News Liste Ships At Sea

Major Update v0.8.6 is Live – Dedicated Servers, New Systems & Major Improvement
Ships At Sea
1 Tag 15:34 Community Announcements
[p]Ahoy Captains, [/p][p]First of all, we would like to thank our community for your patience, feedback, and continued support throughout the development of Ships At Sea. Your input during the Public Test has played a key role in shaping this release.[/p][p]Today, we are excited to bring Major Update v0.8.6 live to all players.[/p][p]This update marks one of the biggest technical milestones for Ships At Sea to date. Dedicated server support is now fully available, allowing players to host or rent servers and build their own maritime communities.[/p][p]With v0.8.6, we’ve introduced significant improvements across the entire game, including graphical upgrades, performance optimizations, gameplay refinements, and system reworks.[/p][p]The game now runs on Unreal Engine 5.7.3, providing a stronger foundation for better performance, visual quality, and future scalability.[/p][p]Core systems have also been expanded, including a redesigned fish ecosystem, improved weather systems, a new fuel consumption model, multi-engine throttle controls, and refined buoyancy and ship handling. The first iteration of the fuel station system is now in place.[/p][p]You will also notice the first steps of our new character system, with updated character models, improved movement, and a reworked animation foundation for future features.[/p][p]Finally, we’ve redesigned parts of the UI, including the Logbook, to improve clarity and usability.[/p][p]This update is a major step forward for Ships At Sea, and we look forward to continuing development together with you.[/p][p][/p]

Dedicated Server Support

[p]With Major Update v0.8.6, Ships At Sea now officially supports Dedicated Servers, significantly expanding multiplayer possibilities for the community.[/p][p]Friends List and Peer-to-Peer (P2P) multiplayer remain fully supported with up to 4 players, so you can continue enjoying the game with your friends exactly as before. Nothing changes for players who prefer quick sessions with their usual crew.[/p][p]In addition, Dedicated Servers allow players to connect beyond their friends list. You can now host or rent your own server and build your own maritime and ship simulation community with up to 8 players in the same session, bringing together captains from around the world.[/p][p]Whether you're organizing fishing operations, managing a service fleet, or creating a long-term simulation environment, dedicated servers provide greater flexibility and control over your experience.[/p][p]Please note that password protection and additional server management features are planned for upcoming updates.[/p][p]By default, a dedicated server starts with standard settings (such as a default server name and level), which can be customized by the host. One of the most common adjustments will be setting a unique server name to make it stand out in the multiplayer server list.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/04aa54dd446bc96ca7b9b316e205b3d99e50cbb7.jpg"][/img] [/p][p]To support this feature, we have created a dedicated Discord support channel, where our team is available to assist anyone who needs help setting up their server. Everyone is welcome to join and reach out: Support-Server[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/9ef94f4105b83326162911bfc87b4f43bd666b26.png"][/img][/p][p][/p]

How to start

[p]Download the Ships At Sea Dedicated Server Tool[/p][p]Do the following steps: [/p][olist][*][p]Open the Steam Client[/p][/*][*][p]Go to your Library[/p][/*][*][p]Select Tools from the category filter[/p][/*][*][p]Search for and install the Ships At Sea Dedicated Server[/p][/*][/olist][p][img src="https://clan.akamai.steamstatic.com/images/44144563/f3700154cadc2330b23548756de1bf443a5173b3.png"][/img][/p][p]You'll also need to open the following ports on the machine running the Dedicated Server: Port 15000 and 7777, both TCP/UDP.[/p][p]Currently, the dedicated server is Windows only — Linux support is coming in a future update![/p][p][/p]

How to Set a Custom Server Name

[p]Step 1 – Locate the Configuration Folder[/p]
  • [p]Navigate to: steamapps\\common\\Ships At Sea Dedicated Server[/p][/*]
  • [p]Create the following folder structure so it matches the example below: [/p][p]steamapps\\common\\Ships At Sea Dedicated Server\\Saved\\Config\\WindowsServer[/p][/*]
[p]Step 2 – Create the Settings File[/p]
  • [p]Inside the WindowsServer folder, create a new file named: DedicatedServerSettings.ini[/p][/*]
  • [p]Add the following content to the file:[/p][p]\[/Script/Sas.DedicatedServerSettings]DedicatedServerName=My Dedicated Server[/p][/*]
  • [p]You can replace "My Dedicated Server" with any name you prefer.[/p][/*]
[p]Step 3 – Restart the Server[/p]
  • [p]Save the file and restart your dedicated server.[/p][/*]
  • [p]Your custom server name will now appear in the multiplayer server list.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/44144563/dc10040db05e3831df8ec00a5c784700e114e504.png"][/img][/p][p]Additional Notes[/p][p]If you want to see the dedicated server log output, start the server with the "[c]-log"[/c] command line parameter.[/p][p][/p]

???? Weather System Overhaul & Wave Improvements

[p]The weather system in Ships At Sea has been significantly expanded and is now approaching full implementation, bringing major improvements to realism, immersion, and visual effects.[/p][p]Wave behavior has been completely reworked. In open waters, you will experience stronger, wind-driven seas with more pronounced swell. As you move closer to coastlines, ports, islands, and fish farms, wave intensity gradually decreases, creating calmer and more controlled operational areas.[/p][p]Wave direction now dynamically responds to wind, and transitions between weather states are much smoother. This results in more natural sea movement and a more believable maritime environment.[/p][p]Weather-related visual effects have also been improved, enhancing elements such as rain, atmosphere, and overall environmental feedback during changing conditions.[/p][p]The system supports both dynamic and manual weather control.[/p][p]Dynamic weather evolves naturally over time, influenced by environmental conditions such as time of day and seasonal changes.[/p][p]Manual weather has been significantly improved. Instead of instant changes, weather conditions now transition gradually, allowing you to observe the full development of the atmosphere — from shifting light and building clouds to increasing wind and forming rain.[/p][p]You can also save specific weather states and reuse them whenever needed, making it easier to recreate preferred conditions.[/p][p]Storm behaviour has been refined as well. Storms can now be triggered or cancelled at any time and integrate seamlessly into the overall weather system while maintaining their intensity and impact.[/p][p][/p][previewyoutube="zxjMWziALgE;full"][/previewyoutube][p]The Weather Settings interface has also been refined. When accessing it through the logbook, you will see:[/p]
  • [p]Current weather values on the left[/p][/*]
  • [p]Custom adjustment options on the right[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/44144563/c6ad0697dd6fc9a873158aef3043ede590682380.png"][/img][/p][p]The Marine Weather Forecast, accessible via the VHF radio, now provides a 4-hour forecast including wind strength, wind direction, precipitation, cloud cover, snowfall, temperature, and approaching storms.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/c241ab0b11acff3e11fa2f82f56d1d92866a18a5.png"][/img][/p][p]We have also introduced atmospheric phenomena such as the Aurora Borealis, visible during clear nights, and rainbows, which appear under specific lighting and weather conditions. These natural events enhance immersion and add greater visual depth to the maritime environment.[/p][p]In an upcoming update, we plan to expand this system further by giving players more control over these phenomena, including the ability to adjust and experience the Northern Lights and rainbows more dynamically.[/p][p]For full details on wind, swell, wave behaviour, manual controls, atmospheric effects, and advanced weather settings, please refer to the newly redesigned and updated Help page.[/p][p]Important Note[/p][p]Adjusting weather settings does not only affect current conditions — it recalculates and regenerates the entire weather forecast from that point forward. This means that previously forecasted weather, including calm periods or incoming storms, may change significantly based on the new configuration.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/b73692e767c699745a9db23476491d4e8b06645a.jpg"][/img][/p][p]The snow environment has been further enhanced to improve overall immersion. Snow now reacts more dynamically to player movement, including the addition of footstep effects.[/p][p]As you move through snowy areas, your character will leave visible footprints that follow your path across the terrain. Whether walking or running, these tracks persist and respond naturally to the environment, adding a new layer of realism to on-foot exploration in Ships At Sea.[/p][p]These features are currently available on Ultra quality settings, where the environment supports advanced landscape weather effects. This includes 3D snow accumulation, dynamic puddles, footprints and trails in the snow, as well as enhanced audio such as footsteps in snow and splashing through wet surfaces.[/p][p]Snow accumulation has also been extended to objects in the world, meaning you will now see snow building up on cargo and your vessel, further reinforcing the sense of a living, reactive environment.[/p][previewyoutube="d38vJ9-3iKk;full"][/previewyoutube][p][img src="https://clan.akamai.steamstatic.com/images/44144563/8b9558f71d856d7493e209eafef71680f72e6fb9.png"][/img][/p]

