New Limited-Time Wish Machine Prize Pools
After the update on June 4 (PT), the following new Wish Machine prize pools will be available for 3 weeks.
Doom Hunter: Includes the Legendary weapon blueprint: Doombringer.
Outer Power Surge: Includes the Legendary weapon blueprint: Outer Space.
Striding Hunter: Includes the Legendary gear blueprints: Tactical Combat Shoes, Gravity Tide Bottom, Gravity Tide Mask, and Gravity Tide Shoes.
New Shop Arrivals
1. Lightforge Loot Crate: Dusk Echo (available after the June 4 update, PT)
"Is it an echo of quantum entanglement, or the herald of eternal dusk?"
New Void Wings cosmetics are here! The herald from beyond the skies brings the blessings of dusk. Lightforge Loot Crate: Dusk Echo includes the Quantum Echo fashion set (Legendary), Dusk Herald Void Wings skin (Legendary), Quantum Fission - HAMR weapon skin (Legendary), and Torrent Bastion territory collectible (Epic Hype). Spirits reunite in nirvana, existing eternally in a quantum state...
* Lightforge Loot Crate: Choose 1 of 3 will be removed from sale after the maintenance.
2. Future Shop Arrivals (available from June 12, 6:00 AM server time)
"A box full of fluffy surprises!"
A new blind box is here! Which adorable plush companion will be yours?
1)Blind Box: Plush Tales costs only 40 Crystgin each! Each one contains a random plush toy furniture item, with a chance to get a hidden variant!
2)Finished plush toys from the Plush Tales series can be gifted to friends. Bring a little fluffiness into their territories and hearts!
3)You can dismantle excess finished plush toys from the Plush Tales series into corresponding Blind Box Coupons and fuse them into Blind Boxes.
4)Test your fate and luck! All kinds of fluffy surprises are waiting to be taken home!
"The stadium's rhythm follows this ace strike!"
The Ace Strike Theme Pack (Epic) and Tradewind Ace Set (Epic) will also be available. This is youth! This is victory!
"Step into an eco-aesthetic research center woven from natural greens and futuristic whites."
The Cloudrest Grelen furniture pack (Epic) is coming! A post-apocalyptic lifestyle with the fusion of plants and technology!
Optimizations
Once Human: RaidZone - Early Access Optimizations
1. Moved Wish Stones from the Consumables tab to the Special tab in the Backpack.
2. Improved the storage of completed buildings. You can now deposit buildings constructed during a match into built Storage Crates.
NOTE: You cannot store buildings in scenarios other than Once Human: RaidZone.
3. Optimized the lockdown method for restricted areas.
4. Added skin support for the Rustic Crossbow. To maintain balance, the ADS zoom ratio has been standardized for all crossbows equipped with the Iron Sight weapon accessory, ensuring consistent magnification whether or not a skin is applied.
5. Reduced bullet spread by 10% for all weapons. Reduced horizontal recoil by 20% for all weapons. Reduced vertical recoil by 10% for pistols, rifles, and light machine guns. Reduced vertical recoil by 20% for SMGs. Reduced visual recoil for fully automatic weapons.
6. Reduced horizontal gliding speed by 15%. Reduced sprint stamina cost by 50%. Increased movement speed when downed by 100%.
7. Adjusted the bullet-loading and ready-to-fire timings when reloading to better match the character's reload animation.
Endless Dream - Early Access Optimizations
1.The highest-level Light Dreamers now only drop Pro-rarity mod selection crates.
2. Optimized the lightning strike environmental effect. After lightning destroys certain ores, it will directly produce the corresponding metal ingots.
Monetization Experience Optimizations
Optimized the displayed sorting on the Weapon Sticker and Weapon Charm interfaces.
Visional Wheel
Gliding now interrupts continuous fire, ADS, and OTS inputs. You must press the respective button again to reactivate these actions.
Wilderness
Improved the camera while performing low-gravity jumps, making it easier to observe from the air.
