News Liste Once Human

Version 2.0.1 Update Announcement (July 16)
Once Human
Heute 11:28 Community Announcements
[p]Dear Metas,[/p][p]The Version 2.0.1 server maintenance and update is planned for July 16 at 4:00 PM (PT) and is expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience.[/p][p]The update size is 2.3GB on PC, 570MB on Android, and 400MB on iOS(actual size may vary, non-updated clients will require 170MB additional patch). We recommend downloading the update over Wi-Fi.[/p][p]This update will introduce multi-mode accounts and characters, new content for customer servers, server overload prompts, a fill-light function for Camera mode, a new Lightforge Loot Crate: Choose 1 of 3, and various optimizations and bug fixes.[/p][p]After the maintenance, players will receive the Version 2.0.1 update compensation: Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, Detoxident ×3, and Blueprint Conversion Attempt ×3.[/p][p]Below are the details of this update:[/p][p][/p]

Content/Feature Updates

Multi-Mode Account and Character Data Rules

[p]To better serve the needs of different user groups, Once Human and Once Human: RaidZone will be split into separate modes. Once Human will continue to provide a deep and multifaceted survival experience, while Once Human: RaidZone will focus on fair and balanced PvP. Tap the Mode icon in the top-right corner of the login screen to switch between modes and try out their different content![/p][p]The rules differ in each mode.[/p][p]1. System and Data[/p][p]a) You can play Once Human and Once Human: RaidZone with the same account. The account character limit is shared between modes. When you select a mode, that mode's characters will be prioritized for display. You can also view all characters across all modes in the character list.[/p][p]b) Content that affects PvP balance (such as blueprints and mods) cannot be used in Once Human: RaidZone, but their data is retained under your account. Cosmetics (such as fashion pieces, vehicle skins, and furniture skins) can be used in all modes.[/p][p]c) While in Once Human: RaidZone, characters cannot access Eternaland and the Spacetime Backpack until they leave the RaidZone match.[/p][p]2. Sign-Ups and Transfers[/p][p]a) Characters in any mode can transfer to a scenario in another mode via the Scenario Sign-Up function. Scenarios from your current mode will be prioritized for display, so please choose carefully.[/p][p]b) Characters on closed servers can sign up for a new scenario via the Sign-Up system (bottom-right corner of the character list), without having to go to Eternaland first.[/p][p]3. Events[/p][p]a) Mode-exclusive events can only be viewed and participated in within their respective modes.[/p][p]b) Cross-mode events share the same completion progress. However, rewards may differ between modes. Resource and item rewards can be claimed once per mode. Cosmetic rewards can only be claimed once per account.[/p][p]c) The actual rules will be provided in each event's description.[/p][p]4. Battle Pass[/p][p]a) Battle Pass purchase status and level are shared across modes. However, in Once Human: RaidZone, some standard rewards and max-level loot crate rewards may be replaced with RaidZone-exclusive rewards.[/p][p]b) Battle Pass level is shared across modes. Resource and item rewards can be claimed once per mode.[/p][p]c) Battle Pass cosmetic and Silver Key rewards can only be claimed once per account.[/p]

New Custom Server Content

[p]1. Added Endless Dream to custom servers. The server host can now select the Endless Dream scenario.[/p][p]2. Added badge cross-compatibility between custom and official servers.[/p][p]On July 17, at 9:00 PM (PT), more custom servers and upgrade packages will be available on the official top-up page.[/p][p]1. Maximum concurrent online players has been increased to 100. Purchase an upgrade package on the official top-up page to unlock this capacity![/p][p]2. On July 18, 2025, at 6:00 PM (PT), a limited number of servers will be restocked on the official top-up page.[/p]