Rain and Window Effects Improvements

[p]Rain behaviour inside vessels has been partially improved. While the issue of rain appearing inside cabins has been reduced, it may still occur in some cases. A full solution is currently in development and requires further testing across all boats and ships. Additional improvements will follow in the upcoming v0.8.7 update.[/p][p]Window rain effects have been improved, providing more realistic water accumulation and better visibility during rainfall. Further visual improvements to these effects are already in progress and will also be included in v0.8.7.[/p][p]An issue where rain was not visible when using Ultra or Low graphics presets has also been resolved, ensuring more consistent weather visuals across all quality settings.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/1a80c76dd6e8424402ce028da71524d064d63523.jpg"][/img][/p]

New Fuel Consumption Model

[p]We’re introducing a new fuel consumption system based on actual engine load. Fuel usage is no longer determined solely by RPM, but by how much work the engine is actively performing.[/p][p]This means actions such as heavy acceleration, towing, or operating under strong resistance will significantly increase fuel consumption. In contrast, maintaining a steady cruising speed or running under lower load will result in more efficient fuel usage.[/p][p]As a result, vessel handling now plays a much greater role. Efficient cruising, proper throttle control, and thoughtful boat setup directly influence fuel efficiency, adding a new layer of depth and realism to propulsion management.[/p][p][/p]

Multi-Engine Throttle Control

[p]Ships At Sea now supports advanced multi-engine propulsion systems. Vessels equipped with twin or triple engines feature independent throttle and gear controls for each engine.[/p][p]This enables:[/p]
  • [p]Differential thrust for precise manoeuvring[/p][/*]
  • [p]Greater control at low speeds[/p][/*]
  • [p]Improved docking performance[/p][/*]
  • [p]More realistic multi-engine vessel handling[/p][/*]
[p]Multi-engine throttle control functions as the vessel’s primary propulsion system and operates independently from bow thrusters.[/p][p][/p]

Twin-Engine Throttle Control

[p]The Class 3 Service Ship is equipped with a dual-engine control unit, reflecting its twin-propeller setup.[/p][p]Each throttle lever controls an individual engine, including:[/p]
  • [p]Forward / Neutral / Reverse gear selection[/p][/*]
  • [p]Throttle input (engine RPM)[/p][/*]
[p]When set to Neutral (N):[/p]
  • [p]The engine remains running[/p][/*]
  • [p]No thrust is applied[/p][/*]
  • [p]The vessel moves naturally based on inertia, wind, and current[/p][/*]
[p]This system enables smoother transitions between forward and reverse, while providing precise control during low-speed manoeuvres, such as docking.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/0f1b7242f53a6edbb80ae9b00ce5d4cb92d15ab6.jpg"][/img][/p]

Triple-Engine Throttle Control

[p]The Class 3 Cargo Ship features a triple-engine control system, reflecting its three-propeller setup.[/p][p]Throttle Layout[/p]
  • [p]Port Lever (Left) – Port engine[/p][/*]
  • [p]Center Lever (Middle) – Center engine[/p][/*]
  • [p]Starboard Lever (Right) – Starboard engine[/p][/*]
[p]Each lever is fully interactable and provides:[/p]
  • [p]Forward / Neutral / Reverse gear selection[/p][/*]
  • [p]Throttle control (engine RPM)[/p][/*]
[p]This setup allows for precise manoeuvring and realistic handling of larger vessels.[/p][p]Control Panel Functions[/p][p]Red – Throttle Override[/p]
  • [p]Enables full manual control by disabling automated gear behaviour[/p][/*]
[p]Orange – Engine Synchronizer[/p]
  • [p]Synchronizes RPM across all engines based on the last adjusted lever Ideal for stable cruising and improved fuel efficiency[/p][/*]
[p]Green – Start All Engines[/p]
  • [p]Starts all inboard engines simultaneously (manual start remains available)[/p][/*]
[p]White – Emergency Stop[/p]
  • [p] Immediately shuts down all engines as a full emergency measure[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/44144563/8646ef3ec24f20959b25588502311adf46edbf11.jpg"][/img][/p][p]We know many of you have been looking forward to this — we have officially started working on a new generation of engine sounds and overall audio improvements for the entire game, which will begin rolling out with v0.8.7.[/p][p]Our goal is to deliver a more realistic and immersive audio experience by building engine sounds from multiple layered elements rather than relying on single loops. These layers include mechanical details such as gear clunking, neutral states, engine load variations, and smooth throttle transitions.[/p][p]This approach allows the sound to respond dynamically to how the vessel is being operated, making each engine feel more alive and giving a stronger connection between player input and vessel behaviour.[/p]

Joystick Steering

[p]Class 3 Cargo and Service vessels have been upgraded with a joystick-based steering system, better reflecting their real-world bridge configurations. The joystick functions similarly to a traditional steering wheel. Moving it to port or starboard directly adjusts the rudder angle, translating player input into smooth and responsive steering.[/p][p]Alongside this, we have officially started working on new character animations. This includes improvements such as more natural sitting animations while operating the vessel, with plans to further enhance immersion by allowing characters to interact more directly with controls — for example, holding the steering wheel.[/p][p]These updates are part of our ongoing effort to make vessel control feel more physical, immersive, and connected to player actions.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/6b808e68ca04972700d554234446b10d5e406627.jpg"][/img][/p]

Buoyancy, Ship Physics & Handling Improvements

[p]With v0.8.6, we’ve continued refining ship physics and vessel handling across all classes.[/p][p]Forward and reverse thrust behaviour has been rebalanced to improve responsiveness during momentum changes. Transitions between directions now feel more natural and controlled, while still preserving realistic vessel weight and inertia.[/p][p]Steering and manoeuvrability have also been further tuned across Class 1 to Class 3 ships, resulting in more distinct and authentic handling characteristics that vary by vessel size and type. Rudder behaviour has been improved, including smoother return-to-centre alignment, resulting in more precise course corrections and docking.[/p][p]We are also introducing a new Adaptive Steering option — a highly requested feature designed to improve handling across different speeds. When enabled, rudder input dynamically scales with vessel speed, reducing overly aggressive steering at higher speeds while maintaining full control during low-speed manoeuvres.[/p][p]This system can be customized through adjustable sliders, allowing players to define their own speed thresholds and tailor the behaviour to their preference.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/0fd2ae1c6ed7c9458f2e89ac320e4b7e6352f5a1.png"][/img][/p][p]Buoyancy calculations have been further improved, enhancing how vessels respond to rising and falling wave conditions. Boats now better account for vertical wave motion, allowing hulls to react more naturally in rough seas and high waves. This results in more believable movement and improved stability in dynamic weather conditions.[/p][p]In addition, engine and propeller parameters have been rebalanced to provide more accurate thrust behaviour and clearer propulsion feedback — another step toward a more authentic ship simulation experience.[/p][p]The Class 2 Service Ship is now equipped with stern-mounted waterjet engines, improving manoeuvrability and responsiveness during service operations. Further refinements to waterjet propulsion will be completed in an upcoming update.[/p][previewyoutube="fNvYNfNghQI;full"][/previewyoutube]

Bow Thrusters

[p]Bow thrusters have also been rebalanced to provide more precise control during low-speed manoeuvres. Their response is now more consistent and predictable, making docking and close-quarters handling smoother and easier to manage across different vessel types.[/p]

HUD Engine Display Update

[p]Vessels equipped with multiple engines will now display separate power bars in the HUD — two bars for twin-engine ships and three bars for triple-engine configurations. Each bar corresponds directly to an individual engine, allowing you to clearly monitor throttle output and power distribution in real time.[/p][p]The HUD layout and information structure will continue to be refined in upcoming updates to improve clarity and readability. [/p][p][/p]

????Fish Ecosystem Rework

[p]With v0.8.6, Ships At Sea introduces a completely redesigned fish ecosystem — inspired by mechanics from our previous titles, but rebuilt and expanded to fully support a dynamic multiplayer environment.[/p][p]Fishing is now more alive, reactive, and immersive than ever before.[/p][p]Fish are no longer tied to static locations. Instead, species inhabit specific ocean layers and move freely across the entire map, creating a living ecosystem that evolves over time and responds to player activity.[/p][p]At the same time, we began creating new animations to further enhance the fishing experience in upcoming updates.[/p]

