Meet Line of Contact, War Thunder’s winter 2025 update!
[p align="justify"] [/p][p align="justify"]We’re excited to release Line of Contact, and we’re kicking things off with a Closed Beta Test for a brand-new gamemode: Infantry, which you can play soon! On top of that, we’ve got the usual awesome vehicle additions, with armored vehicles and SAM systems rolling out to several nations, including the Ajax, Terminator, M10 Booker, plus the Chū-SAM, NASAMS 3, and HQ11! We’ve also got three Typhoon variants sporting the AESA radar for multiple nations, two cool Second World War aircraft, the FR-1 Fireball and the quirky DB-LK, and a fresh new cockpit for the B-25 and its variants. Some huge ships are joining the fun too, including Stalingrad and HMS Prince of Wales, plus the winter version of Poland has received a beautiful update. To wrap things up, we’ve added some neat features to the hangar, ground battle lineups at 9.3 and above get an additional vehicle in the lineup, and the Severe Damage mechanic has now come to naval battles.[/p][p][/p][p align="justify"][/p][previewyoutube="WWYpbTYRoQ4;full"][/previewyoutube][p align="justify"] [/p][p align="justify"]Check out the changelog to see all the improvements, vehicles and other features that we’ve included in this major update.[/p][p align="justify"][/p][p align="justify"]Leave your feedback here[/p][p][/p][p][/p]Infantry: Closed Beta Testing Going Live Soon!
[p align="justify"][/p][previewyoutube="VMFy3GKtfVc;full"][/previewyoutube][p align="justify"][/p][p align="justify"]Closed Beta Testing for War Thunder’s new Infantry game mode will start soon! Experience War Thunder battles from the brand new perspective of an infantry soldier through tactical building clearouts, tense sniper duels, and fierce shootouts on city streets. For more details and to submit your CBT application, click through the link below![/p][p align="justify"] [/p]APPLY FOR THE INFANTRY CBT!
[p][/p]Ground Vehicles: Light Vehicles, SAM Systems and the Terminator!
[p align="justify"]Line of Contact introduces the researchable Terminator and the Terminator 2 premium pack! Both look menacing and feature two 30 mm cannons and ATGM launchers on each side of the turret.[/p][p][/p]| [p align="center"][img src="https://clan.akamai.steamstatic.com/images/4649813/bac09b1324161a1d7aef374a26918ff116e7187a.jpg"][/img][/p] | [/tr]
| [p align="center"]BMPT-72 (Pack)[/p] | [/tr]
| [p][img src="https://clan.akamai.steamstatic.com/images/4649813/f200892ab272d45d0fc71c1f954178e0ca2a98e6.jpg"][/img][/p] | [p align="center"][img src="https://clan.akamai.steamstatic.com/images/4649813/7293567c2c86647e03a426dbd5029a1951479fb9.jpg"][/img][/p] | [/tr]
| [p align="center"]Ajax[/p] | [p align="center"]M10 Booker[/p] | [/tr]
| [p align="center"][img src="https://clan.akamai.steamstatic.com/images/4649813/914ab09693cb9d3fe7e790d947a9f2a3f5c24292.jpg"][/img][/p] | [/tr]
| [p align="center"]Type 03 Chū-SAM[/p] | [/tr]
| [p][img src="https://clan.akamai.steamstatic.com/images/4649813/f0920f9c77e45e63f6b2e3eead7ead5a7e834c17.jpg"][/img][/p] | [p][img src="https://clan.akamai.steamstatic.com/images/4649813/487ea3f9d8a52534a6010a01da2bfbe5799912a0.jpg"][/img][/p] | [/tr]
| [p align="center"]NASAMS 3[/p] | [p align="center"]HQ11[/p] | [/tr]
New vehicles:
- [p]USA: M10 Booker, NASAMS 3[/p][/*]
- [p]Germany: Jaguar 2[/p][/*]
- [p]USSR: BMPT, BMPT-72 (Pack), Тоr-М1[/p][/*]
- [p]Great Britain: Ajax[/p][/*]
- [p]Japan: Type 61 (B) (Pack), Type 03[/p][/*]
- [p]China: M1A2T, HQ11[/p][/*]
- [p]Italy: Freccia OWS30 (Squadron Vehicle)[/p][/*]
- [p]Sweden: NASAMS 3[/p][/*]
- [p]Israel: Merkava Mk.1[/p][/*]
Aircraft
Planes: New Typhoons and Modern Jets, An Unusual Bomber, An Indonesian Hawk and a New Bomber Cockpit!