Server Overload Prompts

[p]To guarantee a smooth experience, we have added a server overload prompt to the ping indicator. The number represents your current network ping. If it turns red, it means the server is overloaded.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/451a49cd50de087cd681cd9571190b2ac31ec4fb.gif"][/img][/p][p]1. Q: When does server overload occur?[/p][p]A: Server overload often occurs when many players gather in the same area and engage in intense combat. The sudden spike in traffic exceeds the server's normal capacity, causing server overload.[/p][p]2. Q: What happens when the server is overloaded?[/p][p]A: You may experience lag while moving. Skill effects or damage calculations may also be delayed.[/p][p]3. Q: What do I do when the server is overloaded?[/p][p]A: To maintain a stable connection, avoid staying in areas with high player concentrations for extended periods. You can switch to a less crowded World or move to a different zone. If you encounter a server overload warning during an event, try reducing your attack frequency to minimize potential skill effect delays or damage lag.[/p][p]The server will dynamically allocate resources to accommodate the combat situation. Data processing speed will slowly recover, allowing players to resume normal gameplay, and the server overload prompt will disappear. We will continue to optimize server performance to minimize this issue. Thank you for your understanding and support![/p]

New Camera Fill-Light

[p]A fill-light function has been added, giving you more control over your in-game photos.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/c68429e01c4778c4e2cd916a76097bf55cf7e253.png"][/img][img src="https://clan.akamai.steamstatic.com/images/42949884/23207cb4a8d32da9cac5b224247432892b454a66.png"][/img][/p]

New Events

New Limited-Time Wish Machine Prize Pools

[p]After the update on July 16 (PT), the following new Wish Machine prize pools will be available for 3 weeks:[/p][p]Tranquil Frost: Includes the Legendary weapon blueprint: Silent Anabasis.[/p][p]Frost Domain: Includes the Legendary weapon blueprint: Hazardous Object.[/p][p]Perilous Explosives: Includes the Legendary gear blueprints: Snow Camo Gloves, Blackstone Hood, Blackstone Jacket, and Blackstone Shoes.[/p]

New Items in Shop

Lightforge Loot Crate Choose 1 of 3: Techno Stampede, Arcane Celestial, Stardust Edge

[p]Available: After the update on July 16, 4:00 PM (PT)[/p][p]Lightforge Loot Crate reruns! Choose one to open![/p][p]1. The Lightforge Loot Crate reruns come with collection progress rewards that can be claimed by old and new players who have collected Lightforge Collection items! Progress rewards include: loot crate themes, namecards, and a dyed version of the grand prize fashion.[/p][p]2. Choose one of three themed Lightforge Loot Crates. You cannot change your choice after drawing/purchasing/redeeming from one or purchasing its half-price Lightforge Ingots.[/p][p]3. The original draw probability, redemption cost, and guarantee system of each Loot Crate remain unchanged. Draw progress from previous runs is retained.[/p][p]Attention veteran Meta-Humans: If you participated in previous loot crate events but found no records, please log in with the character used for those crates first to trigger inheritance![/p][p]NOTE: The draw rules for reruns differ from the current Lightforge Loot Crate. Every 30 draws from Techno Stampede or Arcane Celestial guarantees one top prize, which will then be removed from the prize pool. Every 20 draws from Stardust Edge guarantees a Lightforge Gem, which can be used to redeem a top prize. Please read the event rules carefully![/p][p]* Lightforge Loot Crates are shared across all characters on the same account! You can switch characters to participate in purchases, but only one Lightforge Loot Crate can be chosen during each Choose 1 of 3 event.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/d05eedab802e2c5b5fca7a5358fb8f0e5aa62b8b.png"][/img][/p][p]* Lightforge Loot Crate Choose 1 of 3: Beach Bash, Hallow's Masquerade, Hype Party will be removed from sale after the update.[/p]

Upcoming Shop Updates

[p]Available: July 24, 6:00 AM (server time)[/p][p]"Let your pulse and excitement peak with each engine roar!"[/p][p]The Blazing Speed character set (Epic Collection) and Speed Mania theme pack (Epic Collection) are coming.[/p][p]Fueled by pure passion! Breathe, dominate, and sprint![/p][p]Collection Trait: A full-body luminescent effect that reacts to the game's day/night cycle.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/3b9901763ba478122984310f36a02793bfaa2c56.png"][/img][img src="https://clan.akamai.steamstatic.com/images/42949884/d9db09868990310cce12c061c45ba39519ba6739.gif"][/img][/p][p]"Bathing is an elegant ritual."[/p][p]The Chronowash territory furniture pack (Rare) is coming! Time to relax![/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/789ce1330ab40e7cb3a6fd7628bd5cd1516bc343.png"][/img][/p]

