We have scheduled the Version 1.6.1 server maintenance and update for May 21 at 4:00 PM (PT). The maintenance is expected to last about 2 hours, but the actual duration may differ. Please plan your game time accordingly for the best experience.
This update brings Visional Wheel S1: Starfall Inversion and the exclusive Starfall Collection event, plus the Early Access launch of new PvP series Once Human: RaidZone and the Endless Dream scenario. Also included are various balance adjustments, optimizations, and bug fixes.
We've also optimized the PC client's disk usage. After installing the full update (approximately 73 GB, actual size may vary), the game will take up about 18–20 GB less space while delivering improved performance. Following the maintenance, all players, regardless of platform, will receive the following compensation: Furniture Formula: Pipe Wall Lamp, Starchrom ×1,500, Mitsuko's Mark ×200, and Colorful Badge ×100.
Below are the details of this update:
Content/Feature Updates
Visional Wheel S1: Starfall Inversion
Planned Period: May 21 – Late September(PT)
Affected Scenarios: Manibus (non-novice), Evolution's Call, Prismverse's Clash, The Way of Winter

Survival Environment and Gameplay Adjustments
1. The inverted star will generate gravitational tides from 9:00 AM to 9:00 PM (server time) daily, during which players will enter a unique low-gravity state known as Stellar Levity, allowing for higher jumps, extended airtime, immunity to fall damage, and significantly increased Load capacity.
2. Explore and find Star Advent Loot Crates and Unstable Aggregates to acquire rare Gravity Crystals.
3. Master a devastating plunge attack: use a melee attack in mid-air to quickly dash in your aimed direction. The plunge attack is available in all Visional Wheel scenarios.

Combat Updates
1. Added the Gravity Tide set, obtainable from Unstable Aggregates.
1 piece: Increases jump height.
2 pieces: Increases Magazine Capacity.
3 pieces: Take reduced DMG from Deviants while airborne, and gain a DMG boost after mid-air movement.
4 pieces: Even larger damage boost after mid-air movement.
2. Added the new Downstar mod suffix, obtainable from Unstable Aggregates. Equip it to gain stat bonuses when attacking enemies below you.
Survival Changes
1. Added the Gravity Neutralizer and Gravity Tuner survival items, plus new item formulas and food recipes.
2. Added the Anti-Gravity Foundation component, allowing players to build floating structures.

3. While the gravitational tides are active, vehicles gain increased jump height, extended airtime, and do not lose Durability from high-altitude falls.

4. Open Star Advent Loot Crates for a chance to obtain four types of gravity-warped animals and their skins, and six types of gravity-warped Deviations.

5. Schedule for Other Scenarios
After this update, servers with the Visional Wheel tag will automatically change to Starfall Inversion.
All Lunar Oracle phenomena will stop completely, and special items (such as Lunar Whispers) will no longer drop.
For more information, refer to the preview:
https://store.steampowered.com/news/app/2139460/view/507328780882149432
Early Access: Once Human: RaidZone and Endless Dream Scenario
On May 21(PT), we're launching Early Access for Once Human: RaidZone, a new PvP game series, and Endless Dream, a new scenario. You're invited to be among the first to explore this uncharted territory and witness the new dangers and possibilities reshaping Nalcott.

1. New Scenario: Endless Dream
If the apocalypse descends in a dream, would you be prepared to face it?
Gameplay Features:
a) Full Map Access: All existing regions are accessible in Phase I. Explore Nalcott in its entirety—from the southern Broken Delta to Ember Strand in the north—right from the get-go.
b) Dream Zones: Layers of nested Dream Zones encroach upon the wilderness, each featuring unique environmental traits and combat effects. As you venture deeper into the nightmares, their effects stack and multiply. As a Meta-Human, your mission is to purify these layered zones to reshape the environment and its rules. Construction is possible inside Dream Zones even without a Territory Terminal, allowing you to unleash your creativity and overcome the nightmare by any means possible.
c) Player-Driven Progress and Multiple Endings: Dream Zones and Deviants will evolve as the scenario progresses, presenting ever-changing challenges. As Meta-Humans eliminate Eternal Dreamers, they will reduce the durations of Phases I to V, intensifying the scenario's pace and difficulty. Your collective efforts to purge the Eternal Dreamers will also decide the world's fate. Will the world be saved, or will you witness its ultimate destruction? The outcome rests entirely in your hands.
2、Once Human: RaidZone
In the wild, everyone is both hunter and prey. It's the survival of the fittest.
Meta-Human, you fight for yourself alone. Defeat your enemies, defy fate, and take on the world—or be destroyed.
Once Human: RaidZone is a new series for players seeking pure and intense PvP action. Delve into the raid zone and fight to survive!
Gameplay Features:
a) Skill-Based Combat: All characters start on equal footing, with no inherited supplies, blueprints, or mods. Once Human: RaidZone also features dedicated equipment and skill trees designed for competitive play. All weapons and armor must be acquired within the game realm—perfect for players who prefer a pure PvP experience.
b) Hardcore PvP: In this hostile world, nowhere is safe. Your territory structures can be destroyed by rival Meta-Humans, and you remain vulnerable to attacks even when offline. Plunder is the law of the land, and defeat means losing your gear and supplies. To survive, you must band together with allies to fortify your territory with defensive installations and traps. Stockpile weapons, ammunition, and explosives to raid rival territories, but stay vigilant for ambushes and hidden traps. Combat Deviations also feature new abilities and mechanics, offering unique tactical advantages that add strategic depth. Will you be the last one standing?
c) Make the Ultimate Choice: Ursula, your enigmatic Deviation companion, evolves alongside you, her power growing with every Realm Fragment you collect. When fully strengthened, she can summon the devastating Manibus, dealing tremendous area damage and opening a massive dimensional Hollow. However, wielding the Original Entity's power will also destabilize the realm and hasten the arrival of the settlement phase. You must choose whether or not to wield this catastrophic power.
New Items
Added the Sanity Corrosion Capsule. It reduces your Sanity and can be crafted at any Stove.
New Events
Starfall Collection: Visional Wheel S1 Exclusive Event
Collect rare Gravity Crystals to unlock wonderful rewards, including new weapon skins, charms, avatars, collection items, and more.
There is a weekly cap on Gravity Crystals that count toward event progress. After reaching this cap, event progress will be limited.
During the event, Gravity Crystals can also be used to redeem items and rewards from past Visional Wheel seasons, but redemption limits apply. This can be done at the Past Shop.