Ocean Layers & Species

[p]Fish are now distributed throughout the water column based on natural behaviour:[/p][p]Pelagic (mid-water): Mackerel, Salmon, Herring[/p][p]From coastal waters to deep sea and seabed: Cod, Haddock, Halibut, Pollock, Redfish, Spotted Catfish[/p][p]Seabed species (coming with Class 4 Fishing Ships): Snow Crab, Brown Crab, King Crab, Lobster[/p][p]As development continues toward Version 1.0, more species will be added and ecosystem behaviour further refined.[/p]

Gear Soak Time

[p]Fishing gear now operates with realistic soak times, and bait behaviour has been significantly improved.[/p][p]Bait actively attracts species depending on the depth and ocean layer where gear is deployed. Fish respond naturally based on feeding behaviour, making timing and placement more important than ever.[/p][p]Catch builds up gradually over time as fish enter nets or attach to hooks. While early retrieval is possible, optimal results are typically achieved around 17 in-game hours. After this point, catch efficiency begins to decline.[/p]

Ecosystem Recovery

[p]Fishing activity now directly impacts local fish populations.[/p][p]Overfishing reduces availability in the area, encouraging more strategic and sustainable harvesting. Over time, and under the right conditions, fish populations will naturally recover.[/p]

Seasonal Fishing

[p]Fish now follow seasonal patterns, reaching peak size and availability during specific times of the year.[/p][p]During peak seasons, species are more abundant and valuable. As the season progresses, populations decrease and fish begin to shift locations.[/p][p]This system makes timing your fishing operations more important, rewarding players who adapt to seasonal changes.[/p]

Locating Fish

[p]Fish shoals are displayed on the map within a soft radius, indicating their approximate size. Each shoal includes an icon showing the dominant species.[/p][p]Shoals move dynamically, and their positions update over time as fish migrate. Icons also rotate to indicate movement direction, helping players anticipate where fish are heading.[/p][p]During certain periods, shoals may merge into larger concentrations. When zooming in, these areas become more visible and can contain mixed-species populations with higher density.[/p]

Shoal Information

[p]Hovering over a shoal reveals detailed information about the fish population within that area, including which species are present and which one is currently dominant. Dominance is influenced by factors such as seasonality and migration patterns.[/p][p]Additional information includes:[/p]
  • [p]Dominant species[/p][/*]
  • [p]Population level (displayed as a percentage)[/p][/*]
[p]For a more immersive experience, players can disable the fish shoal map filter and rely entirely on sonar systems to locate fish in surrounding waters.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/67cce36d5f346fc92f5dbf8768578fe891f23455.png"][/img][/p]

????Dynamic Fish Market

[p]What would commercial fishing be without a functioning market?[/p][p]Ships At Sea features a dynamic fish market where prices fluctuate across ports. Currently, pricing is influenced by seasonality, meaning certain species become more valuable during peak months, while others decrease in demand outside their season.[/p][p]This system adds an extra layer of strategy, encouraging players to plan their fishing operations around both location and timing.[/p][p]Looking ahead, the market will continue to evolve with more advanced economic mechanics and greater player control over how catches are sold. The dynamic system itself will also be expanded to other gameplay systems, further increasing depth and interconnectivity. [/p][p]One of the planned improvements includes the ability to selectively unload specific fish boxes at different ports, allowing you to take advantage of regional price differences. At the moment, all fish boxes are automatically unloaded under the hatch, but this will gradually shift toward a more strategic and management-driven system.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/aa332a8be76c10591da245e72da80bf89a4502bc.png"][/img][/p]

Gear Decay & Loss (Upcoming Expansion)

[p]This system will be further expanded in a future update.[/p][p]When using a standard buoy, the deployed gear is exposed to environmental conditions. Over time, it may drift, deteriorate, or experience wear due to prolonged exposure at sea. If not retrieved within approximately 72 hours, the gear can be permanently lost.[/p][p]The licensed PingMe equipment is currently being reworked to integrate with the new fish ecosystem. Once reintroduced, upgrading to PingMe will remove the risk of gear loss, providing a more reliable way to manage long deployments.[/p][p][/p]

⛽ Reworked Fuel Stations

[p]Fuel management is a core part of any serious ship simulation, and with this update, we’re taking another step toward greater authenticity.[/p][p]Both small and main fuel stations have been redesigned with new models, improving visual quality and overall immersion. The updated stations better reflect real-world maritime infrastructure, enhancing the operational feel when refuelling your vessel.[/p][p]As with other core systems in Ships At Sea, the fuel station system is built modularly. This allows for future expansion, enabling more advanced refuelling mechanics and deeper logistical gameplay over time.[/p][p]Further improvements and expanded functionality for fuel stations are already planned for the upcoming update v0.8.7. [/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/410c0f2ec798a9405c19135e5bbeff8d05d39105.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/e09f8cd209b328f24386c3e9c5078aaf76623ad1.jpg"][/img][/p]

????️ Port Crane Upgrade – Lorentzen Hydraulikk

[p]The port crane in Ships At Sea has been upgraded with a brand-new licensed model from our partner Lorentzen Hydraulikk.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/7ffd5b13023e2f615460f3f854050fef9e80a551.png"][/img][/p][p][/p][p]The new crane features increased height and extended reach, enabling more efficient, realistic loading and unloading operations at the docks. Its improved range provides better accessibility for Class 2 vessels and various cargo configurations, enhancing both functionality and immersion during port operations.[/p][p]This upgrade marks another step toward greater authenticity in cargo handling and maritime logistics within Ships At Sea.[/p][p]Looking ahead[/p][p]Crane physics and animations are planned for further improvements in an upcoming update. Our goal is to deliver smoother, more precise handling and better synchronization in multiplayer environments, ensuring a more reliable and enjoyable experience when operating heavy equipment together with other players.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/22eba2ac28584312b32026f2a97e81c74a3dca35.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/6fd9ee72833da7514eb25bdc55f86894c4012ea8.jpg"][/img][/p]

????️ Seamarker Mission Rework

[p]The Seamarker Repair Mission has been reworked and is now fully enabled.[/p][p]Players can find active seamarker repair contracts at the Office. Once accepted, you’ll navigate to the damaged seamarker and carry out repairs to restore its functionality.[/p][p]The seamarker itself has also been completely redesigned. It now features an improved structure and a dedicated docking area, making it easier and safer for smaller vessels to approach and perform maintenance operations.[/p][p]This rework enhances both mission clarity and overall immersion during offshore operations.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/a383336b2d99c40fa58d51e6b94cfead7ff3f538.jpg"][/img][/p]

New Logbook UI & Improved Navigation

[p]The entire Logbook UI has been completely redesigned to improve clarity, usability, and overall navigation. You can access the Logbook as usual by pressing the Tab key or by interacting with the Logbook asset in the wheelhouse.[/p][p]All major sections — including Player, Contracts, Company, Help, and Weather Settings — have been updated with a fresh, cleaner design for better readability and smoother interaction.[/p]

Contracts & Global Events

[p]Under the Contracts tab, you can now:[/p]
  • [p]View All Contracts, or[/p][/*]
  • [p]Use the left and right arrows to switch between Company Contracts and Global Events[/p][/*]
[p]Tracking a contract or global event is now much easier. Simply click the mission directly, or use the Track button to activate it.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/402b42e1162e8a010c740e87b4b0a959dd94c65e.png"][/img][/p]

Updated Help Page

[p]The entire Help section has been revised to reflect the latest changes in Ships At Sea. We have also added quick navigation buttons to help you easily move between different help topics and find the information you need more efficiently.[/p][p]As development continues, the Help page will be updated regularly to reflect new systems, features, and improvements introduced to the game.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/186087acdee5d51d068bbd3ad5dc572d18d64a18.png"][/img][/p]

Enhanced Weather Settings Interface

[p]The new Weather Settings menu now clearly separates between Current and Custom Weather. [/p][p]This allows you to directly compare live conditions with your custom adjustments before applying changes. The Current Weather tab also includes a detailed overview button, giving you deeper insight into the active weather conditions.[/p][p]When hovering over individual settings, you will see tooltips explaining what each slider controls.[/p][p]When adjusting sliders, weather changes occur in real time:[/p]
  • [p]You will see clouds forming and conditions building up gradually[/p][/*]
  • [p]Sliders transition smoothly toward your desired values[/p][/*]
  • [p]Environmental effects update progressively rather than switching instantly[/p][/*]
[p]This improved transition system makes the weather feel more alive and reactive to your adjustments.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/1c202e137c1c6be983d8683a9dfc8f012b824773.png"][/img][/p]