[p]Line of Contact introduces a new Typhoon jet variant to Germany, Great Britain and Italy. Each feature eight AIM-120 AMRAAM missiles and the new CAPTOR-E AESA radar, helping them to track enemy air targets much more effectively.[/p][p align="justify"] [/p]| [p align="center"][img src="https://clan.akamai.steamstatic.com/images/4649813/ec7d59d88abb72bc61b91f8174ae193c716cfbb5.jpg"][/img][/p] | [/tr]
| [p align="center"]Typhoon AESA[/p] | [/tr]
| [p align="center"][img src="https://clan.akamai.steamstatic.com/images/4649813/fcd78b899a2ab27965444ec20e3e317916ac8924.png"][/img][/p] | [/tr]
| [p align="center"]F/A-18E Super Hornet[/p] | [/tr]
| [p][img src="https://clan.akamai.steamstatic.com/images/4649813/3d056cf58aef3a8316ed846245a634e9d170314d.jpg"][/img][/p] | [p][img src="https://clan.akamai.steamstatic.com/images/4649813/06570d988b8e31183e93459c941141ce4eda0809.jpg"][/img][/p] | [/tr]
| [p align="center"]FR-1 Fireball (Premium)[/p] | [p align="center"]DB-LK (Premium)[/p] | [/tr]
| [p align="center"][img src="https://clan.akamai.steamstatic.com/images/4649813/4f46b197abca7dead77561fd0d47fe4fcab742eb.jpg"][/img][/p] | [/tr]
| [p align="center"]Hawk 209 (Indonesia) (Pack)[/p] | [/tr]
| [p] [img src="https://clan.akamai.steamstatic.com/images/4649813/7f28c617b540146abff5715915cace7f0754fcd3.jpg"][/img][/p] | [/tr]
| [p align="center"]New B-25J-20 cockpit[/p] | [/tr]
New vehicles:
- [p]USA: F/A-18E, FR-1 Fireball (Premium)[/p][/*]
- [p]Germany: EF-2000 (AESA)[/p][/*]
- [p]USSR: Su-30SM2, DB-LK (Premium)[/p][/*]
- [p]Great Britain: Typhoon (AESA)[/p][/*]
- [p]Japan: Hawk 209 (Indonesia) (Pack), Su-30MKM (Malaysia), F/A-18D Late (Malaysia), MiG-29N (Malaysia)[/p][/*]
- [p]China: J-10C, Su-30MKK (Pack)[/p][/*]
- [p]Italy: F-2000A (AESA), MB-326B (Premium)[/p][/*]
- [p]France: Rafale M F3-R[/p][/*]
- [p]Sweden: JAS39E[/p][/*]
New cockpits:
- [p]USA: B-25J-20, PBJ-1H, PBJ-1J — detailed cockpit has been added[/p][/*]
- [p]USSR, China: B-25J-30 — detailed cockpit has been added[/p][/*]
- [p]France: SB-25J — detailed cockpit has been added[/p][/*]
New pilot models:
- [p]USSR: Yak-141, Yak-38, Yak-38M, Su-33 — pilot model has been updated[/p][/*]
Helicopters: New Damage Details!
[p align="justify"]There’s no new helicopter in this major update, instead we’ve given some older helicopters updated modules with more damage details![/p][p align="justify"] [/p]New modules:
[p]Old modules have been given more detail and new ones affecting the functionality of aircraft systems have been added:[/p]- [p]USA: AH-1G, AH-1F, AH-1W, AH-1Z[/p][/*]
- [p]Japan: AH-1S, AH-1S Kisarazu, AH-1E[/p][/*]
- [p]China: AH-1W[/p][/*]
- [p]France: SA 316B Alouette III, IAR 316B[/p][/*]
- [p]Israel: Tzefa A, Tzefa B, Tzefa D/E[/p][/*]
Naval Fleet: HMS Prince of Wales, Stalingrad and Other Big Ships!
[p align="justify"]Line of Contact introduces some big ships! Stalingrad, HMS Prince of Wales, and USS South Dakota![/p][p align="justify"][/p]| [p align="center"][img src="https://clan.akamai.steamstatic.com/images/4649813/a8ac55654d44cc1f41a3cf8a2bdc28f5f3809305.jpg"][/img][/p] | [/tr]
| [p align="center"]HMS Prince of Wales / USS South Dakota[/p] | [/tr]
New Vehicles:
- [p]USA: USS South Dakota, USS Forrest Sherman[/p][/*]
- [p]Germany: Lütjens, Parchim[/p][/*]
- [p]USSR: Stalingrad[/p][/*]
- [p]Great Britain: HMS Fiji, HMS Prince of Wales[/p][/*]
- [p]Japan: IJN Oyodo[/p][/*]
- [p]Italy: Armando Diaz, Cassiopea[/p][/*]
- [p]France: Le Corse (Premium), Suffren[/p][/*]
Locations & Missions: Updated Winter Poland!
[p align="justify"]The winter version of Poland has been visually refined and improved! We’ve updated the buildings, structures, environmental elements, and vegetation. Everything on this map is now more detailed and vibrant, with countless small details added. Like always with these map updates, the original layout and navigation of the map has stayed near enough the same, meaning you won’t have any surprises when driving around.[/p][p align="justify"] [/p]| [p align="center"][img src="https://clan.akamai.steamstatic.com/images/4649813/95330560ed0f90749cfa4a87e37f9163e86ce4f8.jpg"][/img][/p] | [/tr]
| [p align="center"]Updated Poland (Winter)[/p] | [/tr]
Updated Hangar Features!