New Limited-Time Wish Machine Prize Pools
After the update on May 21(PT), the following new Wish Machine prize pools will be available for 3 weeks.
Bounce Bear: Includes the Legendary weapon blueprint: Kumawink.
Critical Power Surge: Includes the Legendary weapon blueprint: Critical Pulse.
Gravity Dance Pants: Includes the Legendary gear blueprints: Tattoo Pants, Gravity Tide Helmet, Gravity Tide Top, and Gravity Tide Gloves.
New Shop Arrivals
1. Lightforge Loot Crate: Interdimensional Leap (available after the May 21 update, (PT))
"Traverse infinite horizons with limitless freedom!"
The limited-time Lightforge Loot Crate: Interdimensional Leap includes the Evernight Realm furniture pack (Legendary), Hyper Blitz fashion set, Caught in a Web cradle skin (Legendary), Fish Among Lotus Leaves territory collectible (Legendary), and Initialization - DBSG weapon skin (Epic).
Heroes blitz into action amidst the city's vibrant chaos!

Special deals on Lightforge Canvas upgrade packs! These packs are available at the Redemption Shop after obtaining the Hyper Blitz set from the Lightforge Loot Crate.
• Under the Hyper Blitz theme, two Lightforge Canvas packs will be available: Hyper Blitz: Ghost and Hyper Blitz: Spark, plus a discounted bundle!
• The Hyper Blitz Lightforge Canvas packs launch alongside Lightforge Loot Crate: Interdimensional Leap and will be on sale for the same duration. More information can be found in the game.
* Lightforge Loot Crate: Ethereal Tide will be unavailable after the version update.
2. Dyeable Furniture Packs! (available after the May 21 update, (PT))
Some items from the Neon Symphony, Afternoon Garden, and Sunny Coast Living Room furniture packs can now be dyed at the Designer's Workstation. Support for more furniture packs is coming soon. Furniture packs can be purchased from the Shop.
Mix and match various color combinations to show off your style, and make your territory stand out from the crowd!

3. Future Shop Arrivals (available from May 29, 6:00 AM server time)
"Burn, turn to ashes, then burn again—I shall remain until the world's end!"
The Collection: Ashen Finale theme pack (Epic Collection), Ashen Farewell theme pack (Epic), and Ember Reaver set are here!
• The standard Ashen Farewell theme pack includes the Ember Reaver fashion set (Epic) and other Epic cosmetics.
• The Collection: Ashen Finale theme pack is upgraded to Epic Hype! In addition to the standard content, it features the Frost Ember and Blazewind dye variants of the Ember Reaver set (Epic Hype), the Farewell Day - HAMR weapon skin (Epic Hype), and the Keep Swinging solo action (Epic), plus an exclusive namecard theme!
• Ember Reaver includes an exclusive standing action, while its Epic Hype Frost Ember and Blazewind dye variants will feature an additional costume effect that burns with an undying flame.
More details can be found in the game.

"Take me back to the infinite wonder of childhood."
Channel the power of nostalgia with the Age of Innocence weapon skins (Epic)!