Locking Specific Weather Settings

[p]You can now lock specific weather parameters individually. Simply tick the checkbox next to a setting to lock it.[/p][p]When a setting is locked:[/p]
  • [p]The slider colour changes, clearly indicating that this value is locked[/p][/*]
  • [p]A lock icon appears next to the setting[/p][/*]
[p]Locked values will remain fixed while other weather parameters continue to evolve dynamically. This gives you greater control when you want to specify conditions while still allowing natural variation in others.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/65aed6d131812353c701de768d022d2399c80c0b.png"][/img][/p]

Lightning Flash Density

[p]A Lightning Flash Density slider has been added. This allows you to control thunderstorm intensity by determining how frequently lightning occurs during storm conditions.[/p][p]Thunderstorms and lightning effects are now fully integrated again. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/b10310a1e911eed515de36e2467e63837468f93e.jpg"][/img][/p][p][/p]

???? Office UI, Mission Progression & XP Improvements

[p]The Office UI has been refreshed with a new look, alongside a redesigned Mission Progression window for improved clarity and structure. Mission steps are now easier to follow, giving players a clearer overview of objectives and current progress.[/p][p]The Session XP Summary has also been improved, offering a cleaner and more transparent breakdown of earned experience. In co-op, the summary now includes a detailed view of how much XP each crew member receives.[/p][p]To enhance moment-to-moment feedback, a new XP pop-up notification has been introduced. Whenever you gain experience, a subtle on-screen notification with a smooth fade animation displays the earned XP, making progression more visible and rewarding during gameplay.[/p][p]Contracts have also been improved for better readability and accessibility. Each contract now clearly displays compatible ship classes, helping players quickly understand which vessels are suitable. In addition, contracts now include visible requirements and required items. Hovering over these items provides additional details, helping you prepare more effectively before starting a mission.[/p][p]As always, the UI is not final. As Ships At Sea continues to evolve, we will keep refining the interface and overall user experience in future updates.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/959f660af751db13b3081b7f3f2a9c202797e10d.png"][/img][/p]

Environmental Level Design Progress

[p]Environmental level design continues to evolve across the world of Ships At Sea. The Dry Dock area is steadily taking shape and is beginning to feel like a fully functional maritime facility, adding both atmosphere and operational depth to port areas.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/be6f62af19f7d001879db433b4b7a70990ebda04.jpg"][/img][/p][p]At the same time, vegetation, such as trees and bushes, across the islands and coastal areas is gradually expanding to further shape the environment. As development continues, we also plan to introduce more NPC activity, additional NPC vessels, and other world elements to make the environment feel even more alive and immersive in the upcoming updates. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/de6ff97fa31feaff29d45182aa026b2a7d3f1a69.jpg"][/img][/p]

New Character System & Animation Foundation

[p]With this update, we are introducing the first iteration of completely new main character models for both male and female players, significantly improving overall visual quality and authenticity.[/p][p]These improvements go beyond appearance. Character stabilisation, camera behaviour, and movement handling have been enhanced, resulting in smoother transitions and a more natural on-foot experience throughout the world of Ships At Sea.[/p][p]At the same time, the core animation system has been reworked into a new scalable framework. It is designed to perform reliably in a multiplayer environment while giving us the flexibility to expand and refine character interactions moving forward.[/p][p]On-foot mechanics such as walking, rotating, strafing, and running can already be experienced in this update, offering an early look at the foundation of the new system.[/p][p]Looking ahead to v0.8.7, we have started development on character customization and new clothing systems. Players will be able to personalize their appearance with options such as hairstyles, facial hair, and adjustable skin tones.[/p][p]A variety of outfits will also be introduced, reflecting different roles and career paths such as fisherman, service crew, and offshore worker styles, alongside more casual leisure clothing options. Additional accessories — including hats, helmets, shoes, gloves, and hoodies — will allow players to further define their look.[/p][p]Alongside this, further animation improvements are in development, including more advanced interaction animations and expanded character behaviours, which will continue to roll out in upcoming updates.[/p][previewyoutube="Y_SzfiVxEG0;full"][/previewyoutube]

Beginner Tutorial Added

[p]A new Beginner Tutorial has been introduced to help new players get started in Ships At Sea.[/p][p]The tutorial can be enabled through the Settings Menu before starting a new game. Once activated, it guides you through key port locations and core systems, including the Sea Taxi, Warehouse, Dry Dock, Office, and other essential operational areas.[/p][p]In addition, all UI windows now include an “i” (information) icon in the top corner. Clicking this icon allows you to reopen the explanation for that specific window at any time, making it easy to refresh your understanding whenever needed.[/p][p]This marks the first step in expanding our onboarding experience. More tutorial features and advanced guidance systems are planned for future updates, supporting both new captains and returning players as the game continues to evolve.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/0488c9da22eeea3e96700a699c8baf5acb51a946.png"][/img][/p]

A Long-Awaited Feature: Sitting & Ship Interaction

[p]With this update, we are introducing the first iteration of sitting interactions, bringing players closer to the world of Ships At Sea.[/p][p]You can now sit on benches around the ports or relax on the sofa in the Office — a small but important step toward creating a more immersive and personal experience.[/p][p]This feature will continue to expand in the upcoming updates. Planned additions include seating on vessels such as co-pilot chairs, bridge workstations, and additional areas throughout your ship. As part of this, new and improved sitting animations are currently in development and will be introduced in v0.8.7.[/p][p]Our goal is to deepen interaction with your vessel and surroundings, strengthening the sense of presence and connection — both to your ship and to your crew. We know many of you have been looking forward to this, and this is just the beginning.[/p][p][/p]

Interaction Highlight Improvements

[p]The interaction highlighting system has been updated with a new outline-based approach.[/p][p]Instead of fully highlighting objects, interactable elements are now outlined with a subtle visual border. This improves clarity while preserving the object’s original appearance, resulting in a more natural and less intrusive look.[/p][p]Players can still adjust the highlight intensity in the settings menu, allowing the visibility to be tailored to individual preference.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/ad8e81e63052ecd2f1ae81e885f5bba9b730aa61.png"][/img][/p]

Improved AZERTY Keyboard Support

[p]We have resolved an issue affecting players using AZERTY keyboards where keybinding labels in the UI displayed normalized QWERTY keys instead of the actual keys pressed. [/p][p]While keyboard input was correctly translated internally, the UI previously displayed incorrect key labels, causing confusion for players using non-QWERTY layouts. Keybinding labels now properly reflect the local keyboard layout, ensuring the displayed keys match the physical keys on AZERTY and other international keyboard layouts.[/p][p][/p]

⚠️ Skill Points Displaying Negative Values

[p]Some players may notice their skill points appear as negative values after updating the game.[/p][p]This is not a bug. A previous issue caused incorrect skill point calculations, allowing some players to unlock more skills than intended. This has now been corrected, and the system is properly recalculating progression.[/p][p]As a result, some players may temporarily see a skill point deficit. This simply reflects that more points were spent than should have been available under the corrected system.[/p][p]As you continue to level up and earn new skill points, the deficit will naturally resolve over time.[/p][p]No progress has been lost, and no action is required. This primarily affects older player profiles.[/p][p][/p]

???? Looking Ahead

[p]Below is a brief early glimpse of one of the upcoming Class 4 wind turbine vessels currently in development. We plan to introduce all planned Class 4 ships gradually, starting with v0.8.7, ensuring to deliver the highest possible quality across all areas.[/p][p]This update marks an important step forward for Ships At Sea. Many of the systems we introduced strengthen the game's core foundation. At the same time, we will continue refining and improving systems as development progresses.[/p][p]Our goal is to build a robust and scalable foundation capable of supporting a wide range of vessel types, engaging gameplay systems in ports or on board a ship, for single- and co-op players, and for diverse maritime operations — both in upcoming updates and beyond full release.[/p][p]Development continues in parallel across multiple areas, including new gameplay systems, expanded level design, improved animations, and enhanced audio — all working together to deepen and evolve the Ships At Sea experience. Alongside this, the newly redesigned Dry Dock UI and remaining UI elements will be introduced in v0.8.7. The Shipyard will also be reintroduced for smaller vessels, while the Dry Dock will serve vessels from Class 4 and above, further strengthening the progression and structure of vessel management.[/p][p]There are many exciting things ahead. Thank you for your patience, and we look forward to continuing this journey together with our community.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/c7beaab9c60bdf5a36e843a341c9942413b3beea.jpg"][/img][/p][p]Time to set sail - Team Misc Games[/p][p][/p]

