surge status on Deviants.[/p][p] [/p][p]Power Surge can deal Crit Hits. Power Surge Crit Rate +25%.[/p][p] [/p][p]After triggering Power Surge, Power Surge Crit DMG +40% for 8s, up to 5 stacks.[/p][p]Power Surge DMG +15%.[/p]
[p]After triggering Power Surge, Crit Rate +35% for 3s.[/p][p]After triggering Power Surge, Crit Rate +35% and Power Surge DMG +15% for 6s.[/p]
[p]Trigger Shrapnel every 12 hits. (70% Shrapnel DMG against Meta-Humans.)[/p][p] [/p][p]For every 32 magazine capacity, Shrapnel trigger parts +1, up to +5.[/p][p] [/p][p]When magazine capacity exceeds 90 bullets, every extra 15 bullets increases Shrapnel DMG by 10%.[/p][p]Magazine Capacity +40.[/p][p]Trigger Shrapnel every 12 hits. (60% Shrapnel DMG against Meta-Humans.)[/p][p] [/p][p]For every 25 magazine capacity, Shrapnel trigger parts +1, up to +6.[/p][p] [/p][p]When magazine capacity exceeds 90 bullets, every extra 15 bullets increases Shrapnel DMG by 10%.[/p][p]Magazine Capacity +40.[/p]
[p] [/p][p]The Dragon's Breath effect persists after switching weapons and switching back.[/p]
[p]Trigger Unstable Bomber every 4 hits.[/p][p] [/p][p]Upon dealing a Crit Hit, hit counter +1.[/p][p] [/p][p]After a Weakspot hit, Blast Elemental DMG +30% for 12s.[/p][p]Unstable Bomber can deal Crit Hits. Unstable Bomber Crit Rate +25%.[/p][p]Trigger Unstable Bomber every 4 hits.[/p][p] [/p][p]Upon dealing a Crit Hit, hit counter +1.[/p][p] [/p][p]After a Weakspot hit, Blast Elemental DMG +50% for 12s.[/p][p]Unstable Bomber can deal Crit Hits. Unstable Bomber Crit Rate +25%.[/p]
[p]When Unstable Bomber hits only one enemy, Unstable Bomber final DMG +25%.[/p][p]When Unstable Bomber hits only one enemy, Unstable Bomber final DMG +35%.[/p]
[p]30% chance to trigger Power Surge on hit.[/p][p] [/p][p]Upon hitting a target affected by Power Surge 15 times, summon lightning on the target to deal Shock Elemental DMG of 300% Psi Intensity (40% DMG to players).[/p][p] [/p][p]After reloading, Power Surge trigger chance +40% (based on weapon's trigger chance) for 6s.[/p][p]Shock Elemental DMG +30%.[/p][p]30% chance to trigger Power Surge on hit.[/p][p] [/p][p]Upon hitting a target affected by Power Surge 12 times, summon lightning on the target to deal Shock Elemental DMG of 300% Psi Intensity (40% DMG to players).[/p][p] [/p][p]After reloading, Power Surge trigger chance +40% (based on weapon's trigger chance) for 6s.[/p][p]Shock Elemental DMG +30%.[/p]
[p]Against enemies without Power Surge status, Power Surge's final DMG +30%.[/p][p]Against enemies without Power Surge status, Power Surge's final DMG +35%.[/p][p]First Electrocution is no longer affected by other players applying Power Surge status to the target.[/p]
[p] [/p][p]Fixed an issue where the Viper Mask did not work on weapon passives and mod suffixes.[/p][p]Fixed an issue where Hazardous Object could trigger Gulped Lore's passive effect.[/p]
[p]We will continue to monitor the performance and use rates of each build to see if further adjustments are required. Many players have reported that Raining Cash and Abyss Glance are underpowered. We plan to revamp Abyss Glance and adjust Raining Cash's suffixes (to improve its reloading and bolt-pulling experience) in a future update.[/p][p]We've also received your feedback on the class system. We will gradually optimize the combat experience and stat balance of the class system in future updates.[/p][p]To ensure a smooth transition, we will issue Blueprint Conversion Attempt ×3 to all players after this update.[/p][p] [/p]