"My little carnival!"
New Epic and Epic Collection fashion parts are here! Get the adorable Fluffy Paw at just 60 Crystgin for a limited time!
Plus, funky new helmets and jackets, and lots more! Set your alarms and be ready for the drop!
Optimizations
Monetization Experience Optimizations
The Lightforge Loot Crate rules have also been improved for clarity.
Combat Optimizations
1. Balance Adjustments
After analyzing current weapon usage statistics and community feedback, we've found that some weapon builds are not performing as intended, limiting players' strategic options. To promote weapon diversity and fair competition, we will implement the following adjustments.
We have observed that single-target builds are underperforming, while Critical Pulse and Hazardous Object lack effectiveness in PvP. To improve balance, we will implement phased adjustments to enhance their strength.
Reload Speed is currently capped, restricting the effectiveness of Reload Speed attributes in Calibration Blueprints for some playstyles. Hence, we're introducing the new Reload Efficiency attribute.
2. Added a Switch Weapons button for melee weapons to the mobile version.
3. Improved the display of HP bars for the player and normal enemies when they have Force.
4. Added an on-screen effect when the player's Force falls to 0 after being hit.
Vehicles
1. Increased the protective performance of the Off-Roader's Classic skin.
2. Improved peek-shooting from vehicle passenger positions:
Fixed an issue where the bullet impact point deviated from the crosshair, thus improving peek-shooting accuracy.
Adjusted the field of view when using peek-shooting. Previously, the field of view was too narrow.
3. Improved the feel of bicycle and motorcycle flips:
Reduced the difficulty of performing vertical tricks with two-wheeled vehicles. Players can now perform death-defying flips more easily.
4. Optimized vehicle combat:
Damage numbers are now shown when hitting enemies with vehicles.
A vehicle's remaining HP is now shown when it takes damage from enemies.
Construction
1. To make it easier for players to find locations to build or relocate their territories in the wilderness, we have added a visibility toggle for buildable areas. When in Construction mode, open the Visibility settings and enable 'Show construction area' to show buildable areas.
Instructions:
1. Open the Build menu and select Visibility settings.
2. In the Visibility settings, enable 'Show construction area' to show buildable areas or disable it to hide them.


2. Added separate Recent tabs for Structures, Facilities, Furniture, Prints, and Eternaland in Construction mode. In these tabs, components are sorted by frequency of use.
3. Added Load-Bearing Capacity, an indicator of structures' support strength. If it runs out, the structure will collapse. The support and connection of the wall will be more flexible.


4. Optimized the display of button text in the Furniture Dye interface.
Wilderness
1.Added a route recalculation tip for when the player changes the navigation destination too frequently.
2. We've recently received feedback from many Meta-Humans about Rift Anchor icons not appearing on the world map, which affected the exploration experience. This issue has now been urgently fixed. We'll continue to improve Rift Anchor visibility and guidance in future updates.
Dungeons
Optimized the completion rewards for the Public Crisis Event: Paradox Space. The rewards now include Keyword Suffix Mod Box - Stardust's Advent II.
Trade
Harvesters' Markets are now safe zones where PvP is disabled.
Items/Backpack
1. Increased Stellar Planula stack size to 10,000.
2. Increased Sproutlet stack size to 100,000.
3. Added a tip to alert the player when there are too many discarded items at their location. Any further items discarded will be permanently destroyed, so it is recommended to find a different area to discard them.
Tasks
1. Optimized NPC interactions.
2. Journeys, scenario challenges, and commissions are now accessible from the Journey interface.
Eternaland
1. Optimized the Eternaland category tab icons in the Build menu.
2. Added customizable visitor claim cooldowns to reward crates.
Reporting System
1. Added a new report category: Maliciously affecting other players.
2. Descriptions are no longer required when submitting a report. Selecting a category will suffice.
Other
1. Optimized the layout of the Deviant preview in Territory Purification on the mobile version.
2. Moved the Self-Destruct button from the sidebar to the Settings menu on the mobile version.
Bug Fixes
Shop
Fixed the display of red dots on the Lightforge Loot Crate screen.
Combat
1. Fixed an issue where Deviants would rapidly appear and disappear from the field of view on the mobile version.
2. Fixed an issue where Deviants would become stuck if the building material below them was removed.
3. Fixed an issue where OTS could not be exited in some situations.
4. Fixed a display issue affecting the crosshairs when scoped in with a Tactical Optic during mid-range combat.
5. Fixed an issue where rescuing other players could be interrupted in some situations.
6. Removed the muzzle distortion effect when firing.
Construction
1. Fixed an issue where wilderness shrubs clipped into the territory.
2. Fixed a display issue affecting the Build screen.
3. Fixed a display issue affecting the Weapon Rack.
Vehicles
1. Fixed an issue where all motorcycle skins sometimes veered right during off-road riding.
2. Fixed an issue where the character would stop pedaling after drifting with a bicycle.
Dungeons
1. Fixed an issue where the Spider Eggs generated by the boss in the Arachsiam dungeon were difficult to hit.
2. Fixed an issue where teleporting out of The Prime War would send the player back to their territory.
3. Fixed an issue where character hair was not displayed during The Prime War.
Map
Fixed a mobile-specific issue: Resolved the problem where the progress bar would not display when teleporting to neutral camps.
Once Human Development Team