Balance Adjustments
[p]We will implement our planned balance adjustments in phase. In this update, adjustments to the following content will be implemented: Corrosion, Gas Mask Hood, Conflicting Memories, Pyroclasm Starter, Jaws, Pinpoint Strike, Outer Space, and First Electrocution.[/p][p]Previous[/p] | [p]Now[/p] | [/tr]
[p]70% chance to trigger Power Surge on hit, but no longer inflicts the Power Surge status.[/p][p] [/p][p]Power Surge can deal Crit Hits. Power Surge Crit Rate +15%.[/p][p] [/p][p]After triggering Power Surge, Power Surge Crit DMG +15% for 6s, up to 10 stacks.[/p][p]Power Surge DMG +15%.[/p] | [p]80% chance to trigger Power Surge on hit, but no longer inflicts the Power Surge status on Deviants.[/p][p] [/p][p]Power Surge can deal Crit Hits. Power Surge Crit Rate +25%.[/p][p] [/p][p]After triggering Power Surge, Power Surge Crit DMG +40% for 8s, up to 5 stacks.[/p][p]Power Surge DMG +15%.[/p] | [/tr]
[p]After triggering Power Surge, Crit Rate +35% for 3s.[/p] | [p]After triggering Power Surge, Crit Rate +35% and Power Surge DMG +15% for 6s.[/p] | [/tr]
[p]Trigger Shrapnel every 12 hits. (70% Shrapnel DMG against Meta-Humans.)[/p][p] [/p][p]For every 32 magazine capacity, Shrapnel trigger parts +1, up to +5.[/p][p] [/p][p]When magazine capacity exceeds 90 bullets, every extra 15 bullets increases Shrapnel DMG by 10%.[/p][p]Magazine Capacity +40.[/p] | [p]Trigger Shrapnel every 12 hits. (60% Shrapnel DMG against Meta-Humans.)[/p][p] [/p][p]For every 25 magazine capacity, Shrapnel trigger parts +1, up to +6.[/p][p] [/p][p]When magazine capacity exceeds 90 bullets, every extra 15 bullets increases Shrapnel DMG by 10%.[/p][p]Magazine Capacity +40.[/p] | [/tr]
[p] [/p] | [p]The Dragon's Breath effect persists after switching weapons and switching back.[/p] | [/tr]
[p]Trigger Unstable Bomber every 4 hits.[/p][p] [/p][p]Upon dealing a Crit Hit, hit counter +1.[/p][p] [/p][p]After a Weakspot hit, Blast Elemental DMG +30% for 12s.[/p][p]Unstable Bomber can deal Crit Hits. Unstable Bomber Crit Rate +25%.[/p] | [p]Trigger Unstable Bomber every 4 hits.[/p][p] [/p][p]Upon dealing a Crit Hit, hit counter +1.[/p][p] [/p][p]After a Weakspot hit, Blast Elemental DMG +50% for 12s.[/p][p]Unstable Bomber can deal Crit Hits. Unstable Bomber Crit Rate +25%.[/p] | [/tr]
[p]When Unstable Bomber hits only one enemy, Unstable Bomber final DMG +25%.[/p] | [p]When Unstable Bomber hits only one enemy, Unstable Bomber final DMG +35%.[/p] | [/tr]
[p]30% chance to trigger Power Surge on hit.[/p][p] [/p][p]Upon hitting a target affected by Power Surge 15 times, summon lightning on the target to deal Shock Elemental DMG of 300% Psi Intensity (40% DMG to players).[/p][p] [/p][p]After reloading, Power Surge trigger chance +40% (based on weapon's trigger chance) for 6s.[/p][p]Shock Elemental DMG +30%.[/p] | [p]30% chance to trigger Power Surge on hit.[/p][p] [/p][p]Upon hitting a target affected by Power Surge 12 times, summon lightning on the target to deal Shock Elemental DMG of 300% Psi Intensity (40% DMG to players).[/p][p] [/p][p]After reloading, Power Surge trigger chance +40% (based on weapon's trigger chance) for 6s.[/p][p]Shock Elemental DMG +30%.[/p] | [/tr]
[p]Against enemies without Power Surge status, Power Surge's final DMG +30%.[/p] | [p]Against enemies without Power Surge status, Power Surge's final DMG +35%.[/p][p]First Electrocution is no longer affected by other players applying Power Surge status to the target.[/p] | [/tr]
[p] [/p] | [p]Fixed an issue where the Viper Mask did not work on weapon passives and mod suffixes.[/p][p]Fixed an issue where Hazardous Object could trigger Gulped Lore's passive effect.[/p] | [/tr]
Vehicles
[p]1) To align vehicle acquisition with the core survival and exploration gameplay, we have added vehicle scrapyards to the wilderness in all scenarios. After unlocking the Vehicle Garage in Memetics, you can craft Vehicle Repair Electric Drills at the Supplies Workbench and use them to repair and drive these vehicles.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/20eef38de1d20e928ea20cc39f588285da2cf912.gif"][/img][/p][p]In non-RaidZone scenarios, vehicles with zero Durability no longer need to be returned to the Garage for repairs. Instead, they can still be summoned and repaired on the spot with Vehicle Repair Electric Drills.
[img src="https://clan.akamai.steamstatic.com/images/42949884/f96ef6ac41ba2ff0905fb86ace8371e1cf1cf76f.gif"][/img][/p][p]Once you've driven a vehicle back to your territory, you can lock it for 5 Copper Ingots and 2 Metal Scraps either by interacting with the vehicle or through your Garage.[/p][p] [/p][p]In non-RaidZone scenarios, vehicles you craft in your Garage are automatically locked, meaning you can summon them and change their skins by default. Additionally, you will never lose ownership of such vehicles.[/p][p] [/p][p]After locking a vehicle, you can summon it or change its skin.
[img src="https://clan.akamai.steamstatic.com/images/42949884/ef5118cb11f3af95edaf9adb57d9f6feede7f0fd.gif"][/img][/p][p]NOTE: In non-RaidZone modes, each player can own up to six locked vehicles. If you already have six vehicles, you must unlock one of them in your Garage before acquiring a new one.[/p][p] [/p][p]2) Garages can now be built in RaidZone mode. Find vehicle parts in the wilderness or craft them at a Supplies Workbench to build your dream vehicle. Vehicles crafted in RaidZone are not locked by default, allowing you to share them with your teammates or trade them with other players.[/p][p]In the Garage's vehicle list, you can view all vehicles in your territory's range, as well as lock them, change their skins, or modify and repair them.[/p][p] [/p][p](In non-RaidZone scenarios, you can view all your locked vehicles, regardless of location.)[/p][p]In RaidZone, your locked vehicles will be unlocked if they are attacked by other players and their HP drops below 20%. An unlocked vehicle does not belong to any player, meaning any player can take it back to their territory and lock it for themselves.[/p][p] [img src="https://clan.akamai.steamstatic.com/images/42949884/be626c4d6601d02ce3f567744231a2177ac4c290.gif"][/img][/p][p]NOTE: If your vehicle is stolen by another player in RaidZone mode, any applied skin will be removed, and the vehicle will revert to its default appearance.[/p][p] [/p][p]3) You can now ride pillion on other players' motorcycles. We've also added an independent button for riding as a passenger. Go for a ride with your friends now![/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/6b481a3a0bee197b392b64ccd362506e14dc7b88.gif"][/img][/p][p]4) In non-RaidZone scenarios, players can summon two vehicles at once, satisfying their social needs.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/792c16e97a8491f84ce97d2095c8976cc6cfe1ec.gif"][/img][/p][p] [/p]