Optimizations

Once Human: RaidZone - Early Access Optimizations

[p]1. To improve the balance between attacks and defenders and prevent reconnaissance from being too easy, we have adjusted territory visibility. You can now only see nearby player territories, and faraway territories can no longer be seen. When setting a territory, the borders of neighboring territories will be visible.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/488e94bda166cf4d121202a2e37b7d4fe9800b21.png"][/img][img src="https://clan.akamai.steamstatic.com/images/42949884/42618da1dce2305ff82206976af7722dff8374d3.png"][/img][/p][p]2. You can no longer save territory buildings to a House Blueprint if you don't have the construction permissions.[/p][p]3. We will adjust Deviant types and distribution, reduce the number of Elite enemies, and increase the rewards for defeating them.[/p][p]4. The quantities of items sold by camp NPCs are now shared throughout the same scenario realm, rather than being independently counted for each player.[/p][p]5. To provide a place for safe trading and socializing in Once Human: RaidZone, we have established Safe Zones at the locations of four NPC merchants. Inside a Safe Zone, players cannot be hurt, nor use weapons, tactical items, or other attacks.[/p][p]* NOTE: If you log out while inside a Safe Zone, your HP will be automatically depleted after 30 minutes of inactivity.[/p][p]6. New Ammo: Incendiary Blast[/p][p]a) Small-Caliber Incendiary Blast[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/4401030167df87995159c32a65f12837aabf63a1.png"][/img][/p][p]Deals increased damage to wooden structures and has a chance to ignite enemy units on hit. However, Bullet Velocity -25% and Damage Per Hit -10%.[/p][p]b) Shotgun Incendiary Blast[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/afea87c257fa40a172abc7ef2c15d272b67f88c9.png"][/img][/p][p]Deals increased damage to wooden structures and has a chance to ignite enemy units on hit. However, Damage Per Hit -10%.[/p][p]c) Medium-Caliber Incendiary Blast[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/0f39f9941ea497ff082ace110e01a59d9a9cca06.png"][/img][/p][p]Deals increased damage to wooden structures and has a chance to ignite enemy units on hit. However, Bullet Velocity -35% and Damage Per Hit -10%.[/p][p]7. Combat Balance Adjustments[/p][p]a) HV Ammo[/p][p]i. Small-Caliber HV Ammo[/p][p]BEFORE: Range +10, Stability -10. NOW: Bullet Velocity +35%.[/p][p]ii. Shotgun HV Ammo[/p][p]BEFORE: Range +10, Stability -10. NOW: Range +10, Bullet Velocity +50%.[/p][p]iii. Medium-Caliber HV Ammo[/p][p]BEFORE: Range +10, Stability -10. NOW: Bullet Velocity +20%.[/p][p]iv. Sniper Rifle HV Ammo[/p][p]BEFORE: Range +10, Stability -10. NOW: Bullet Velocity +20%.[/p][p]b) Demolition Ammo[/p][p]i. Medium-Caliber Demolition Ammo[/p][p]BEFORE: Accuracy -13, Stability -13. NOW: Accuracy -13, Bullet Velocity -35%.[/p][p]ii. Sniper Rifle Demolition Ammo[/p][p]BEFORE: Accuracy -13, Stability -13. NOW: Accuracy -13, Bullet Velocity -35%.[/p][p]8. Garages can now be built in Once Human: RaidZone. Find vehicle parts in the wilderness or craft them at a Supplies Workbench to build your dream vehicle.[/p]

The Way of Winter Update Test Optimizations

[p]1. Adjusted the Chaosweaver respawn rules in each scenario phase. Chaosweaver levels are now capped at Lv. 35 in Phase I, Lv. 50 in Phase II, and Lv. 60 in Phase III.[/p][p]2. Reduced Chaosweaver HP and gave them adaptive difficulty in multiplayer challenges.[/p][p]3. Reduced the difficulty of the scenario progress tasks. You'll need to clear less extreme weather to earn rewards.[/p][p]4. After the maintenance, the duration of phases in The Way of Winter - Update Test servers will be adjusted as follows:[/p][p]Phase I: Shortened from 10 to 7 days[/p][p]Phase II: Shortened from 10 to 7 days[/p][p]Phase III: Shortened from 10 to 8 days[/p]