[p align="justify"]Your hangar is sort of like your home base, we’ve all spent a ton of time hanging out here. We’ve added weapon stands for missiles, rockets and bombs that display in front of your aircraft and for ground vehicles, ammunition is shown to the side. You can hover over each to see what it does and how it works![/p][p align="justify"] [/p][p][img src="https://clan.akamai.steamstatic.com/images/4649813/d68d006fe8a8b006c4e81e3cac280983f9e09fdd.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/4649813/fe640ce1c294248f7ce8de2363dbd2b30c50e739.png"][/img][/p][p][/p][p align="justify"]When you click on a vehicle in your hangar while using the Customization menu, they will now perform some cool animations! For planes, the canopy and other mechanizations such as the flaps, air brake and rudder move, the engines turn on and propellers start spinning (for helicopters too). For ground vehicles, the turret and roof-mounted machine guns rotate, while for ships the gun mounts and deck torpedo tubes rotate.[/p][p align="justify"] [/p][p align="justify"]All premium and event vehicles can now be viewed inside of a detailed and fully equipped hangar! Just click on the vehicle or on the hangar itself, and you’ll be transported to it. Inside, you’ll see mechanics working on the vehicle. Oh, and don’t like the festive hangars? You can now turn them off in the settings if you prefer.[/p][p align="justify"] [/p][p][img src="https://clan.akamai.steamstatic.com/images/4649813/aa4860f37f2e1678ff072331b0fd5278be4fe935.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/4649813/e13d36aabd9f3f469b5755c55da10a8590277d0f.jpg"][/img][/p][p][/p]Additional vehicles in Ground Force lineups
[p align="justify"]Ever wanted more vehicles in your lineup? At Battle Rating 9.3 and above in both Arcade and Realistic, an additional vehicle is now available in your ground lineups! There’s one for Arcade Battles and two (a tank and SPAA) for Realistic Battles. Check out all the details in the major changelog![/p][p align="justify"] [/p]Severe Damage For Naval
[p align="justify"]The Severe Damage mechanic has now been added to naval battles to improve how damage works in the mode. Severe Damage is defined as the depletion of 50% of a ship’s crew survivability and gives you extra reward, which is equal to half the reward for destroying that ship. Check out all the details in the major changelog![/p][p align="justify"] [/p]There’s plenty more to see!
[p]Check out the full changelog for all improvements and additions![/p][p][/p]New locations and missions
- [p align="justify"]Poland (Winter) — the map has been completely graphically updated. In addition to the houses, each of which now has a detailed winter variant, the general environment of the location has also been updated: plants, ground textures, ice, and decorative objects. However, the landscape and the general layout of the location have remained largely unchanged, which will allow you to play and use the same tactics as before.[/p][/*]
- [p align="justify"]The hangar has been overhauled. The hangars have been completely overhauled. All buildings now feature more detailed interiors and improved lighting, making the location more atmospheric overall. The hangars now include dynamic effects and maintenance animations, adding depth and realism. Additionally, there is a new feature that allows players to visually inspect all types of armament and the damage they can cause. The naval docks have also been revamped — the ship port is now more lively, making the environment feel more expansive and functional.[/p][/*]
Location and mission updates
- [p align="justify"]Carpathians (all missions) — the unintended path to the hill at D7/E7 has been blocked off. The landscape in D5, which previously allowed vehicles to easily get stuck, has been adjusted.[/p][/*]
- [p align="justify"]In Naval Battles the mandatory choice of the “Airfield” spawn point in bad weather has been removed.[/p][/*]
- [p align="justify"]Minimaps for locations in Naval Battles have been brought to a uniform appearance. The water on them now has the same color in all locations. The water surface displayed on the minimap in the corner of the screen in battles now has transparency to it.[/p][/*]
- [p align="justify"]Aral Sea — a bug that caused graphical artifacts to appear around the shipwrecks has been fixed. (Report).[/p][/*]
- [p align="justify"]Arctic — a bug that caused graphical artifacts to appear around the radar arrays has been fixed. (Report).[/p][/*]
- [p align="justify"]An erroneous wind animation on tree stumps has been removed.[/p][/*]
- [p align="justify"]Cargo Port — a previously missing building has been added to the minimap.[/p][/*]
Enduring Confrontation
- [p align="justify"]A bug where AI ground battles could occur in grid squares located on the other side of the map has been fixed. This bug also caused giant arrows to appear on the minimap. [/p][/*]
Ground Vehicle model, damage model, characteristic and weaponry changes:
- [p align="justify"]RDF/LT — smoke grenade launchers and the corresponding modification have been added to the model.[/p][/*]
