
I. Non-Shutdown Servers
Planned Launch: March 13 Currently, servers automatically close after the scenario's settlement phase ends, following which your character will be transferred to Eternaland, where they can sign up for a new scenario and more. Regarding this, we've consistently received the following feedback: 1. Some players cannot experience all of a scenario's content due to the limited duration. 2. Returning players cannot resume their progress due to server closures. 3. Some players prefer to continue playing the same scenario rather than starting a new one or returning to Eternaland. To allow you to experience scenarios at your own pace, we plan to introduce permanent servers on March 13. Rules 1. Scenario servers will not close: When the scenario ends after its settlement phase, the server will convert into a permanent server. This process takes about 2 hours, during which the server will be inaccessible. Once the conversion is complete, you can choose to remain on the server, return to Eternaland, or sign up for a new scenario. 2. Inactive characters cannot enter the permanent server: After the server converts to a permanent one, characters that have not logged in to the scenario for an extended period will be returned to Eternaland. From there, they can sign up for a new scenario. The reason for this restriction is that transferring all characters to the permanent server would place a significant load on the server. To ensure a smooth experience for active users, characters inactive for 30 days or more will not be transferred to the permanent server. However, we plan to significantly ease this restriction in the next quarter to accommodate returning players. 3. Servers will be merged after conversion to permanent status: i. Servers of the same scenario type and Visional Wheel status will be merged. ii. Each server will be merged into a single World on the permanent server. After the merge, you can switch between Worlds to interact with players from other servers. Subsequently, Worlds with relatively low activity levels may be merged to ensure a good experience. 4. Visional Wheel updates for permanent servers: Permanent servers will be kept in their original state. Updates and changes that can only be applied to new servers will not affect permanent servers. These changes include: i. Major scenario changes, such as new regions, modifications to existing regions, or the addition/removal of Public Crisis Events. ii. New Memetics and changes to Memetic Specializations. iii. Changes to season goals, seasonal challenges. iv. Map changes. v. New game modes based on seasonal phases. New content not exclusive to new servers will be applied to permanent servers, including: i. Construction optimizations, including new building materials and components. ii. Changes, optimizations, and additions to the ranching and farming systems. iii. Weapon balance adjustments. iv. New cosmetics and events. v. Bug fixes and optimizations. In future updates, we will specifically indicate whether or not new content will be applied to permanent servers. 5. Visional Wheel updates for permanent servers: For servers with the Visional Wheel tag, the Visional Wheel theme will continue to cycle after conversion to a permanent server. For example, when the current Lunar Oracle theme ends, the next Visional Wheel theme will start on the permanent server. Developer Notes: As an optimization to the season system, permanent servers are intended to address gameplay pacing issues, enabling returning players, new players, and active players alike to play at their own pace. We are also aware that players want fresh content and non-repetitive gameplay. To meet this demand, we plan to introduce new scenarios, enhance scenario playability, and optimize resource allocation, self-hosted servers, and the Visional Wheel system. Next, we'll unveil a new PvE scenario and adjustments to resource allocation.II. New PvE Scenario: Endless Dream
Banish the nightmares and guard the dawn. This year, we will introduce a new scenario: Endless Dream. In an ever-shifting dreamscape, you must hunt down the Original Entity behind the nightmares and awaken the world from its terrible slumber. 1. Scenario Features Fully accessible map: Explore every region from Broken Delta to Ember Strand right from the start. Dynamic environmental effects: The dreamscape's challenges will constantly evolve in response to your actions. Greater freedom: Use Construction mode outside your territory and creatively utilize facilities to your advantage! Flexible pace: Explorable regions will no longer be restricted by seasonal phase, and seasonal phases will advance based on players' progress in hunting the Original Entity. Salvation or destruction? The fate of the world hinges on the collective efforts of all players. 2. Scenario Concept When the Sleeper manifests, its influence will warp the surrounding wilderness into a dreamscape full of unpredictable changes. You might find yourself engulfed in darkness or afflicted with strange vulnerabilities—becoming unusually weak, flammable, or even explosive. The dreamscape will also transform Deviants and resources within the world, changing how players interact with or battle against them. We hope that these changes will bring a variety of combinatory changes to exploration and combat, ensuring that every area and play session offers new and unexpected experiences. Let us know your thoughts and ideas on the scenario concept! Stay tuned to our official announcements for information on the upcoming co-dev test. We'll be sharing more details about the new scenario soon!III. Cross-Character Asset Sharing
