Ammunition From Random Vehicles Fix
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/eaa6beb6ef7b6788d3b5bc7a13f42d118155377e.jpg"][/img][/p][p]We recently added a random vehicle mechanic to the game, designed to help players expand their respawn options at high Battle Ratings. If you had the same vehicle in your hangar that you also randomly received in battle, your vehicle would retain the ammo selection from the random vehicle.[/p][p]Ammunition selection settings are now saved separately for your vehicle and for random vehicles in battle.[/p][p][/p]IR Seeker Fix
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/eb14152e13dd8f0ce4954d2abaa738d699824829.jpg"][/img][/p][p align="justify"]Sometimes, air-to-air missiles with infrared seekers would behave incorrectly. A bug in the target prolongation mechanics caused seekers to drift away from the target immediately after they locked on, even though the target hadn’t even deployed countermeasures. This would occur until the seeker reacquired the target, at which point it would lock on correctly. We’ve fixed this, and seekers will no longer drift away from their target without cause![/p][p][/p]Problems With Radars Fix
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/b80a608f6d2c945ceb37872b59eb122cb5376c23.jpg"][/img][/p][p align="justify"]Recently, phased array radars developed an issue. After a previous update, they began incorrectly calculating target velocities when tracking a large number of targets. Another issue caused the missile launch zone indicator to fail to display on the radar display when a targeting pod was attached to the aircraft until the target was also locked on by the targeting pod. We’ve fixed both issues.[/p][p][/p]Ghosts Of Dead Trees Fix
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/09310eb270e8a5ccc0a6bf13eca756594ddc06c8.jpg"][/img][/p][p align="justify"]It’s long past Halloween, but something strange started happening to the trees. Sometimes, when hit, they simply vanish... and then their roots or stumps appear in the most unexpected places on other parts of the map! You rub your eyes, look through the sniper scope, and they disappear again... it’s truly mystical![/p][p align="justify"] [/p][p align="justify"]In reality this wasn’t anything magical, but an error that occurred because the hidden object buffer wasn’t cleared. Farewell, tree ghosts![/p][p][/p]Other graphical errors
[p][img src="https://clan.akamai.steamstatic.com/images/4649813/8fe2a69918e9c33cc2b4cd315ddabfbe30b0f336.jpg"][/img][/p][p align="justify"]Decals are often seen on various buildings, as they’re an additional layer of textures that makes the building more expressive in appearance. These can be, for example, traces of shell hits or simply snow stuck to the wall. However due to an error, these decals did not appear on the walls fully, instead they only appeared partially, with parts of the buildings remaining without these details, which looked strange.[/p][p align="justify"] [/p][p align="justify"]Another bug only occurred when shadows were set to high or very high quality. When the sun was low on the horizon, the shadows of mountains cast on the tank part of the location would sometimes start to flicker, distracting players. We’ve fixed these issues.[/p][p][/p]That’s not all
[p align="justify"]Check out the full list of fixes and improvements in the update notes below! Here’s some more: ammunition boxes can be replaced after 15 seconds, the artificial horizon in the cockpits no longer jerks when performing a left roll, and you can now view detailed missile characteristics when playing Multi-Vehicle SAM Systems before switching to the launcher.[/p][p][/p]Previous Updates:
- [p]Update 2.53.0.72[/p][/*]
- [p]Update 2.53.0.70[/p][/*]
- [p]Update 2.53.0.63[/p][/*]
Today's Server Update 04.02.2026
[p][/p]Aircraft
- [p align="justify"]F-117 — a bug that caused the aircraft to spawn in the air at maximum speed has been fixed. The spawn speed is now limited to 900 km/h (IAS). (Report).[/p][/*]
- [p align="justify"]Mosquito Mk.6 (all variants) — a bug that caused the engine and propeller speed to constantly fluctuate regardless of flight speed has been fixed. (Report).[/p][/*]
