[/p][p]2. Balance Adjustments[/p][p]In the May 22 update, we focused on balancing the damage output of single-target builds. However, weapons such as Doombringer and Predator are still underperforming, so we will make further adjustments, detailed below. Highly requested adjustments to weapons such as Corrosion are planned for the next balance update.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/18a10553f5f592ef8484dd727aed01a39a39ddb9.png"][/img]Explanation: Post-Fire Delay refers to the length of the animation between firing and cocking a bolt-action sniper rifle. The Rapid Sniper blueprint will reduce this delay by shortening the animation.[/p][p]Additionally, for greater clarity, descriptions of player or non-player targets will be standardized to "Meta-Human" and "non-Meta-Human unit" respectively. These changes are purely descriptive and do not affect gameplay.[/p][p]
[/p][p]3. Starfall Inversion Adjustments[/p][p]In response to player feedback regarding the combat features in Starfall Inversion, we will adjust their trigger conditions and numerical values.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42949884/79b7b40742e36e791a330f5b038204a7db3aff6a.png"][/img]4. Developer Notes[/p][p]We are aware of feedback and concerns regarding build balance. Previously, balance adjustments were largely ad-hoc. To better meet player expectations, we will adopt a fixed schedule for balance adjustments:[/p][olist]