Changelog

Version 0.8.6.42178

  • [p]Added missing license progression to the player profile[/p][/*]
  • [p]Fixed a crash related to save games created while playing as a client[/p][/*]
  • [p]Fixed alignment issues with interaction prompts when multiple interactions are available[/p][/*]
  • [p]Fixed an issue where selling large quantities of fish could leave 1–2 fish remaining[/p][/*]
  • [p]Fixed multiple key bindings not displaying correctly in tooltip windows[/p][/*]
  • [p]Improved fish hook hit detection to make hooking fish more reliable with T3, T4, and T5 hooks[/p][/*]
  • [p]Updated localization across the game[/p][/*]

Version 0.8.6.42071

[p]Stability & Crash Fixes[/p]
  • [p]Fixed crash with settings menu[/p][/*]
  • [p]Fixed crash in HUD[/p][/*]
  • [p]Fixed crash related to stack size logic[/p][/*]
  • [p]Fixed issue where it was impossible to call server RPCs (sonar/radar network channel)[/p][/*]
  • [p]Fixed the issue preventing client interaction with autopilot on dedicated servers[/p][/*]
[p]Graphics & Rendering[/p]
  • [p]Fixed FSR unavailability in the game[/p][/*]
  • [p]Fixed DLSS and Frame Generation issues[/p][/*]
  • [p]Fixed missing exhaust effects[/p][/*]
  • [p]Fixed rain appearing inside DrPhil[/p][/*]
  • [p]Improved interior lighting in DrPhil (no shadow artefacts on instruments)[/p][/*]
[p]UI & UX Improvements[/p]
  • [p]Adjusted compass UI[/p][/*]
  • [p]Adjusted zoom levels for map markers[/p][/*]
  • [p]Improved minimap[/p][/*]
  • [p]Improved delete profile warning message[/p][/*]
  • [p]Display unreachable sea taxi locations with tooltip and distinct icon[/p][/*]
  • [p]Fixed overlapping UI elements (inventory, weight section, binoculars/music player)[/p][/*]
  • [p]Fixed shop UI not updating after selling/deleting items[/p][/*]
  • [p]Fixed Weather Forecast UI showing incorrect storm date[/p][/*]
  • [p]Reveal UI correctly when entering main menu[/p][/*]
  • [p]Removed “N” from map input[/p][/*]
  • [p]Removed unnecessary characters from the container tooltip[/p][/*]
[p]Gameplay & Systems Fixes[/p]
  • [p]Fixed an issue where savegames on dedicated servers were missing date information, causing outdated savegames to be loaded[/p][/*]
  • [p]Fixed the thruster malfunction[/p][/*]
  • [p]Fixed RPM on twin and triple engines[/p][/*]
  • [p]Fixed refuel slider capped at 10,000L[/p][/*]
  • [p]Fixed fish farm feeder losing health without use[/p][/*]
  • [p]Fixed gutted fish losing weight[/p][/*]
  • [p]Fixed missing buoy return action[/p][/*]
  • [p]Fixed benches not functioning properly[/p][/*]
  • [p]Fixed character appearance not updating via locker[/p][/*]
  • [p]Fixed character slowing near interactables[/p][/*]
  • [p]Fixed character positioning issues after joining the server[/p][/*]
[p]Fishing & Fish System Improvements[/p]
  • [p]Improved catch rate for longlines[/p][/*]
  • [p]Improved fish habitat (increased halibut presence)[/p][/*]
  • [p]Extended compatibility for halibut species[/p][/*]
  • [p]Improved fish hook hit points (T1 & T2 hooks)[/p][/*]
  • [p]Improved fish school data display (percentage vs total population)[/p][/*]
  • [p]Improved fish school map edge behaviour[/p][/*]
[p]Map, Navigation & Sea Taxi[/p]
  • [p]Improved teleporting with Sea Taxi[/p][/*]
  • [p]Fixed markers not deleting after using Sea Taxi[/p][/*]
  • [p]Improved interaction outlines on fuel stations[/p][/*]
  • [p]Fixed incorrect destination/hover text[/p][/*]
  • [p]Fixed map interaction inconsistencies[/p][/*]
[p]Animation & Interaction[/p]
  • [p]Improved pick-up and put-down animations[/p][/*]
[p]Balancing Ships[/p]
  • [p]Rebalanced engines on Nordland (fuel consumption)[/p][/*]
  • [p]Improved thruster power for Skomcat[/p][/*]
[p]Various Fixes[/p]
  • [p]Added the missing company name to the boat marker[/p][/*]
  • [p]Changed trash delivery destination icon[/p][/*]
  • [p]Fixed inventory resizing after submenu interaction[/p][/*]

Version 0.8.6.41710

[p]New Features & Additions[/p]
  • [p]Added buoyancy to sea markers[/p][/*]
  • [p]Added feedback when viewing smolt tanks in the Fishery[/p][/*]
  • [p]Added a new destination icon for contracts and passengers[/p][/*]
  • [p]Added a new hatch control panel on Turbo[/p][/*]
  • [p]Added additional depth markers around Røst[/p][/*]
  • [p]Added more lights in Vedøya[/p][/*]
  • [p]Added soak time to the buoy map marker[/p][/*]
  • [p]Added snow materials to cargo props[/p][/*]
  • [p]Added XS contracts for the rowboat in Røst[/p][/*]
[p]Adjustments & Changes[/p]
  • [p]Adjusted engine upgrades on Nordland, which should now reach 15 knots at top speed[/p][/*]
  • [p]Adjusted throttle and steering wheel sensitivity[/p][/*]
  • [p]Changed the cargo transfer warehouse key from X to Q to prevent cargo placement overlap[/p][/*]
  • [p]Clarified requirement details for specific events and missions[/p][/*]
  • [p]Improved contract time formatting to display Days, Hours, and Minutes[/p][/*]
[p]Corrections[/p]
  • [p]Corrected the internal fuel tank upgrade text for Turbo[/p][/*]
  • [p]Corrected light text in the light control panel[/p][/*]
  • [p]Corrected the open door angle in the small office[/p][p][/p][/*]
[p]Gameplay Changes[/p]
  • [p]Disabled the ability to push Warehouse and Sea Taxi NPCs[/p][/*]
  • [p]Hide the cargo marker once cargo is loaded onto the boat[/p][/*]
[p]Crash Fixes[/p]
  • [p]Fixed a crash occurring during propulsion group ticking[/p][/*]
  • [p]Fixed a crash related to teleporting[/p][/*]
  • [p]Fixed a crash related to the logbook and contracts[/p][/*]
[p]Bug Fixes[/p]
  • [p]Fixed baited buoys vanishing upon pickup[/p][/*]
  • [p]Fixed character seating position on Skarven[/p][/*]
  • [p]Fixed the character’s incorrect pose when using the water cannon[/p][/*]
  • [p]Fixed engine start behaviour on Nordland[/p][/*]
  • [p]Fixed internal fuel tank upgrades on Class 3 ships[/p][/*]
  • [p]Fixed an issue where the controller could not be used to exit[/p][/*]
  • [p]Fixed an issue preventing the collection of empty fish nets[/p][/*]
  • [p]Fixed an issue where the character could get stuck on the roof in Conquest after loading a save[/p][/*]
  • [p]Fixed an issue where clients did not respawn on the boat after rejoining the session[/p][/*]
  • [p]Fixed an issue preventing the mission completion window from displaying[/p][/*]
  • [p]Fixed an issue where using the handheld radio teleported a non-driving player to a port without their boat[/p][/*]
  • [p]Fixed floating pier issues in Helligvær and floating lights in Røst Glea[/p][/*]
  • [p]Fixed an issue with negative skill points[/p][/*]
  • [p]Fixed lighthouse events not triggering[/p][/*]
  • [p]Fixed the minimap not hiding in dry dock[/p][/*]
  • [p]Fixed overlapping engine text[/p][/*]
  • [p]Fixed the power state display in the HUD[/p][/*]
  • [p]Fixed the sea marker mission save issue[/p][/*]
  • [p]Fixed the Sea Taxi displaying incorrect parts of Værøy and Bodø when used[/p][/*]
  • [p]Fixed the client character being invisible on the server when joining the game on the rowboat[/p][/*]
  • [p]Fixed the tutorial not resuming after saving and loading a game[/p][/*]
  • [p]Fixed the thruster arrow display issue[/p][/*]
  • [p]Fixed the water cannon key bindings display issue[/p][/*]
  • [p]Fixed weather effects on certain vessels[/p][/*]
  • [p]Fixed the weather forecast widget displaying to all users[/p][/*]
[p]Improvements[/p]
  • [p]Improved cargo destination icons[/p][/*]
  • [p]Improved contract refresh behaviour in the UI[/p][/*]
  • [p]Improved collision detection and positioning for large cargo items[/p][/*]
  • [p]Improved fish weight calculation in the UI[/p][/*]
  • [p]Improved highlight effects for electrical elements and sea markers[/p][/*]
  • [p]Improved ladders in the port at Moskenes[/p][/*]
  • [p]Improved license partner logos on compatible boats in the contracts tab of the office[/p][/*]
  • [p]Improved lights around Røst Glea[/p][/*]
  • [p]Improved lights in Conquest[/p][/*]
  • [p]Improved driver seating positions in some boats[/p][/*]
  • [p]Improved sitting animations[/p][/*]
  • [p]Improved thruster behaviour so it now depends on vessel mass[/p][/*]
  • [p]Improved weather settings[/p][/*]
[p]World & Environment[/p]
  • [p]Added more level design elements around the map[/p][/*]
[p]Balance Changes[/p]
  • [p]Rebalanced rewards and XP for all contracts and events[/p][/*]
  • [p]Rebalanced thrusters for Class 3 ships[/p][/*]
[p]Renamed[/p]
  • [p]Removed Class 4 ships from contracts[/p][/*]
  • [p]Removed the rowboat as a compatible option for Small Contracts[/p][/*]
[p]UI Fixes[/p]
  • [p]Resolved the stuck distress alert on the map UI[/p][/*]
[p][/p]