Combat

[p]We will implement our planned balance adjustments in phase. In the July 16 (PT) update, adjustments to the following content will be implemented: Corrosion, Gas Mask Hood, Conflicting Memories, Pyroclasm Starter, Jaws, Pinpoint Strike, Outer Space, and First Electrocution.[/p][p]For more information, see 战斗平衡性蓝贴链接[/p][p]We will continue to monitor the performance and use rates of each build to see if further adjustments are required. Many players have reported that Raining Cash and Abyss Glance are underpowered. We plan to revamp Abyss Glance and adjust Raining Cash's suffixes (to improve its reloading and bolt-pulling experience) in a future update.[/p][p]We've also received your feedback on the class system. We will gradually optimize the combat experience and stat balance of the class system in future updates.[/p][p]To ensure a smooth transition, we will issue Blueprint Conversion Attempt ×3 to all players after this update.[/p]

Vehicles

[p]1. You can now ride pillion on other players' motorcycles. Go for a joy ride together![/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/4e86d8233df13c2678374fa8141817bc327887e2.png"][/img][/p][p]2. To resolve the issue of mounting the wrong seat, we've added an independent interaction button for riding as a passenger.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/1189f1e3c6ad1e09462f273939866c1d871a08a9.png"][/img][/p][p]3. To prevent an excessive number of buttons, we've moved all rarely used vehicle controls (such as repairing, changing skins, adding fuel, etc.) to the function wheel.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/1465504fd6271c484e33cd531448c40a13c8d3ad.png"][/img][/p][p]4. Players can now change the skins of locked vehicles they own even outside a Garage.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/5f467dfb67898c82eb1130da20dad91e06528337.gif"][/img][img src="https://clan.akamai.steamstatic.com/images/42949884/4fbef4823828b758791dfcb05ae9d75a5675abcb.gif"][/img][img src="https://clan.akamai.steamstatic.com/images/42949884/3bef82676b6ca375d8074e58ed9f1da9c661ac55.gif"][/img][/p][p]5. We've added vehicle scrapyards to the wilderness in all scenarios. Just repair a vehicle, and you can drive it back to your territory and spend a certain amount of resources to keep it permanently.[/p][p]6. Players in all scenarios can acquire Electric Drills for repairing vehicles through the Supplies Workbench or exploring the wilderness.[/p][p]7. The Bicycle now has a headlight.[/p][p]8. Resources in a vehicle's storage compartment will be synced across all vehicles of the same type.[/p][p]9. Vehicles with zero Durability can now be summoned for repairs.[/p]

Construction

[p]1. Fences can now be placed on foundations and ceilings. When placing a fence on a foundation near the ground, check the height of its base to achieve your desired effect.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/c796e9477700cc44c81861d6e214712d2d48ad60.png"][/img][/p][p]2. When creating or relocating a territory, it will no longer snap to nearby territories by default.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/3f066538a25b164bc98019b4277831538a493776.png"][/img][/p][p]3. Optimized the appearance of some wallpapers in the PC version. Open-work structures will no longer be fully covered.[/p][p]* NOTE: After this update, all open-work structures will be exposed, and you can adjust them based on the new look.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/51642498508c5f5d43b02f987fb404663daddbcc.png"][/img][img src="https://clan.akamai.steamstatic.com/images/42949884/bbda2df30e2ad8bf6e84e231bea4bd0b93dd70e4.png"][/img][/p][p]4. Expanded the area in which the territory can be moved while in flight mode. The construction area now includes four corners, and the territory height has been adjusted to the maximum range.[/p][p]5. Optimized the collision detection of some structures.[/p]

Visional Wheel

[p]To resolve the issue where Elite enemy drops at high altitudes could not be reached, thus wasting formula acquisition chances, Starfall Inversion item formulas and recipes can now only be obtained from Star Advent Loot Crates.[/p]

Monetization Experience Optimizations

[p]Optimized the display and navigation of the acquisition method for Collection Edition dyed variants of the Ember Reaver Set.[/p]

Class System

[p]You can now view other players' classes on the Player Info interface.[/p]

Wilderness

[p]Optimized the teleportation function in Ancient One's Trial. Before the Ancient One takes off, players can teleport to it via the map.[/p]