Vehicles

[p]1) To align vehicle acquisition with the core survival and exploration gameplay, we have added vehicle scrapyards to the wilderness in all scenarios. After unlocking the Vehicle Garage in Memetics, you can craft Vehicle Repair Electric Drills at the Supplies Workbench and use them to repair and drive these vehicles.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/42949884/20eef38de1d20e928ea20cc39f588285da2cf912.gif"][/img][/p][p]In non-RaidZone scenarios, vehicles with zero Durability no longer need to be returned to the Garage for repairs. Instead, they can still be summoned and repaired on the spot with Vehicle Repair Electric Drills.
[img src="https://clan.akamai.steamstatic.com/images/42949884/f96ef6ac41ba2ff0905fb86ace8371e1cf1cf76f.gif"][/img][/p][p]Once you've driven a vehicle back to your territory, you can lock it for 5 Copper Ingots and 2 Metal Scraps either by interacting with the vehicle or through your Garage.[/p][p] [/p][p]In non-RaidZone scenarios, vehicles you craft in your Garage are automatically locked, meaning you can summon them and change their skins by default. Additionally, you will never lose ownership of such vehicles.[/p][p] [/p][p]After locking a vehicle, you can summon it or change its skin.
[img src="https://clan.akamai.steamstatic.com/images/42949884/ef5118cb11f3af95edaf9adb57d9f6feede7f0fd.gif"][/img][/p][p]NOTE: In non-RaidZone modes, each player can own up to six locked vehicles. If you already have six vehicles, you must unlock one of them in your Garage before acquiring a new one.[/p][p] [/p][p]2) Garages can now be built in RaidZone mode. Find vehicle parts in the wilderness or craft them at a Supplies Workbench to build your dream vehicle. Vehicles crafted in RaidZone are not locked by default, allowing you to share them with your teammates or trade them with other players.[/p][p]In the Garage's vehicle list, you can view all vehicles in your territory's range, as well as lock them, change their skins, or modify and repair them.[/p][p] [/p][p](In non-RaidZone scenarios, you can view all your locked vehicles, regardless of location.)[/p][p]In RaidZone, your locked vehicles will be unlocked if they are attacked by other players and their HP drops below 20%. An unlocked vehicle does not belong to any player, meaning any player can take it back to their territory and lock it for themselves.[/p][p] [img src="https://clan.akamai.steamstatic.com/images/42949884/be626c4d6601d02ce3f567744231a2177ac4c290.gif"][/img][/p][p]NOTE: If your vehicle is stolen by another player in RaidZone mode, any applied skin will be removed, and the vehicle will revert to its default appearance.[/p][p] [/p][p]3) You can now ride pillion on other players' motorcycles. We've also added an independent button for riding as a passenger. Go for a ride with your friends now![/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/6b481a3a0bee197b392b64ccd362506e14dc7b88.gif"][/img][/p][p]4) In non-RaidZone scenarios, players can summon two vehicles at once, satisfying their social needs.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/792c16e97a8491f84ce97d2095c8976cc6cfe1ec.gif"][/img][/p][p] [/p]

Construction

[p]1)  Improved fence placement. Fences can now be placed on foundations and ceilings.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/70111f62558eb96d9198ae48591f76e1bba7bfca.png"][/img][/p][p]2) When setting or relocating a territory, it will no longer snap to nearby territories by default.[/p][p]3) Optimized the appearance of some wallpapers in the PC version. Open-work structures will no longer be fully covered.[/p][p]Before:[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/f078490ab9c73a3426b6a8ca317cc1a09cee77d3.png"][/img][/p][p]After:[/p]

[img src="https://clan.akamai.steamstatic.com/images/42949884/4de14eb0be488499fd9296cdfbbf1a32a06c1e24.png"][/img]

[p]4) Expanded the area in which the territory can be moved while in flight mode. The construction area now includes four corners, and the territory height has been adjusted to the maximum range.[/p][p] [/p]

Server Selection Screen

[p]To better serve the needs of different user groups, Once Human and Once Human: RaidZone will be split into separate modes after the July 17 update.[/p][p]Once Human will continue to provide a deep and multifaceted survival experience, while Once Human: RaidZone will focus on fair and balanced PvP. Tap the Mode icon in the top-right corner of the login screen to switch between modes and try out their different content![/p][p]You can play on the different modes with the same account. The account character limit is shared between modes.[/p][p]In RaidZone mode, content that affects PvP balance (such as blueprints and mods) cannot be used. Cosmetics and other assets can be used in all modes.[/p][p] [/p]

New Custom Server Content

[p]1. Added Endless Dream to custom servers. The server host can now select the Endless Dream scenario.[/p][p]2. Added badge cross-compatibility between custom and official servers.[/p][p]On July 18, 2025, at 12:00 noon (UTC+8), more custom servers and upgrade packages will be available on the official top-up page.[/p][p] [/p][p] [/p]

Server Overload Prompts

[p][img src="https://clan.akamai.steamstatic.com/images/42949884/451a49cd50de087cd681cd9571190b2ac31ec4fb.gif"][/img][/p][p]For some time now, we've been receiving player feedback regarding server latency issues. Through data analysis, we've identified that high latency mostly occurs when servers are under high load, such as when many players gather in the same area and engage in intense combat. The sudden spike in data traffic exceeds the server's normal capacity, causing server overload. This in turn leads to movement lag, as well as delayed skill effects and damage calculations.[/p][p]We're working on fixing this issue. However, a complete fix will not be available in the short term, as it requires fundamental server architecture and gameplay changes. Hence, we have added a server overload prompt to the ping indicator. If it turns red, it means the server is overloaded. The server will then dynamically allocate resources to accommodate the combat situation, after which data processing speed will slowly return to normal. You can also switch to a different World or leave the affected area to maintain a stable connection.[/p][p]This is a short-term solution intended to help players monitor the server load status and avoid negative experiences. We remain committed to implementing performance improvements and server load optimizations as well, so as to achieve smoother gameplay for all players.[/p][p] [/p][p] [/p]

Save Your Controls

[p]In this update, we're introducing a way to save your PC control setup to the cloud, as well as the ability to share your mobile control layout via a share code. This will allow you to apply your preferred controls across multiple devices.[/p][p]Save PC control settings to the cloud: You can now upload your control settings and download and apply them as needed.[/p][p]Share control layout on mobile: You can now share or quickly import a custom control layout on mobile via a share code.[/p][p] [/p][p]That concludes our update preview! For more details, stay tuned for the official update announcement. If you have any suggestions, feel free to reach out via our Feedback Platform or community channels. Thank you for your continued support. We'll be adding more new content during our summer update, so stay tuned![/p][p] [/p][p]Once Human Development Team[/p]
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Release:09.07.2025 Genre: Massively Multiplayer Online Entwickler: Starry Studio Vertrieb: Starry Studio Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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