- [p align="justify"]M1A2 SEP V2 — the laser rangefinder modification has been replaced with LWS + laser rangefinder modification.[/p][/*]
- [p align="justify"]Type 24 ICV (P), Type 25 RCV (P) — the Mk.310 HE-TF shell has been added.[/p][/*]
- [p align="justify"]Type 90, Type 90 (B), Type 90 (B) “Fuji” — “trunnions” module has been added.[/p][/*]
- [p align="justify"]Light AA Mk I — the camera in 3rd person view has been moved closer to the vehicle.[/p][/*]
- [p align="justify"]Tetrarch I — engine power has been increased from 165 HP to 167.29 HP at 2850 rpm. (Report).[/p][/*]
- [p align="justify"]IRIS-T SLM — the number of gears has been increased from 12 forward and 2 reverse to 14 forward and 4 reverse. Source: HX2 8x8 brochure by Rheinmetall; HX2 UTF brochure by Rheinmetall; Ungeschütztes Transportfahrzeug (UTF) by Bundeswehr web page; Transmission technology for armored special vehicles by ZF; EcoLife Offroad 2 web page Data sheet by ZF.[/p][/*]
- [p align="justify"]IRIS-T SLM — the maximum speed has been reduced from 100 km/h to 80 km/h. Sources: Luftverteidigungssystem IRIS-T SLM by Bundeswehr web page; Ungeschütztes Transportfahrzeug (UTF) by Bundeswehr web page; HX2 by Rheinmetall web page.[/p][/*]
- [p align="justify"]A13 (all variants) — the number of gears has been reduced from 5 to 4. Reverse speed has been increased from 6 km/h to 7.9 km/h. (Report).[/p][/*]
- [p align="justify"]Churchill III, Churchill NA75, Churchill AVRE Petard, Pz.Kpfw. Churchill — the transmission gear ratios have been corrected. (Report). The maximum engine speed has been increased from 2200 RPM to 2550 RPM. (Report).[/p][/*]
- [p align="justify"]Begleitpanzer 57 — the turret front material has been changed from cast homogeneous armor to rolled homogeneous armor. (Report).[/p][/*]
- [p align="justify"]ELC bis — a bug where the tank did not have the “Artillery Support modification has been fixed. (Report).[/p][/*]
- [p align="justify"]Wiesel (all variants) — the transmission gear ratios have been corrected. The maximum reverse speed has been increased from 29 km/h to 38 km/h. (Report). Source: Bundeswehr web site – Waffenträger Wiesel 1 MK; Bundeswehr web site – Waffenträger Wiesel 1 MELLS; Bundeswehr web site – Waffenträger Wiesel 1 (family overview); ZF 3HP-22 manual by ZF; 24 Automatic Transmission ZF - 3 HP-22 by ZF; Waffensysteme und Großgerät der Bundeswehr.[/p][/*]
- [p align="justify"]TAM — vehicle mass has been reduced from 30.5 tons to 30 tons. (Report).[/p][/*]
- [p align="justify"]TAM — the elevation speed has been reduced from 12°/s to 7°/s. Source: Nuevos vehículos de la familia TAM by TAMSE; Worldwide Tank Fire-Control Systems by CIA; C-71-345-000/MA-001, DATA SUMMARY TURRET, LEOPARD C2 TANK; CARRO ARMATO MEDIO "LEOPARD" Torretta e armamento.[/p][/*]
- [p align="justify"]Bardelas/60mm HVMS — a bug that caused the tank’s front to be raised upwards has been fixed. (Report).[/p][/*]
- [p align="justify"]BMD-4 (all variants), BMP-3 — the gun barrel thicknesses that were too low have been corrected. The 30 mm cannon barrel thickness has been increased from 5mm to 10mm, and the 100 mm cannon barrel thickness has been increased from 5mm to 35mm. (Report).[/p][/*]
- [p align="justify"]ZBD04A — the thickness of the gun barrel has been adjusted as it was too low: the 30 mm gun barrel thickness has been increased from 5mm to 10mm.[/p][/*]
- [p align="justify"]R400 — the FN MAG 60-40 machine guns have been replaced with MG3A1 machine guns. (Report).[/p][/*]
- [p align="justify"]R400 — main gun ammunition amount has been reduced from 29 to 20 shells. (Report).[/p][/*]
- [p align="justify"]T-28 (all variants) — the turret traverse speed has been increased from 15°/s to 24°/s. Source: Наставление автобронетанковых войск РККА. Книга первая. Часть 1 - Материальная часть, вождение, уход и регулировка танка Т-28. 1935.[/p][/*]
- [p align="justify"]M4 748 (a) — the non-functional hull machine gun has been removed from X-ray.[/p][/*]
- [p align="justify"]Namer 30, Namer Tsrikhon — a bug that caused 3rd person night vision to be missing without the NVD modification installed has been fixed. (Report).[/p][/*]
- [p align="justify"]TOG II — a smoke grenade launcher has been added.[/p][/*]
- [p align="justify"]Chieftain 900 — the top speed has been increased from 48 km/h to 52 km/h. (Report).[/p][/*]
- [p align="justify"]Strela-10M (Italy) — the operator icon in the name of the vehicle has been replaced with Hungarian one. (Report).[/p][/*]
- [p align="justify"]Khrizantema-S — the “Elevation Mechanism” modification has been removed.[/p][/*]
- [p align="justify"]Mephisto — a bug where the engine compartment bulkhead did not produce fragments when penetrated has been fixed.[/p][/*]
- [p align="justify"]AMX-10RC — a bug where damage to the ammunition rack in the turret could lead to a fire in the ammunition rack without destroying the vehicle has been fixed. (Report).[/p][/*]
- [p align="justify"]BTR-82AT — a bug where the ATGM in the launcher caused pressure damage to the crew has been fixed.[/p][/*]