Version 0.8.6.41190

[p]New Features[/p]
  • [p]Added a new fuel consumption model. Fuel usage now depends on actual engine load[/p][/*]
  • [p]Added a new fish habitat system[/p][/*]
  • [p]Added dedicated server support for up to 8 players[/p][/*]
  • [p]Added dynamic fish prices that fluctuate based on fish type and season[/p][/*]
  • [p]Added weather forecast via VHF radio[/p][/*]
  • [p]Added lightning, thunder, aurora and rainbow weather effects[/p][/*]
  • [p]Added repairable seamarker missions[/p][/*]
  • [p]Added a tutorial when starting a new game[/p][/*]
  • [p]Added sitting feature allowing players to sit on chairs on benches, sofa and onboard ships[/p][/*]
  • [p]Added XP pop-up notification[/p][/*]
  • [p]Added twin and triple engine throttles for Class 3 service and cargo ships[/p][/*]
  • [p]Added F (Forward), N (Neutral), and R (Reverse) indicators to all throttle controls[/p][/*]
  • [p]Added health system for inventory items[/p][/*]
  • [p]Added inventory for the rowboat[/p][/*]
  • [p]Added support for azimuth pods[/p][/*]
  • [p]Added the ability to swap items while hauling gear[/p][/*]
  • [p]Added info buttons providing explanations for UI tabs[/p][/*]
  • [p]Added interaction outline for objects[/p][/*]
[p]World & Map[/p]
  • [p]Added second fish unloading areas in Værøy and Røst[/p][/*]
  • [p]Added an additional docking area on Vedøya[/p][/*]
  • [p]Added new fuel stations[/p][/*]
  • [p]Added a new Tier 1 crane from Lorentzen Hydraulikk[/p][/*]
  • [p]Added Dry Dock signage[/p][/*]
  • [p]Added the missing Sea Taxi NPC in Teist Hammeren[/p][/*]
  • [p]Added the correct office laptop in the Bodø office, enabling services and crew management[/p][/*]
  • [p]Added new decals for cargo areas[/p][/*]
[p]UI & Interface[/p]
  • [p]Added a new mission completion window[/p][/*]
  • [p]Added new icons for items and boats[/p][/*]
  • [p]Added new map icons[/p][/*]
  • [p]Added mission requirements displayed in the office UI[/p][/*]
[p]Adjustments[/p]
  • [p]Adjusted fish prices and seasonal values[/p][/*]
  • [p]Adjusted payload values for all vessels[/p][/*]
  • [p]Adjusted kiosk item prices and earnings[/p][/*]
  • [p]Adjusted timers on some burning houses to stagger their start times[/p][/*]
[p]Improvements[/p]
  • [p]Improved buoyancy and ship physics systems[/p][/*]
  • [p]Improved boat movement systems[/p][/*]
  • [p]Improved boat reversing behaviour[/p][/*]
  • [p]Improved rudder control for easier centring[/p][/*]
  • [p]Improved propeller and engine RPM behaviour[/p][/*]
  • [p]Improved searchlight distance and angles[/p][/*]
  • [p]Improved searchlight control panel and added joystick support[/p][/*]
  • [p]Improved calendar functionality for fish habitats[/p][/*]
  • [p]Improved mission manager[/p][/*]
  • [p]Improved mission and contract details with compatible boats, required rigging, items, and skills[/p][/*]
  • [p]Improved wheelhouse instrument layout across multiple boats[/p][/*]
  • [p]Improved character camera and rotation[/p][/*]
  • [p]Implemented first-person stabilization[/p][/*]
  • [p]Improved gamepad navigation for the office and logbook[/p][/*]
  • [p]Improved player tab in logbook[/p][/*]
  • [p]Improved loading screens[/p][/*]
  • [p]Improved game icons[/p][/*]
  • [p]Improved boat world markers[/p][/*]
  • [p]Improved tags displayed over boats and ships[/p][/*]
  • [p]Improved ocean color and water visuals[/p][/*]
  • [p]Improved overall lighting[/p][/*]
  • [p]Improved overall performance[/p][/*]
  • [p]Improved raindrops and wipers on all vessels[/p][/*]
  • [p]Improved seabed depth for smoother wave height transitions[/p][/*]
  • [p]Improved textures on fish farm feeding machines[/p][/*]
  • [p]Improved textures on mooring posts and towing anchors[/p][/*]
  • [p]Improved weather system across quality settings with customizable and lockable options[/p][/*]
  • [p]Improved UI for logbook and office[/p][/*]
  • [p]Improved Dry Dock level design[/p][/*]
  • [p]Improved savegame compatibility messaging[/p][/*]
  • [p]Improved engine behaviour when fuel runs out (hybrid engines keep electric motors running)[/p][/*]
[p]Gameplay Changes[/p]
  • [p]Rebalanced boat and ship upgrade costs[/p][/*]
  • [p]Rebalanced contract rewards and XP payouts[/p][/*]
  • [p]Rebalanced catchability for longline and net fishing[/p][/*]
  • [p]Reduced boat jittering[/p][/*]
  • [p]Reintroduced storms triggered via weather settings[/p][/*]
  • [p]Renamed cargo capacity to payload (now includes rigging and smaller items)[/p][/*]
  • [p]Renamed missions to contracts[/p][/*]
  • [p]Removed fish habitat restrictions for longline and net gear[/p][/*]
  • [p]Removed the fuel tank and speedometer HUD from the rowboat[/p][/*]
  • [p]Disabled global event cancellation[/p][/*]
  • [p]Slightly adjusted control sensitivity[/p][/*]
  • [p]Smoothed towing behaviour to prevent sudden jerks[/p][/*]
[p]Reworks[/p]
  • [p]Reworked crane operations with unified input settings and new joint control modes[/p][/*]
  • [p]Reworked mission tracking system[/p][/*]
  • [p]Reworked the searchlight control panel and joystick controls[/p][/*]
  • [p]Reworked boat movement systems[/p][/*]
[p]Fixes[/p]
  • [p]Fixed autopilot activation via the P key[/p][/*]
  • [p]Fixed autopilot path marker replication for multiplayer[/p][/*]
  • [p]Fixed RPM replication and propellers[/p][/*]
  • [p]Fixed rain dripping inside the wheelhouse on certain ships[/p][/*]
  • [p]Fixed camera controls while dragging boat controls or the joystick[/p][/*]
  • [p]Fixed camera jitter when switching between first- and third-person characters[/p][/*]
  • [p]Fixed client interaction issues with logbook, autopilot, and engines[/p][/*]
  • [p]Fixed client crash when switching companies or exiting the game[/p][/*]
  • [p]Fixed client unboarding when rejoining a hosted session[/p][/*]
  • [p]Fixed player getting stuck under the net table[/p][/*]
  • [p]Fixed large fish getting stuck on the conveyor belt after gutting[/p][/*]
  • [p]Fixed player being unable to unequip gutted fish[/p][/*]
  • [p]Fixed sale issues with large quantities of fish[/p][/*]
  • [p]Fixed the fish hooking issue on Flippy boat[/p][/*]
  • [p]Fixed passenger mission completing before starting[/p][/*]
  • [p]Fixed whale watching mission issue[/p][/*]
  • [p]Fixed cargo spawn issues in Sørvågen[/p][/*]
  • [p]Fixed floating cargo in some port areas[/p][/*]
  • [p]Fixed cargo reach issue in Måstad[/p][/*]
  • [p]Fixed Dry Dock spawn issue for Nordland vessel[/p][/*]
  • [p]Fixed landscape clipping in Dry Dock[/p][/*]
  • [p]Fixed texture stretching near ports[/p][/*]
  • [p]Fixed map typo for Bliksvær[/p][/*]
  • [p]Fixed UV map issues on some windows[/p][/*]
