- Line Tool
- Roadside Tree Selector
- Traffic Routes
- Service Vehicle Parking
- A New Taxi Depot
- 7 New Roundabout Variations (all sizes)
- 3 New Cul-de-sac Variations (all sizes - except empty XL)
- 7 New Parking Lots
- 2 New Parking Halls
- 12 New Parking roads [list]
- 6 New Parking Roads with Perpendicular Parking
- 6 New Parking Roads with Angled Parking
- 2 New Asymmetric Highways
- 3 New Asymmetric Roads
- New One-Way Alley
- New One-Way Gravel Road
- New Small Pedestrian Street
- Fixed Community Fire Station cannot be upgraded with a Fire Station Gate with Helipad.
- Fixed placeholder ad screens not getting updated to company ads in the Modern Architecture Parks.
- Fixed vehicles clipping through the building when entering and leaving The Urban Medical Center upgraded with the Ambulance Depot.
- Fixed fire trucks clipping through the building when leaving the Urban Fire Station through the garage exit on the far right.
- Several optimizations for the game loading.
- Improved boarding for public transport and taxis to be distance-based. This speeds up boarding at crowded transport stops.
- Improved nighttime brightness.
- Improved Notre Dame window emissives.
- Added new galaxy cubemap texture.
- Fixed crash to desktop when playing with a city that has signature buildings or extractors with missing zone type.
- Fixed crash to desktop when trying to bulldoze a specific broken segment of the road.
- Fixed crash to desktop when highlighting building that has missing tree asset as prop.
- Fixed crash to desktop when resource/image is not found.
- Fixed the tourists stuck after the hotel they were going back to was removed.
- Fixed an issue where removing a hotel may result in the transfer of the Company to a building of a lower level, causing it to rent out more rooms than the building may have.
- Fixed an issue with homelessness hindering population growth. [list]
- Homeless citizens are now counted as a valid part of the population.
- Fixed a case where homeless renters were constantly added and removed as park renters.
- Added Mouse secondary UI action rebinding option.
- Updated vanilla zone icons to more colorful ones.
- Updated Terraforming and Vegetation icons.
- Fixed the number of jobs in Population Info View showing the number from the previously loaded save file when starting a new game with the Unlock All option.
- Multiple controller fixes.
- Fixed building panel showing incorrect number of vehicles in maintenance in some cases.
- Fixed Signature commercial buildings show as "Occupied" in the Info View despite being vacant.
- Fixed rare bugs with the saving UI.
- Added missed "paypal.com", "paypal.me", "twitch.tv" to the mod external links list
- Improved option to show section ID instead of emptiness in case of missing localization value.
- Improved UI modding: exposed bottom toolbar, right side menu, and other hidden preloaded button icons/images for modding via exported images object from corresponding component modules.
- Fixed error when placing building extensions that are not service upgrades in Editor (Such as BasketballCourtDecal01)
- Modding backend: [list]
- Added a warning message to the log if an in-game assembly is shipped with a mod.
- Fixed mod assembly loading to prevent loading a second copy of an in-game assembly.
- Fixed incorrect behavior of SettingsUIHideByConditionAttribute in some cases which led to an option not being hidden or shown when it should.
- Updated PDX launcher to the newest version
- Updated PDX SDK to 1.28
- Mods UI updated to 1.8.0
- New features [list]
- New welcome screen on startup
- Mods can now be subscribed directly from the dependency flyout in mod details
- Added X to clear search input
- Added modal to warn users if the mod is out of date
- Free disk space indicator in console mode
- Increase max playsets to 100
- Pressing Enter submits input modals
- Various smaller bug and style fixes
- Service buildings need to be rebuilt to get the new Service parking lots for service vehicles.