- [p align="justify"]Challenger — the ammunition consumption has been corrected. A bug that caused the shells to appear in the X-ray even when all ammo was spent has been fix. (Report).[/p][/*]
- [p align="justify"]Crusader AA Mk.II — a Vickers K coaxial machine gun has been added.[/p][/*]
- [p align="justify"]M55 (all variants) — a bug that caused the lack of an armor plate near the cover of the drive wheel has been fixed.[/p][/*]
Aircraft and helicopter model, damage model, characteristic and weaponry changes:
Weaponry
- [p align="justify"]EF-2000, Typhoon FGR.4, F-2000A — double pylons for all AIM-120 missiles have been added. As a result, the maximum possible amount of equipped AIM-120 missiles has increased from 6 to 8.[/p][/*]
- [p align="justify"]F-15C Golden Eagle — MRML pylons have been added, maximum number of AIM-120 missiles has increased to 12. (Report).[/p][/*]
- [p align="justify"]AH Mk.2 Apache, AH-64E (Japan), AH-64E (China), AH-64E (France) — Laser Directional Infrared Counter Measures (LDIRCM) have been added.[/p][/*]
- [p align="justify"]JH-7A, JH-7 Prototype, J-10A, JF-17, J-11B — LS-6(IR) 250 guided bombs with IR+IOG+GNSS guidance have been added.[/p][/*]
- [p align="justify"]MG 151 aircraft gun — a bug that caused the 20 mm Minengeschoß shells to deal less damage than other 20-mm HE shells has been fixed. (Report).[/p][/*]
- [p align="justify"]A6M3 — a bug where the external fuel tank did not drop has been fixed. (Report).[/p][/*]
- [p align="justify"]Su-25 (all variants) — separate launch of flares/chaff has been added.[/p][/*]
- [p align="justify"]Su-7 (all variants) — external fuel tanks have been added.[/p][/*]
- [p align="justify"]LaGG-3-4 — the number of rounds for the ShKAS 7.62 mm guns has been reduced from 800 to 650 rounds per gun. Source: Техническое описание самолета ЛаГГ-3. Книга 1.[/p][/*]
- [p align="justify"]LaGG-3-4, LaGG-3-8, LaGG-3-11, LaGG-3-23, LaGG-3-35, LaGG-3-66 — the number of rounds for the 20 mm ShVAK cannon has been increased from 150 to 160 rounds. Source: Техническое описание самолета ЛаГГ-3. Книга 1.[/p][/*]
- [p align="justify"]Su-9, Su-11 — the number of rounds for the NS-37 forward cannon has been reduced from 40 to 30. Source: Книга ОКБ Сухого, 2024; Вадим Шавров “История конструкций самолётов в СССР 1938-1950”.[/p][/*]
- [p align="justify"]MiG-27 (all variants), Su-17/22 (all variants), Su-25 (all variants), Su-39 — the ammo reserve of the SPPU-22-01 gun pod with GSh-23L gun has been increased from 250 rounds to 260 rounds. Source: Flugzeug Su-22UM3K, Betrieb und Steuertechnik.[/p][/*]
- [p align="justify"]A21A-3, A21RB — wingtip drop tanks have been added. (Report).[/p][/*]
- [p align="justify"]EF-2000, Typhoon FGR.4, F-2000A, F-15C Golden Eagle — the AIM-9L missile and the corresponding modifications have been removed, Silver Lions and Golden Eagles spent on these modifications have been compensated. Part of the rest of the missile modifications have been moved one tier lower, making them easier to obtain.[/p][/*]
- [p align="justify"]B.R.20DR — the nose turret elevation angles have been adjusted from +40°/-40° to +85°/-38°. Source: "Istruzioni sull'impiego della torretta Breda tipo H", Ministero dell'Aeronautica, 1938.[/p][/*]
- [p align="justify"]DB-3B, DB-3A (China) — the maximum permissible weight of the suspended weapons has been increased from 2900 kg to 2980 kg. Source: Техническое описание самолета ДБ-3-2М-85. Книга 1.[/p][/*]
- [p align="justify"]Hunter F.6 — a bug that caused the SRAAM missiles to have a maximum launch speed has been fixed. (Report).[/p][/*]
- [p align="justify"]JH-7A, JH-7 Prototype, J-10A, JF-17 — LS-6 bombs with GNSS guidance no longer require the targeting pod to be installed.[/p][/*]
- [p align="justify"]MiG-21 Bison (Great Britain) — a secondary weapon preset with 2 x ZB-500 incendiary bombs has been added. (Report).[/p][/*]
- [p align="justify"]Tornado F.3, Tornado F.3 Late, Tornado ADV — a bug that caused the BOL countermeasure pylons to release countermeasures in turns, rather than synchronously like on all other aircraft with BOL pylons has been fixed.[/p][/*]
- [p align="justify"]A21RB — the Secondary Weapons customization menu has been added.[/p][/*]
Other
- [p align="justify"]The operation of all TWS algorithms (TWS, TWS+, ESA TWS) — has been improved. The number of false target tracks appearing in TWS modes with a slow zone scan speed has been significantly reduced.[/p][/*]
- [p align="justify"]Rafale C F3 — the interface of the HMD has been updated. (Report).[/p][/*]
- [p align="justify"]F/A-18 (all variants) — the interface of the HMD has been updated.[/p][/*]
- [p]J-10A — the HUD interface has been updated. Report).[/p][/*]
- [p align="justify"]AH-1Z — the RWR page on the MFD has been updated.[/p][/*]
- [p align="justify"]F-2A ATDW — a bug where the central drop tank was always displayed in x-ray mode has been fixed. (Report).[/p][/*]
- [p align="justify"]Jaguar GR.1, Jaguar GR.1A, Jaguar IS — a bug where the right underwing drop tank was not displayed in X-ray mode has been fixed. (Report).[/p][/*]