Planned Launch: March 27 Once Human is an open-world survival and crafting game designed to allow players to experience its various scenarios without restrictions. Currently, however, assets are tied to character level, creating a significant barrier for players who want to create a new character to try new scenarios or play with friends. To address this, we plan to introduce cross-character asset sharing on March 27. This feature will allow more resources to be shared and transferred across all characters on the same account, giving you greater freedom to play the way you want. Scope and Rules 1. Which assets will be shared? How will the sharing work? The following assets will be shared across all characters on the same account: i. Stellar Stairway, Starchrom, and Blueprints: Stellar Stairway progress, Starchrom, blueprints, blueprint fragments, and Blueprint Collection level will be shared at the account level. After the March 27 update, log in with any character on your account to activate cross-character sharing. After activation, all characters on your account will share the Stellar Stairway progress, Starchrom, and blueprint data of the character with the highest Blueprint Collection level. ii. Mods: All mods from every character on your account will be shared across all characters. iii. Weapon Accessories: All weapon accessories from every character on your account will be shared across all characters. iv. Cosmetics: The vast majority of cosmetics—including fashion items, actions, emotes, keyword effects, and namecards—will be shared across all characters on your account. Any exceptions will be clearly labeled. v. Certain Formulas: Some formulas will be shared across all characters on your account. These formulas will be labeled as shared in the UI. vi. Certain Tokens: The following tokens will be shared across all characters on your account: a. Emblem Unlock Items b. Weapon Renaming Cards c. Phantom Cubes Mods, weapon accessories, cosmetics, and certain formulas and tokens owned by every character on your account will be aggregated and shared across all characters. Due to the amount of data involved, after the March 27 update, you will need to manually log in with each character to complete data aggregation for that character. Characters that have not undergone data aggregation will be marked on the login screen. Duplicate weapon accessories, cosmetics, and formulas will be automatically disassembled during the merging process. vii. Items and Equipment: An Account Depot into which you can deposit items and equipment will be added to Eternaland. Items stored in the Account Depot are converted into Spacetime Backpack items that can be withdrawn to your Spacetime Backpack. You can then spend Resource Points to transfer them to your scenario backpack. · You can deposit items from your scenario backpack into the Account Depot without waiting for the season settlement. Deposited items will be immediately converted into Spacetime Backpack items. · Items not sent to the Spacetime Backpack during season settlement temporarily cannot be transferred between characters. We plan to optimize this feature in the future to allow more items to be transferred between characters. 2. Why can't Stellar Stairway progress, Starchrom, and blueprint data be aggregated? Why is only the data of the character with the highest Blueprint Collection level shared? Starchrom and blueprint acquisition are tied to character playtime. Aggregating these resources would create a significant and insurmountable gap between players who focus on one character and those who play multiple characters. Using the data of the character with the highest Blueprint Collection level ensures that all other characters on your account will enjoy an increase in Blueprint Collection level, allowing you to create and use new characters more freely. If you have invested in multiple characters, we will offer Starchrom compensation based on the aggregate Blueprint Collection levels of your other characters. For example: Assume you have three characters on your account: A, B, and C whose Blueprint Collection levels are Lv. 100, Lv. 40, and Lv. 20 respectively. i. After the March 27 update, the Stellar Stairway progress, Starchrom, and blueprint data of A will be shared across all characters. ii. The Blueprint Collection levels of your remaining characters B and C will be aggregated. In this case, Lv. 40 + Lv. 20 = Lv. 60. iii. You will be compensated based on the aggregate Blueprint Collection level as per the table below. The maximum compensation is 40,000 Starchrom. In this example, B and C's aggregate Blueprint Collection level of Lv. 60 means you will receive 8,000 Starchrom in compensation.Other Characters' Aggregate Blueprint Collection Level | Starchrom Compensation | [/tr]
---|---|
Lv. 1–30 | 4000 | [/tr]
Lv. 31–60 | 8000 | [/tr]
Lv. 61–90 | 12000 | [/tr]
Lv. 91–120 | 16000 | [/tr]
Lv. 121-150 | 20000 | [/tr]
Lv. 151–180 | 24000 | [/tr]
Lv. 181–210 | 28000 | [/tr]
Lv. 211–240 | 32000 | [/tr]
Lv. 241–270 | 36000 | [/tr]
Lv. 271 and above | 40000 | [/tr]