Construction
1. Changed the PC shortcut for water and electricity management to the J key to prevent accidental disconnections during batch collection.
2. Interacting with a production facility now opens the output selection list by default.
3. Added an option to establish a territory after entering Construction mode in the wilderness. Available in Once Human: RaidZone and scenarios where players can have multiple territories.
4. The Disassembly Bench's quick select feature now remembers the last selection.
5. Optimized the issue of frequent jittering when snapping structures during placement preview.
Combat Optimizations
1. Improved the auto-fire settings in the mobile version. Due to player feedback regarding confusion over multiple toggles, the auto-fire toggle has been removed from the Settings. Now, the Auto-Fire button in the combat HUD serves as the master toggle. The button's visibility can be adjusted in the custom layout settings. We've also added separate auto-fire and delay settings for the Standard, OTS, and ADS views. All auto-fire settings will be reset after this update, so remember to reconfigure them.
2. Reduced the animation amplitude and camera shake frequency for all weapons when idle in first-person view.
3. Reduced the camera shake frequency for all weapons when idle in OTS view.
4. Added destructible vehicle windows. Glass components on vehicles can now be shattered in PvP combat and repaired at a Garage or with Electric Drills.
Dungeons
Fixed an issue where damage blocked by Stardust Barriers was not counted toward scoring during The Prime War in the Manibus scenario.
Tasks
Adjusted the main story task for crafting Reality Resetol to make its process more logical.
Trade
Vending Machines can now remember and autofill the last listed information for each item.
Social
Optimized the team matching and recruitment features, and added a dedicated Recruitment channel and panel. All recruitment information (including teams and Hives) will be consolidated in the Recruitment channel. The Recruitment panel can be accessed from the Recruitment channel.
Other
1. Optimized the reward claim status prompts on the Scenario Challenge interface.
2. The Scenario Challenge interface now remembers your last accessed category tab.
3. Upgraded the rarity of Mitsuko's Marks to Epic.
Bug Fixes
Once Human: RaidZone - Early Access
Fixed an issue where finished structures such as Mining Platforms, Logging Platforms, Irrigation Facilities, and Grow Lights could not be built or disassembled at the Disassembly Bench. However, this issue may still affect items obtained before the update. In this case, please discard the affected items.
Endless Dream - Early Access
1. Fixed an issue where the Eternal Dreamer - Siren's radars sometimes spawned too close to its main body.
2. Fixed an issue where the eyeballs summoned by the Eternal Dreamer - Arachsiam did not match the main body's level.
Shop
1. Fixed an issue where the player character's original body shape was not be accurately restored after returning to normal weight. After the update, you will need to save your character customization setup again. As compensation, all players will receive a Chrysalis Token via in-game mail.
2. Fixed an issue that affected the girth of character ankles.
Wilderness
Fixed an issue where stealth-related bonuses from certain animal hides did not take effect as expected.
Territory Construction
1. Fixed an issue where the Storage Crate screen did not immediately update after sorting items in the mobile version.
2. Fixed an issue where some items could not be deposited through Merge Items.
3. Fixed an issue where some House Blueprint materials could not be replaced through the Material Replacement feature.
4. Fixed an issue where the Corrosion status of other players' territories was displayed incorrectly.
Trade
Fixed an issue where Vending Machine transaction logs sometimes did not display.
Dungeons
1. Fixed an issue where players were teleported to the wrong location in Securement Silo - EX1 in the mobile version.
2. Fixed an issue where no prompt was displayed when a Public Crisis Event in another World was blocked by a Dream Zone.
Combat
1. Fixed an issue where health bars sometimes did not display correctly.
2. Fixed an issue that occurred when switching from a tactical item to a melee weapon in the mobile version.
Other
1. Fixed an issue where the game would crash in specific locations.
2. Fixed an issue where the UI touch zones could become misaligned on devices with unusual resolutions, such as the Huawei Mate 70.
Once Human Development Team