Pollution Zone Adjustments
Pollution Zones were originally designed to provide players with an evolving survival experience during exploration. However, we recognize that the current Contamination and Sanity mechanics feel too static and predictable, diminishing the richness and depth of exploration. To fix this, we've overhauled these mechanics as follows: 1. Stardust Ore can suppress and absorb Contamination, and will appear in areas with high Contamination. Items and structures crafted using Stardust Ore are super effective against Deviants. Stardust Ore in the environment will also continuously weaken nearby Deviants. 2. Mining Stardust Ore triggers a gradual rise in local Contamination levels, which only stops when the Stardust Ore respawns, restoring its suppressive effect. 3. The rules for Contamination in Pollution Zones have been adjusted. Sanity now starts at 1,000 and drains at a rate of (Contamination level - Pollution Resist) per second. When Sanity drops below a certain level, special Deviants will attack, and you must use Stardust Ore or crafted items to repel them. 4. A new structure has been added: Veil of Tranquility. Once connected to power, it will expend its own Durability to provide Sanity protection to nearby players, while simultaneously weakening nearby Deviants. Note: The number on the Backpack reflects the area's current Contamination level.
Rosetta Settlement
While exploring the high-difficulty Rosetta Settlement area, a Rosetta secret convoy event may be randomly triggered. If you steal the convoy crate from Rosetta, you will be hunted by a large number of Rosetta elites, and you must evade their pursuit until the convoy crate is unlocked. The convoy crate contains a large amount of Control Units, which can be used to craft bullets and tactical items.Gameplay Optimizations
Anti-Type Effects
We want to give players more freedom in utilizing anti-type effects that are strong against Deviants or humanoid enemies. Therefore, these effects are no longer restricted to specific weapons. Instead, players can craft bullets and tactical items with various anti-type effects using in-game resources. 1. Basic Rules Using Stardust Ingots to craft bullets and tactical items will grant them anti-Deviant effects, while using Control Units to craft these items will grant them anti-humanoid effects. 2. New Anti-Type Bullets: Suppression AP Ammo (strong against Deviants) and Penetration AP Ammo (strong against humanoids) These anti-type bullets deal massive amounts of bonus damage to the HP and Shields of the corresponding enemy types, including Super Anomalies. These effects (Non-Elemental DMG, Impact, Penetration, and Suppression) have also been removed from all weapons. Additionally, Non-Elemental DMG bonuses provided by fur have been replaced with Weapon DMG bonuses. 3. Other Combat Item Adjustments All offensive tactical items can now be crafted with anti-type effects.New Tactical Items
Due to the changes to anti-type effects and the introduction of new high-difficulty dungeons on March 27, we are introducing a new combat option—rare tactical items!Shield Matrix
"Omnidirectional defense device, activate!" Deploys a large protective shield at the user's location. The shield completely blocks all incoming bullets and projectiles, but Meta-Humans within it can still fire outward. However, the shield does not prevent enemies from passing through.
Mr. Wish's Rocket Launcher
"Still struggling to calculate offset? Let's try a different approach." Mr. Wish's Rocket Launcher is equipped with Mr. Wish's "advanced" guidance technology, allowing you to control the rocket's trajectory and precisely strike the enemy. Note: Due to Mr. Wish's Deviation powers, he is not harmed during this process. Please do not try this at home.
Wildfire Flamethrower
"Stop using this thing for barbecues—you'll burn yourself!" This flamethrower employs cutting-edge fuel and catalytic technology to produce higher-temperature flames with an extended range. Be careful not to burn yourself.