- [p align="justify"]F-15C Golden Eagle — a bug that caused the IR page of the MFD to be missing when installing AN/AAQ-33 Sniper pod has been fixed. (Report).[/p][/*]
- [p align="justify"]Gladiator Mk.I (China) — the metal 3-blade propeller has been replaced with a wooden 2-blade propeller.[/p][/*]
- [p align="justify"]J8A — the wooden 2-blade propeller has been replaced with a metal 3-blade propeller.[/p][/*]
- [p align="justify"]MB-326K — a bug where the machine gun pods were not visible when in cockpit view has been fixed. (Report).[/p][/*]
- [p align="justify"]Ro.57 Quadriarma — armor for the pilot’s seat and armored glass has been added. Sources: Catalogo nomenclatore per velivolo bimotore da bombardamento a tuffo Ro. 57", 1943, Ministero dell'Aeronautica; I tuffatori di Crotone, genesi e impiego del controverso bimotore Ro. 57", F. Farina, Aerofan n.74, 2000[/p][/*]
- [p align="justify"]CF-188A — a bug where components of the targeting pod were constantly displayed in X-ray mode has been fixed. (Report).[/p][/*]
- [p align="justify"]F-15E — a bug where components of the targeting pod were constantly displayed in X-ray mode has been fixed. (Report).[/p][/*]
- [p align="justify"]OS2U-3 — the central fuel tank is no longer self-sealing. Source: OS2U-3 Airplane Characteristics and Performance (1 August 1943).[/p][/*]
- [p align="justify"]Mosquito NF.Mk.II — radar module has been added.[/p][/*]
- [p align="justify"]Sea Hawk Mk.100, Sea Hawk FGA.6, Sea Hawk Mk.50 — the front fuel tank has been split into two tanks, and the internal layout of the modules in the fuselage has been adjusted. (Report).[/p][/*]
- [p align="justify"]J-10A — fuel dumping mechanic has been added.[/p][/*]
Flight Model changes:
- [p align="justify"]Yak-28B, MiG-21F-13, J-7II, MiG-21PFM, Su-7 (all variants), MiG-19 (all variants), J-6A, A-5C, Q-5 (all variants) — a bug that prevented the maximum thrust from being displayed in X-ray has been fixed. (Report).[/p][/*]
- [p align="justify"]Re.2005 (VDM) — MW-50 water injection system has been added. Engine power in emergency mode has been adjusted (power in WEP mode has been increased). (Report).[/p][/*]
- [p align="justify"]Boomerang Mk.1/2 — a bug that caused the engine to overheat too quickly during takeoff has been fixed. (Report).[/p][/*]
- [p align="justify"]DB-3A/B — a bug that caused a constant roll to the left side regardless of the aircraft control type has been fixed. (Report).[/p][/*]
- [p align="justify"]B-25 (all variants), PBJ (all variants) — flight model updated, fuel distribution across tanks streamlined, fuel consumption order clarified (performance characteristics remain unchanged)[/p][/*]
- [p]The altitude characteristics of jet engines for all jet aircraft near service ceilings altitude has been corrected.[/p][/*]
- [p align="justify"]XP-55 — the flight model has been updated, maximum engine power has been corrected. (Report). Max power (100%) has been set to 1125 HP. Takeoff power (WEP) to 1275 HP. Fuel mass has been reduced to 300 kg. (Report).[/p][/*]
- [p align="justify"]F-47N-25-RE (China) — flap deployment restriction system present on other P-47N aircraft has been added. (Report).[/p][/*]
- [p align="justify"]OS2U-3 — empty mass has been increased from 1400 kg to 1937 kg. Source: OS2U-3 Airplane Characteristics and Performance (1 August 1943).[/p][/*]
- [p align="justify"]P-26A-34, P-26A-34 M2 — the Pratt & Whitney R-1340-33 engine has been replaced with the Pratt & Whitney R-1340-27 one. (Report).[/p][/*]
- [p align="justify"]P-26B-35 — engine power has been increased from 550 HP to 600 HP, engine mass has been increased from 327 kg to 360 kg. (Report).[/p][/*]
- [p align="justify"]Ta 154 A-1 — combat flaps position has been removed. Source: Focke-Wulf Ta 154 Nachtjäger mit 2x Jumo 211 F oder N.- Vorläufige Bedienungsvorschrift.[/p][/*]
- [p align="justify"]F-89B, F-89D — the simultaneous deployment of the flaps and air brake is no longer restricted. (Report).[/p][/*]
- [p]F-16I Sufa — the parasite drag of conformal fuel tanks has been reduced. (Report).[/p][/*]
Naval fleet model, damage model, characteristic and weaponry changes:
Naval weaponry:
- [p align="justify"]HMS Iron Duke — a bug where the primary rangefinder was giving target designations for the auxiliary 152 mm guns instead of the primary 343 mm guns has been fixed. (Report).[/p][/*]
- [p align="justify"]HMS Colossus — a bug with the torpedo launch trajectory that could cause torpedoes to swerve sharply to one side immediately after leaving the tube has been fixed. (Report).[/p][/*]
- [p align="justify"]Sovetsky Soyuz, Kronstadt — the ship’s seaplane model has been replaced with the KOR-2.[/p][/*]
- [p align="justify"]A bug that caused the shells of the 128 mm SK C/34 and C/41 cannons to be unable to fly at distances further than 10 kilometers away has been fixed. (Report).[/p][/*]
Naval characteristics, physics and damage model:
- [p align="justify"]USS Dealey — a bug that caused depth charges to be visible on the ship’s deck when selecting a preset without them has been fixed.[/p][/*]
- [p align="justify"]Colbert — maximum speed has been reduced from 33 to 31.7 knots.[/p][/*]