  • [p]Fixed Discord link[/p][/*]
  • [p]Fixed character limit issue on feedback form[/p][/*]
  • [p]Fixed key rebinding issue on AZERTY keyboards[/p][/*]
  • [p]Fixed typos in Russian and Turkish localization[/p][/*]
[p]Technical[/p]
  • [p]Implemented automatic loading of the latest savegame on dedicated servers[/p][/*]
  • [p]Updated Unreal Engine from 5.4.4 to 5.7.3, providing significant performance improvements[/p][/*]
  • [p]Updated and improved Help sections[/p][/*]
  • [p]Updated almost all language localizations (Chinese pending)[/p][/*]
  • [p]Updated cargo and map icons[/p][/*]
  • [p]Updated radio station list (removed non-working URLs)[/p][/*]
[p][/p]
Logo for Ships At Sea
Release:23.05.2024 Genre: Simulation Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Major Update v0.8.6 is Live – Dedicated Servers, New Systems & Major Improvement
Ships At Sea
1 Tag 15:34 Community Announcements
Hotfix v0.8.6.42095
Ships At Sea
19.03.26 11:12 Community Announcements
Public Test Update v0.8.6.42071
Ships At Sea
18.03.26 18:05 Community Announcements
Public Test v0.8.6.41710 - Incoming Patch!
Ships At Sea
13.03.26 16:55 Community Announcements
Public Test v0.8.6 Is Live! Dedicated Server Support and Major Improvements
Ships At Sea
06.03.26 20:10 Community Announcements
Z-Bridge Joins Ships At Sea as New License Partner
Ships At Sea
15.01.26 16:00 Community Announcements
Hotfix Update v0.8.5.1696
Ships At Sea
24.12.25 16:35 Community Announcements
Hotfix Update v0.8.5.1693
Ships At Sea
23.12.25 19:14 Community Announcements
Hotfix Update v0.8.5.1690
Ships At Sea
22.12.25 14:21 Community Announcements
Update v0.8.5 - Is Now Live!
Ships At Sea
19.12.25 15:33 Community Announcements
Public Test v0.8.5.1678 - Incoming Patch!
Ships At Sea
17.12.25 16:57 Community Announcements
Public Test v0.8.5 Is Live! Major Ship Physics & New Missions
Ships At Sea
12.12.25 20:19 Community Announcements
Working on the New Port Crane – Big Upgrade to the Port Operations!
Ships At Sea
21.11.25 15:51 Community Announcements
Major Update v0.8.4 - Live Now!
Ships At Sea
17.11.25 17:01 Community Announcements
Public Test Update v0.8.4.1625 - New Patch Released!
Ships At Sea
14.11.25 16:06 Community Announcements
Major Update v0.8.4 – Public Test Now Live!
Ships At Sea
07.11.25 17:05 Community Announcements
Step Inside the Toolshop and Explore the New Inventory System
Ships At Sea
10.10.25 15:00 Community Announcements
Hotfix 0.8.3.1559
Ships At Sea
06.10.25 10:31 Community Announcements
Hotfix 0.8.3.1538
Ships At Sea
29.09.25 19:01 Community Announcements
Update 0.8.3.1534
Ships At Sea
28.09.25 16:20 Community Announcements
Bringing Life to the new World
Ships At Sea
26.09.25 16:00 Community Announcements
Update 0.8.3.1527
Ships At Sea
26.09.25 09:39 Community Announcements
Passenger Transport Mission – First Iteration
Ships At Sea
23.09.25 15:00 Community Announcements
Hotfix v0.8.3.1521
Ships At Sea
22.09.25 18:51 Community Announcements
Update v0.8.3 - Live Now!
Ships At Sea
16.09.25 12:39 Community Announcements
Public Test Update v0.8.3.1510 - Incoming Patch!
Ships At Sea
15.09.25 17:01 Community Announcements
Public Test Update v0.8.3.1506
Ships At Sea
12.09.25 12:33 Community Announcements
Public Test Update v0.8.3.1503 - Patch Ahead!
Ships At Sea
11.09.25 14:24 Community Announcements
Public Test Update v0.8.3.xx - Incoming Patch!
Ships At Sea
05.09.25 20:25 Community Announcements
Public Test - Update v0.8.3
Ships At Sea
29.08.25 19:23 Community Announcements
New Mooring System in Update v0.8.3
Ships At Sea
26.08.25 16:00 Community Announcements
Welcoming Torghatten & Multi Maritime Aboard – Ferry Operations Are Coming!
Ships At Sea
20.08.25 15:00 Community Announcements
Redefining Interaction - A New Chapter with Update v0.8.3
Ships At Sea
07.08.25 15:00 Community Announcements
Spotlight on the Lighthouse Gameplay
Ships At Sea
30.07.25 15:42 Community Announcements
Update v0.8.2.1418
Ships At Sea
28.07.25 19:15 Community Announcements
Major Update v0.8.2 - Live Now!
Ships At Sea
04.07.25 15:48 Community Announcements
Public Test Update v0.8.2.1387 - Patch Ahead!
Ships At Sea
02.07.25 17:57 Community Announcements
Public Test Update v0.8.2.1374 - Incoming Patch!
Ships At Sea
25.06.25 15:36 Community Announcements
Public Test - Update v0.8.2
Ships At Sea
20.06.25 16:47 Community Announcements
Master Your Vessel: How Manual Gear Control Works in Ships At Sea
Ships At Sea
13.06.25 15:30 Community Announcements
Cargo Delivery by Rowboat? Yes, Please!
Ships At Sea
11.06.25 17:00 Community Announcements
Master Long-Distance Travel with Autopilot NAV Mode
Ships At Sea
07.06.25 14:00 Community Announcements
Upgradable Hooks are coming to Ships At Sea!
Ships At Sea
05.06.25 15:00 Community Announcements
Upgradable Knives Are Coming to Ships At Sea!
Ships At Sea
28.05.25 15:00 Community Announcements
Towing Rescue Missions Return in Update 0.8.2
Ships At Sea
23.05.25 16:00 Community Announcements
Upgradable Buoys Have Arrived
Ships At Sea
21.05.25 16:00 Community Announcements
Hotfix: 0.8.1.1320
Ships At Sea
15.05.25 10:32 Community Announcements
NPC System and Crew Operations
Ships At Sea
14.05.25 15:35 Community Announcements
Hotfix: v0.8.1.1315
Ships At Sea
14.05.25 11:49 Community Announcements
Update v0.8.1.1311 - Incoming Patch!
Ships At Sea
13.05.25 13:28 Community Announcements
Major Update v0.8.1 - Now Live!
Ships At Sea
09.05.25 16:29 Community Announcements
Boat Cleaning Is Back – Shipyard Services Restored!
Ships At Sea
08.05.25 16:00 Community Announcements
Public Test Branch v0.8.1.1300 - Incoming Patch!
Ships At Sea
07.05.25 18:04 Community Announcements
Voting Time Skip Arrives in v0.8.1
Ships At Sea
07.05.25 15:00 Community Announcements
Public Test Branch v0.8.1.1294 - Incoming Patch!
Ships At Sea
06.05.25 15:57 Community Announcements
Hotfix: v0.8.1.1283
Ships At Sea
02.05.25 17:18 Community Announcements
Public Test - Update v0.8.1
Ships At Sea
02.05.25 15:12 Community Announcements
Small Update v0.8.0.1221
Ships At Sea
21.03.25 16:13 Community Announcements
Small Hotfix v0.8.0.1209
Ships At Sea
14.03.25 18:10 Community Announcements
Small Hotfix v0.8.0.1203
Ships At Sea
13.03.25 21:06 Community Announcements
Update v0.8.0.1200
Ships At Sea
13.03.25 19:30 Community Announcements
Small Hotfix v0.8.0.xx
Ships At Sea
09.03.25 20:11 Community Announcements
Major Update v0.8 - Out Now!
Ships At Sea
07.03.25 16:58 Community Announcements
Public Test Branch - Update v0.8.0.1164
Ships At Sea
04.03.25 19:29 Community Announcements
Update 0.8.0.1157 Public Test Branch
Ships At Sea
28.02.25 19:37 Community Announcements
Update 0.8.0.1154 Public Test Branch
Ships At Sea