- [p align="justify"]MiG-25PD — the maximum radar lock-on range has been increased to 80 km. (Report).[/p][/*]
- [p align="justify"]Mirage 2000C (all variants), Mirage 2000-5 (all variants), Mirage 4000 — the list of radar screen scales has been corrected. (Report).[/p][/*]
- [p align="justify"]Su-24M — a bug where the use of S-25OF rockets on the right wing didn’t require the corresponding modification has been fixed.[/p][/*]
- [p align="justify"]MiG-21PFM — a bug where the air brake would clip through the underfuselage fuel tank has been fixed.[/p][/*]
- [p align="justify"]A6M3 mod.22 — a bug that caused the next pylon for a bomb drop to be incorrectly indicated has been fixed. (Report).[/p][/*]
Ground Vehicles
- [p align="justify"]BMPT — a bug in the interface logic that made it impossible to select a second belt when in battle until the 9M120-1F ATGM modification was researched has been fixed.[/p][/*]
- [p align="justify"]Leopard 2A4 (Italy) — a bug that caused the FN-MAG machine gun belt to be inactive in the modifications menu when installing smoke grenade launchers has been fixed. (Report).[/p][/*]
- [p align="justify"]PGZ04A — a bug that resulted in no radar folding animation when it was damaged has been fixed.[/p][/*]
Naval Vessels
- [p align="justify"]Stalingrad — a bug where the ship did not have an updated damage control system has been fixed. (Report).[/p][/*]
- [p align="justify"]HMS Vanguard — a bug where the barrels of the second main caliber turret would clip into the superstructure at maximum traverse to the side has been fixed. (Report).[/p][/*]
- [p align="justify"]Clemenceau — main battery ammunition has been redistributed. Now, when the ammo count is not full, shells are distributed evenly between both turrets. (Report).[/p][/*]
Interface
- [p align="justify"]A bug that sometimes caused the names of the achievements, nested inside a tracked achievement to overlap has been fixed. For example, this could occur with the marks of distinction. (Report).[/p][/*]
- [p align="justify"]H-75M (China) — a bug in the interface logic that caused the background of the vehicle icon to not reflect that the vehicle is premium has been fixed.[/p][/*]
- [p align="justify"]A bug where the countermeasure series setting could be missing from the spawn screen when using a custom weapon loadout has been fixed. (Report).[/p][/*]
- [p align="justify"]A bug where the tactical map would show a tank map instead of an air map when the player spawned in a nuclear aircraft without leaving their tank has been fixed.[/p][/*]
- [p align="justify"]A bug that occurred after sending a complaint about a player from the debriefing menu which caused the player’s selected tab to be reset has been fixed. (Report).[/p][/*]
- [p align="justify"]A bug where the bottom portion of the debriefing result could be cut off without an ability to scroll has been fixed.[/p][/*]
- [p align="justify"]A bug where the X-ray view on some aircraft could show an incorrect number of rounds has been fixed. (Report).[/p][/*]
- [p align="justify"]A bug that caused the first stage ammo indicator to fail to display three-digit ammunition loads has been fixed.[/p][/*]
- [p align="justify"]A bug where, when quickly switching camouflage in the appearance window, it might not be applied to the vehicle has been fixed.[/p][/*]
- [p align="justify"]A bug where the localization key was displayed in the description of the “Hot Air Effect” setting has been fixed. (Report).[/p][/*]
- [p align="justify"]The display of the vehicle packs which contain multiple vehicles in the research window has been improved. A new tooltip when hovering the cursor on the group has been added.[/p][/*]
- [p align="justify"]A bug that sometimes caused the window prompting to save the changes in profile when editing showcases to reappear indefinitely has been fixed.[/p][/*]
- [p align="justify"]A bug that caused the dropdown menu of the game mode for which the Battle Ratings should be shown to display unblurred when opening folders in the tech trees has been fixed.[/p][/*]