Naval Visual models and visual parts:
- [p align="justify"]RN Corazziere — a bug that caused the depth charges to be displayed inside the launchers on the sides of the ship even when they were not selected has been fixed. (Report).[/p][/*]
- [p align="justify"]MPK Pr.1331M — a bug that caused the radome on the mast to rotate has been fixed. (Report).[/p][/*]
- [p align="justify"]Karlsruhe — a bug that caused the ship to disappear in 3rd person view when zooming in has been fixed. (Report).[/p][/*]
Interface
- [p align="justify"]The hangar tooltip for seaplanes in x-ray view now displays information about its model, type, and armament.[/p][/*]
Economy and research
- [p align="justify"]In Naval Battles, the system for calculating rewards (Silver Lions, research points, mission points and “Damage Caused” in the battle statistics) for damaging and destroying ships has been changed. All rewards are now calculated based on the percentage of depleted crew responsible for survivability (displayed in the status panel of the player’s ship and the enemy ship). Previously, rewards were given for damage to ship sections containing crew, and were not related to the depletion of the crew itself. Now, rewards more clearly and effectively correspond to the damage inflicted, as the number of crew members is a more concise and understandable indicator of a ship’s survivability.[/p][/*]
- [p align="justify"]In Naval Battles, the rules for issuing the “Enemy Kill Assist” reward and its amount have been changed when the target is a ship. “Enemy Kill Assist” is now awarded to all players who have depleted at least 20% of the target’s survivability crew, regardless of when this occurred. The reward is now equal to 25% of the reward for destroying that ship, as for all other vehicle types. It’s important to note that the “Destruction of naval vehicles” section in the battle summary displays the total reward for the ship’s destruction, plus any additional reward for destroying the remaining crew. The reward for assisting in destroying a ship is calculated from the net reward for the destruction, excluding any incapacitated or remaining crew.[/p][/*]
- [p align="justify"]In Naval Battles, the mission points awarded for losing your ship now include 30% of the mission points awarded to the enemy for destroying the player’s crew, rather than just 30% of the mission points for the destruction itself (which was only 9 mission points).[/p][/*]
- [p align="justify"]A bug where mission points awarded for damaging naval targets were not dependent on the difference between the shooter’s and target’s Battle Rating, as is the case for all other events and all other vehicle types has been fixed.[/p][/*]
- [p align="justify"]A bug where mission points awarded for damaging, destroying, and assisting in the destruction of a target with a Battle Rating of 1.0 were not calculated correctly has been fixed.[/p][/*]
- [p align="justify"]Tiran 6 has been added as the second vehicle in the Sho’t/Tiran group.[/p][/*]
Customization
- [p align="justify"]The “Game updates (2024-2025)” decals collection has been added.[/p][/*]
Awards
- [p align="justify"]A new Battle Award called “Battered!” has been added to Naval Battles. This award is given for depleting 30% of the crew survivability on Light/Heavy cruisers, Battleships and Battlecruisers.[/p][/*]
Interface
- [p align="justify"]The designs of all aircraft action panel icons have been updated. Now they are done in the same, more minimalist style.[/p][/*]
- [p align="justify"]The “Select all” button has been added to all filter menus.[/p][/*]
- [p]An IFF filter has been added to the aircraft radars. It can be configured to show either only friends or only foes or all contacts, as before. The filter can be switched on both with the cursor by clicking on the corresponding button or icon on the radar indicator and with a keybind.[/p][/*]
- [p align="justify"]Information about enemy crew losses has been added to the tooltips for naval awards in the battle summary message. For the “Assistance in destroying the enemy” and “Destruction of naval vehicles” items, the “Crew losses” column indicates the percentage of the target’s crew destroyed by the player (the player’s total contribution to the destruction of that target). For the “Damage to the enemy” item, the “Crew losses” column indicates the percentage of the target’s crew destroyed by the hit.[/p][/*]
- [p align="justify"]Tooltips for the “Damage to the enemy” and “Destruction of naval vehicles” naval awards in the battle summary message now include information about the damage inflicted on the enemy. The “Damage” column indicates the amount of “Damage to Naval Targets” the player incurred for this action, which is added to the corresponding column of the battle statistics table.[/p][/*]
- [p]The custom sight folder on PC has been relocated. When you log in for the first time after the update, a popup will display the new directory where your sights have been moved. The new location is: Documents\\My Games\\WarThunder\\Saves\\