27.02.25 15:29 Community Announcements
Public Test Branch v0.8.0.1145 - Incoming Patch!
Ships At Sea
25.02.25 21:40 Community Announcements
Small Hotfix v0.8.0.1137 [Public Test]
Ships At Sea
22.02.25 15:20 Community Announcements
Public Test v0.8 – The Long-Awaited Tier 3 Ships and Major Overhaul!
Ships At Sea
21.02.25 20:17 Community Announcements
Introducing Fish Production Line on Tier 3 Fishing Ship!
Ships At Sea
17.01.25 17:00 Community Announcements
Introducing 360-Degree View for Crane Operations
Ships At Sea
19.12.24 17:00 Community Announcements
Hotfix - Public Update 0.7.5.1026
Ships At Sea
23.11.24 22:59 Community Announcements
Hotfix - Public Test Update 0.7.5.1021
Ships At Sea
21.11.24 14:20 Community Announcements
Update v0.7.5 - Live Now!
Ships At Sea
20.11.24 11:01 Community Announcements
Hotfix - Public Test Update 0.7.5.1014
Ships At Sea
19.11.24 15:48 Community Announcements
Hotfix - Public Test Update v0.7.5.1012
Ships At Sea
18.11.24 17:01 Community Announcements
Hotfix Released - Public Test Update v0.7.5.1009
Ships At Sea
15.11.24 19:09 Community Announcements
Patch - Public Test v0.7.5.1005
Ships At Sea
14.11.24 18:15 Community Announcements
Public Test Open Now - Update v0.7.5
Ships At Sea
08.11.24 16:43 Community Announcements
Reworked Sonar System in Ships At Sea - Brings Enhanced Realism and Precision
Ships At Sea
18.10.24 15:00 Community Announcements
Update v0.8 Sneak Peek and Open Beta Announcement
Ships At Sea
11.10.24 16:00 Community Announcements
Introducing the Tier 2 Crane - Coming in Our First Major Update!
Ships At Sea
13.09.24 16:00 Community Announcements
New License Partner - Introducing the Tier 3 Cargo Ship!
Ships At Sea
30.08.24 14:00 Community Announcements
Unveiling the Big One - Introducing the Tier 3 Fishing Vessel!
Ships At Sea
08.08.24 15:00 Community Announcements
First look at the Tier 3 vessels in the upcoming November 2024 major update!
Ships At Sea
13.07.24 13:00 Community Announcements
Co-Op Company
Ships At Sea
05.07.24 15:37 Community Announcements
Patch - Release Notes Version 7.2.801
Ships At Sea
04.07.24 11:26 Community Announcements
Another small update
Ships At Sea
25.06.24 15:59 Community Announcements
Small update
Ships At Sea
22.06.24 12:52 Community Announcements
Patch - Release Notes Version 0.7.2.782
Ships At Sea
21.06.24 12:34 Community Announcements
Small hotfix
Ships At Sea
18.06.24 15:03 Community Announcements
New patch with numerous improvements
Ships At Sea
16.06.24 18:02 Community Announcements
Net fishing is now available again in this latest small update!
Ships At Sea
12.06.24 16:46 Community Announcements
Another small hotfix is now available
Ships At Sea
08.06.24 15:18 Community Announcements
Small hotfix
Ships At Sea
07.06.24 18:58 Community Announcements
New Update v0.7.2 and Roadmap
Ships At Sea
07.06.24 16:15 Community Announcements
Small hotfix for Tier 2 cargo boat
Ships At Sea
31.05.24 20:06 Community Announcements
New update v0.7.1 with many improvements
Ships At Sea
31.05.24 15:52 Community Announcements
Minor patch
Ships At Sea
27.05.24 19:58 Community Announcements
New update and some information about medium cargo missions
Ships At Sea
27.05.24 13:14 Community Announcements
Minor update
Ships At Sea
26.05.24 08:53 Community Announcements
Small hotfix
Ships At Sea
25.05.24 08:48 Community Announcements
Crashfix
Ships At Sea
25.05.24 01:34 Community Announcements
Small hotfix
Ships At Sea
24.05.24 22:54 Community Announcements
New hotfix released!
Ships At Sea
24.05.24 18:03 Community Announcements
Small hotfix
Ships At Sea
23.05.24 23:22 Community Announcements
Next small hotfix
Ships At Sea
23.05.24 17:45 Community Announcements
Small hotfix for major crashes!
Ships At Sea
23.05.24 13:03 Community Announcements
Ships At Sea
Ships At Sea
23.05.24 10:00 Community Announcements
Camera Zoom
Ships At Sea
15.05.24 15:00 Community Announcements
Update on Our Journey!
Ships At Sea
03.05.24 11:07 Community Announcements
Introducing the Shipyard in - Ships At Sea
Ships At Sea
27.04.24 12:00 Community Announcements
New Cargo Items
Ships At Sea
19.04.24 15:00 Community Announcements
Redfish
Ships At Sea
12.04.24 15:00 Community Announcements
Headgear Collection
Ships At Sea
05.04.24 15:00 Community Announcements
Wheelhouse Instruments
Ships At Sea
28.03.24 17:00 Community Announcements
Ships At Sea - Official Gameplay Trailer
Ships At Sea
19.03.24 15:30 Community Announcements
Ships At Sea - Development News #27
Ships At Sea
08.03.24 16:00 Community Announcements
Ships At Sea - Development News #26
Ships At Sea
29.02.24 16:00 Community Announcements
Ships At Sea - Development News #25
Ships At Sea
22.02.24 12:00 Community Announcements
Ships At Sea - Development News #24
Ships At Sea
14.02.24 09:00 Community Announcements
Ships At Sea - Development News #23
Ships At Sea
08.02.24 15:00 Community Announcements
Ships At Sea - Development News #22
Ships At Sea
02.02.24 16:00 Community Announcements
Ships At Sea - Development News #21
Ships At Sea
26.01.24 15:00 Community Announcements
Ships At Sea - Development News #20
Ships At Sea
20.01.24 11:00 Community Announcements
Ships At Sea - Development News #19
Ships At Sea
17.01.24 15:00 Community Announcements
Ships At Sea - Development News #18
Ships At Sea
12.01.24 14:36 Community Announcements
Ships At Sea - Development News #17
Ships At Sea
29.12.23 17:00 Community Announcements
Ships At Sea - Development News #16
Ships At Sea
22.12.23 16:00 Community Announcements
Ships At Sea - Development News #15
Ships At Sea
15.12.23 16:00 Community Announcements
Ships At Sea - Development News #14
Ships At Sea
08.12.23 16:00 Community Announcements
Ships At Sea - Development News #13
Ships At Sea
01.12.23 16:00 Community Announcements
Ships At Sea - Development News #12
Ships At Sea
25.11.23 15:00 Community Announcements
Ships At Sea - Development News #11
Ships At Sea
17.11.23 17:00 Community Announcements
Ships At Sea - Development News #10
Ships At Sea
11.11.23 15:00 Community Announcements
Ships At Sea - Development News #9
Ships At Sea
03.11.23 15:00 Community Announcements
Ships At Sea - Development News #8
Ships At Sea
28.10.23 13:00 Community Announcements
Ships At Sea - Development News #7
Ships At Sea
20.10.23 13:00 Community Announcements
Ships At Sea - Development News #6
Ships At Sea
14.10.23 11:30 Community Announcements
Ships At Sea - Development News #5
Ships At Sea
06.10.23 13:00 Community Announcements
Ships At Sea - Development News #4
Ships At Sea
28.09.23 13:37 Community Announcements
Ships At Sea - Development News #3
Ships At Sea
22.09.23 10:14 Community Announcements
Ships At Sea - Development News #2
Ships At Sea
09.09.23 13:00 Community Announcements