Ahoy Captains,
We are continuing to improve [b]Update v0.8.6[/b], which is currently available in Public Test.
This update brings a wide range of [b]fixes, improvements, and stability enhancements[/b] based on player feedback.
A major focus of this patch is on [b]stability, performance, and graphical improvements[/b], including important fixes for [b]FSR 3.1 and 4 availability[/b], [b]DLSS[/b], and [b]Frame Generation[/b], as well as multiple crash fixes.
[b]Additional note:[/b] We are aware of an issue where fuel resets after opening the internal fuel tank upgrade menu without applying changes. A fix has been implemented, but as this affects multiple systems, we want to continue testing it further before fully rolling it out.
As we prepare to release [b]v0.8.6 live to all players in the coming days[/b], our priority remains:
Reducing crashes
Improving performance
Enhancing graphical quality
Even after the live release, we will continue to [b]actively support and patch v0.8.6[/b] to further improve the experience before introducing any class 4 ships.
Stability & Crash Fixes
Fixed crash with settings menu
Fixed crash in HUD
Fixed crash related to stack size logic
Fixed issue where it was impossible to call server RPCs (sonar/radar network channel)
Fixed the issue preventing client interaction with autopilot on dedicated servers
Graphics & Rendering
Fixed [b]FSR unavailability[/b] in the game
Fixed [b]DLSS and Frame Generation issues[/b]
Fixed missing exhaust effects
Fixed rain appearing inside DrPhil
Improved interior lighting in DrPhil (no shadow artefacts on instruments)
UI & UX Improvements
Adjusted compass UI
Adjusted zoom levels for map markers
Improved minimap
Improved delete profile warning message
Display unreachable sea taxi locations with tooltip and distinct icon
Fixed overlapping UI elements (inventory, weight section, binoculars/music player)
Fixed shop UI not updating after selling/deleting items
Fixed Weather Forecast UI showing incorrect storm date
Reveal UI correctly when entering main menu
Removed “N” from map input
Removed unnecessary characters from the container tooltip
Gameplay & Systems Fixes
Fixed an issue where savegames on dedicated servers were missing date information, causing outdated savegames to be loaded
Fixed the thruster malfunction
Fixed RPM on twin and triple engines
Fixed refuel slider capped at 10,000L
Fixed fish farm feeder losing health without use
Fixed gutted fish losing weight
Fixed missing buoy return action
Fixed benches not functioning properly
Fixed character appearance not updating via locker
Fixed character slowing near interactables
Fixed character positioning issues after joining the server
Fishing & Fish System Improvements
Improved catch rate for longlines
Improved fish habitat (increased halibut presence)
Extended compatibility for halibut species
Improved fish hook hit points (T1 & T2 hooks)
Improved fish school data display (percentage vs total population)
Improved fish school map edge behaviour
Map, Navigation & Sea Taxi
Improved teleporting with Sea Taxi
Fixed markers not deleting after using Sea Taxi
Improved interaction outlines on fuel stations
Fixed incorrect destination/hover text
Fixed map interaction inconsistencies
Animation & Interaction
Improved pick-up and put-down animations
Balancing Ships
Rebalanced engines on Nordland (fuel consumption)
Improved thruster power for Skomcat
Various Fixes
Added the missing company name to the boat marker
Changed trash delivery destination icon
Fixed inventory resizing after submenu interaction
Thank you all for your continued feedback and support during the Public Test — it truly helps us improve the game with every update.
As we approach the full release of [b]v0.8.6[/b], our focus remains on improving [b]stability, performance, and graphical quality[/b]. We’ll continue to roll out additional patches and improvements based on your feedback.
Fair winds and following seas!
Team Misc Games
