Fixing the accuracy of laser seekers
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/59b42441aab8be5086d56f551bd2b53fb20a34b4.jpg"][/img][/p][p]Some time ago, we discovered that air-to-ground missiles and guided bombs with laser seekers that lacked an uncaging feature were frequently missing their targets. As soon as the projectiles approached the laser seeker’s lock-on range, they began to change direction, losing energy and ultimately landing in a completely different location. We fixed the bug that caused this issue and also added a wind-stabilization mechanism to the aerodynamically stabilized laser seekers. These seekers now are always pointed in the same direction as the projectile’s velocity vector during flight, preventing them from losing their target unnecessarily.[/p][p][/p]Dive bombing fixes
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/92b27f9afb0c6408dead7d52de79cfeb93297816.jpg"][/img][/p][p]Sometimes, when using navigational bombing (CCRP), the bomb would miss its target. This didn’t happen during nose-up or level flight, only sometimes during a dive, even a very shallow one. Having determined the cause, we’ve fixed this problem.[/p][p][/p]Fixes to lack of damage
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/68b29a0db13c010b584ef7dd9e38f9eea5f4aa1d.jpg"][/img][/p][p]Some of the most annoying bugs that have appeared recently resulted in a lack of damage from direct hits from ammunition. One of these bugs meant that spall did not form after the HEAT jet penetrated armor, causing HEAT rounds to inflict little or no damage. Another bug meant that aircraft easily survived direct hits from air-to-air missiles and surface-to-air missiles, which should have destroyed or at least severely damaged them.[/p][p][/p]Sunken enemy ships on radar fix
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/1b8c5401e762633517edb19c7cdf7d74be4d5e99.jpg"][/img][/p][p]Imagine you’re flying over, and suddenly your radar detects an enemy ship, and your radar seekers begin to track it. However, you look below and don’t see anything on the surface. Could enemy submarines have secretly snuck into War Thunder?![/p][p align="justify"] [/p][p align="justify"]Nope, they’re not in the game. This issue caused an already destroyed and sunken enemy ship to be tracked by mistake. Thanks for your reports on this, we’ve fixed it![/p][p][/p]Helicopter targeting fix
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/14878110bcf31a24d4024d0be0b4112fbc9748b2.jpg"][/img][/p][p]Some helicopters experienced an issue when placing a point of interest from the 3rd person view and switching to targeting optics while simultaneously moving the mouse. The camera should have been focused on the targeted area, but in certain cases it could shift significantly, interfering with the accuracy of missile launch. This has been fixed, too![/p][p][/p]That’s not all
[p]Check out the full list of fixes and improvements in the update notes below! Here’s some more: The location minimap no longer becomes translucent and ships no longer spawn outside the playable area in the African Gulf.[/p][p][/p]Previous Updates:
- [p]Update 2.53.0.56[/p][/*]
- [p]Update 2.53.0.52[/p][/*]
- [p]Update 2.53.0.42[/p][/*]
Today's Update: 2.53.0.58
[p][/p]Aircraft
- [p align="justify"]A bug where laser homing seekers that did not have the ability to uncage would send incorrect target coordinates and speed data to the autopilot after locking on, causing the munition to miss its target has been fixed. (Report, Report).[/p][/*]
- [p align="justify"]GBU-10/12/16/48/49/50 Paveway II, Paveway IV, GBU-54B LJDAM, GBU-62 LJDAM-ER, KAB-500L, KAB-1500L, BGL-400, BGL-1000, Mk.13, Mk.18, GB3, GB500, BA-FG-230-Lizard-2, BA-FG-230-Lizard-3, Fire Snake 90A, GATR, CIRIT, AGM-123 Skipper, AGR-20A (APKWS II M151), AGR-20B (APKWS II M282) — a wind stabilization mechanic has been added to aerodynamically stabilized laser seekers. Now in flight, the seeker is directed along its flight direction (velocity vector) instead of along the central axis of the munition, which lowers the chance of losing the target.[/p][/*]
- [p align="justify"]F/A-18E — a bug that caused the flaperons to remain hovering in the air when the wing was torn off has been fixed. (Report).[/p][/*]
- [p align="justify"]Re.2005 (VDM) — the maximum weight of the secondary weapons has been increased from 655 kg to 710 kg to match the Re.2005 serie 0.[/p][/*]
- [p align="justify"]Ayit — the appearance of the brake parachute has been adjusted. (Report).[/p][/*]
- [p align="justify"]Kor-2 — a bug that caused the smoke screen system to be missing has been fixed. (Report).[/p][/*]
- [p align="justify"]Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 — a bug where the pre-installed armament set consisting of two SC1000 bombs located in the fuselage was missing has been fixed. (Report).[/p][/*]
- [p align="justify"]Mosquito B Mk.16 — the engine power has been increased. (Report).[/p][/*]
- [p align="justify"]KAB-500Kr — the warhead type has been corrected from high-explosive fragmentation to semi-armor-piercing. The ability to set the fuse delay has been removed.[/p][/*]
- [p]The material of the casing of AP bombs that are calibers of 250 kg or more has been changed from 5 mm of structural steel that is shared with usual HE bombs to 10 mm of CHA.[/p][/*]
- [p align="justify"]A-7E (all variants) — the color of the 2 x 1000 lb LDGP Mk.83 bomb icon in the Secondary Weapons menu has been corrected. (Report).[/p][/*]
Ground Vehicles
- [p align="justify"]Tor-M1 (USSR) — a bug that caused the scouting ability to be missing in battle has been fixed. (Report).[/p][/*]
- [p align="justify"]A bug that caused the text key to display after repairing power electronics and hydraulics modules has been fixed.[/p][/*]
Naval Vessels
- [p align="justify"]IJN Musashi, IJN Yamato — the ship’s internal structure has been corrected in the area of the forward and aft ammunition magazines. A bug where the detonation of the shell rooms would cause the detonation of all magazines, destroying the ship, has been fixed.[/p][/*]