Tasks

[p]Optimized the tracking indicator for Scenario Challenge tasks.[/p]

Trade

[p]Fish can now be traded at the Vending Machine.[/p]

Social Feature Optimized

[p]1. Optimized the chat channel notification when Workshop Defense commences. It now includes the World information of the player who started it.[/p][p]2. Added a way to share control layout customizations with other players in the mobile version. You can now share or quickly import a control layout via a code.[/p]

Public Crisis Events

[p]Optimized the reward prompt. If a Public Crisis Event's rewards are on cooldown, a prompt will ask the player to confirm before teleporting there.[/p]

Eternaland

[p]You must now set a passcode right after crafting a Passcode Lock. After unlocking a Passcode Lock, you won't need to re-enter the passcode for some time.[/p]

Other

[p]1. Healing item optimizations:[/p][p]a) Small Energy Pack optimized its appearance.[/p][p]b) Large Energy Pack optimized its appearance.[/p][p]2. Added a way to save PC control settings to the cloud. You can now upload your control settings and download and apply them as needed.[/p]

Bug Fixes

Shop

[p]Fixed an issue where the character's knees would clip while seated when wearing the Ruined Lumina Set.[/p]

Class

[p]Fixed an issue where the description of Pristine Deer Meat's ingredient effect did not match its actual effect.[/p]

Combat

[p]1. Fixed an issue where the Viper Mask did not work on weapon passives and mod suffixes.[/p][p]2. Fixed an issue where Hazardous Object incorrectly triggered Gulped Lore's passive effect.[/p]

Build

[p]Fixed an issue where fences sometimes floated in the air when placed on the ground.[/p]

Mobile Version Only

[p]Fixed an issue where the camera angle suddenly changed when moving.[/p][p] [/p][p]Once Human Development Team[/p]
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Release:09.07.2025 Genre: Massively Multiplayer Online Entwickler: Starry Studio Vertrieb: Starry Studio Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Lightforge Loot Crate: Youthful Glory
Once Human
13.03.25 03:06 Community Announcements
Once Human Version 1.4.3 Update Announcement
Once Human
12.03.25 11:29 Community Announcements
Devs Talk-Dedicated trading zones are coming!
Once Human
12.03.25 09:07 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 10)
Once Human
11.03.25 06:47 Community Announcements
Update Preview | Here's what we're working on!
Once Human
04.03.25 07:29 Community Announcements
Once Human Version 1.4.2 Bug Fixes (March 3)
Once Human
04.03.25 03:25 Community Announcements
Version 1.4.2 Bug Fixes (February 27)
Once Human
03.03.25 02:12 Community Announcements
Once Human Version 1.4.2 Update Additional Announcement
Once Human
28.02.25 07:12 Community Announcements
Lightforge Loot Crate: Sinful Blaze
Once Human
28.02.25 07:00 Community Announcements
Once Human Version 1.4.2 Update Announcement
Once Human
26.02.25 08:42 Community Announcements
Cross-Save Beta Announcement
Once Human
24.02.25 07:23 Community Announcements
Once Human Version 1.4 Bug Fixes (February 20)
Once Human
21.02.25 03:40 Community Announcements
Fair Play Announcement (January 13, 2025 – February 9, 2025)
Once Human
18.02.25 02:54 Community Announcements
Once Human Version 1.4 Bug Fixes (February 13)
Once Human
17.02.25 02:36 Community Announcements
Lightforge Loot Crate: Dream Waltz
Once Human
14.02.25 03:11 Community Announcements
Explanation of Lightforge Loot Crate Compensation
Once Human
14.02.25 02:33 Community Announcements
Once Human Version 1.4.1 Update Announcement
Once Human
12.02.25 09:20 Community Announcements
Once Human Version 1.4 Optimizations and Adjustments (February 10)
Once Human
11.02.25 05:11 Community Announcements
Once Human Version 1.4 Bug Fixes (February 6)
Once Human
08.02.25 09:26 Community Announcements
Lightforge Loot Crate Changes and Rerun Plans
Once Human
08.02.25 03:36 Community Announcements
Once Human Version 1.4 Bug Fixes (January 23)
Once Human
24.01.25 06:50 Community Announcements
In-Game Customer Support Guide
Once Human
24.01.25 06:37 Community Announcements