\\production\\UserSights. You can find your user ID at any time on your user profile page in the Gaijin Store.[/p][/*] - [p]The ability to switch between the default hangar and the festive ones has been added. This also allows players to disable the festive hangars. The option “Hangar scene” can be found in “Options > Main Parameters > Other Settings”.[/p][/*]
Game mechanics
- [p align="justify"]In Ground Arcade and Realistic Battles, players with vehicles with a Battle Rating (BR) of 9.3 or higher are now given an additional vehicle to respawn with after their spawn or to spawn with instead of using their own vehicle brought into battle. In Arcade Battles, one additional random tank is available, while in Realistic Battles one random tank and one random SPAA are available. The vehicle depends on both the player’s BR and the BR of the session: vehicles with the maximum BR for the session cannot be provided by this mechanic. For example, in a battle with a BR of 9.7-10.7, if the maximum BR of the player’s own vehicle is 10.7, the player will receive a vehicle with a BR between 9.7 and 10.3 as an additional vehicle. If the maximum BR of a player’s vehicle is 9.7, the additional vehicle will have a BR between 9.3 and 10.0. If there is no vehicle in the research tree that matches the BR, then vehicles with lower BR will be used in the selection.[/p][/*]
- [p align="justify"]In Naval Battles, the previous mechanic of randomly assigning additional aircraft has been replaced with the new mechanic, similar to the one described above for Ground Battles. This means that players will immediately see the specific aircraft they have received in their crew slot bar and can change its armament if there are different options available. The possible aircraft options have also been significantly expanded, so players will receive additional aircraft with a higher Battle Rating than before that are relevant to the current battle.[/p][/*]
- [p align="justify"]The “Severe Damage” mechanic has been added to Naval Battles, similar to the mechanic for aircraft. Severe Damage is defined as the depletion of 50% of a ship’s crew survivability. When damage is inflicted, the player receives a reward (Silver Lions, research points and mission points), equal to half the reward for destroying that ship and +1 to the “severe damage” column in the battle statistics window. If any ally finishes off this target, the severe damage in the player’s battle statistics will be replaced by a complete destruction credit of the target. The player who finishes off this enemy will also receive their “destruction” and the full reward for it. If players finish off their severely damaged target, they will receive the remaining half the reward. Severely damaged ships, unlike aircraft, are not written off at the end of the battle and are not converted into complete destructions.[/p][/*]
- [p align="justify"]The requirements for completing Battle Tasks to destroy and assist in the destruction of ships in Naval Battles have been increased due to changes in these mechanics, which will lead to an increase in the number of these actions in battles.[/p][/*]
- [p align="justify"]A new mechanic that has a chance of disabling various onboard electronic systems when an aircraft fuselage is damaged by a single high-damage for rank VII-VIII aircraft and some rank VI aircraft available as modifications at rank VII-VIII has been added. The chances of systems getting disabled vary from system to system and depend on the type and amount of damage received.[/p][/*]
- [p align="justify"]The maximum radius for damaging armored vehicles by blast wave, which depends on the mass of the explosive in TNT equivalent, has been recalculated. Previously, these values were unrealistically overestimated for higher explosive masses, and unrealistically underestimated for low explosive masses. So, for example, large bombs could destroy vehicles with a blast wave at distances where in reality they could not even hit infantrymen, while small-caliber HE shells, due to their underestimated damage radius, often inflicted too little damage.[/p][/*]
- [p align="justify"]The fragmentation fields of HEAT, HE, and AP shells have been recalculated. The number of fragments and the fragmentation field density have been significantly increased.[/p][/*]
Sound
- [p align="justify"]By popular demand, the sound of the M2 Browning aircraft machine gun has been improved. It now sounds more vibrant and powerful.[/p][/*]
Controls
- [p align="justify"]Now in 3rd person view when using the head-tracking software (TrackIR, OpenTrack, etc.) the camera moves around the vehicle, similar to how it is when using the “Mouse look activation” control.[/p][/*]
Matchmaking
- [p align="justify"]A new matchmaking feature has been permanently turned on for all game modes: it now takes into account the match history of all players in the queue when choosing the mission. It reduces the chances of the same mission occurring twice or more in a row by order of magnitude. The history only works over the course of one game session - when players restart the game, it resets the player’s match history.[/p][/*]
