News Liste Cities: Skylines II

Bridges & Ports - Status of Mods
Cities: Skylines II
1 Tag 13:00 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/43753943/37cb24c4e42d4bb5eb6f1a4aeead12e20f7c50ea.jpg"][/img][/p][p][/p]

Bridges & Ports - Status of Mods​

[p]
The latest patch for the new Bridges & Ports DLC for Cities: Skylines II changes quite some stuff under the hood. This requires many mods to be updated to be compatible with the new version, even though no major changes in the Mods' code should be required.

If you're a modder yourself, most mods should work fine after recompiling again after the update, so if your mod is included in a list as "broken", it could be as simple as that.

This thread should help you get a quick overview of what you can expect, how you can help yourself, and the current state of the mods for Cities: Skylines II after the Bridges & Ports release.

[/p]
[p]
Table of Contents:
[/p][olist][*][p]Patch Day 101 - Basic information[/p][/*][*][p]Back up your save files[/p][/*][*][p]Dealing with broken mods[/p][/*][*][p]The community has done the heavy lifting![/p][/*][*][p]Is your game still broken?
[/p][/*][/olist]
[p][/p]

1. Patch Day 101 - Basic information​

First question first;​

[p]Do you play without custom content?
[/p]
  • [p]If you play without any custom mods, you are good to go at the time of release! (Assets like the Official Region Packs are not affected.)[/p][/*]
[p]Do you play with custom content?
[/p]
  • [p]If you do use mods, you might encounter issues if you try to launch the game at the time of release. This is because some mods you rely on may need to be updated, and might not work as intended immediately at release. Some mods might also cause your game/specific save to not work without a mod that might be broken, and it will be altered/glitched/unbootable.[/p][/*]

Patch Day 101​

  • [p]Everyone receives the new patch.[/p][/*]
  • [p]Because new features and code changes are introduced into the base game, mod creators may have to implement their code in a new or different way for their mods to function again.[/p][/*]
  • [p]Mods shown as "Compatible" by Paradox Mods don’t necessarily work in the new patch immediately. This is due to many modders marking their mod to be compatible with all 1.3.* versions - with Bridges & Ports being 1.3.6f1, this means it might automatically show as compatible, without the modder actually having updated the mod yet.[/p][/*]
  • [p]Many mod creators have been given early access and have been able to work on their mods ahead of time, but these might not update immediately when the Bridges & Ports patch is released.[/p][/*]
  • [p]Please be patient. Everyone, even Cities: Skylines II mod creators, has a personal life and might be unable to update a game mod immediately at launch. Do not bug creators to update their mod. [/p][/*]

[p][/p]

2. Back up your save files​

[p][/p][p]Something that could happen if you try to play before all your mods are updated is that you can accidentally overwrite the city you're working on, so it's always good to back up your save files.[/p]
  • [p]The easiest way to do this is to load into your game before the release on the 29th of October at 18:00 CEST, and create a manual save file (from the escape menu in-game) and name it something different; this means it won't be overwritten by autosave, which can potentially lock any harmful effects permanently into your save file.[/p][/*]
  • [p]You can also make a backup of your most recent save file by copying it to your desktop. Once your required mods have been patched, copy this file back to the previous folder, and you should be able to load it safely. The save file location is as follows:[/p]
    Code C:\\Users\\%username%\\AppData\\LocalLow\\Colossal Order\\Cities Skylines II
    [p][/p][/*]

[p][/p]

3. Dealing with broken mods​

[p][/p][p]The creators of many of the most popular mods on Paradox Mods have had Early Access to the update and have prepared patches for their mods for this release. If you are already subscribed to these mods, you will receive the updates automatically once their creators publish the patches to Paradox Mods (unless you have specifically chosen not to use the latest mod version).

In the days after the release, modders often release multiple patches as they address unexpected behavior, so you might see a large increase in updates on Paradox Mods.

Remember, mod creators have real-world commitments that may mean they can't immediately publish updates to the Paradox Mods, even if they have confirmed to us that they have an updated version ready to go. Please have patience, and don’t go out of your way to pester, complain, or harass these mod creators while they work towards updating their mods.

TLDR;[/p]
  • [p]If you use a mod that you know to be broken, DISABLE IT or REMOVE IT FROM YOUR PLAYSET.[/p][/*]
[p]No sense in using mods that you know are not up-to-date.​[/p]
  • [p]You can use the third-party software Skyve to check the status of your mods.[/p][/*]
[p]Skyve is a great tool if your mod collection is starting to grow quite big, and can help you identify issues with outdated and/or incompatible mods you're currently subscribed to.​[/p]
  • [p]Respect modders' personal lives and give them time to update their mods.[/p][/*]
[p]They’re all human and work on these mods out of love for the game and the community, so be nice to them with this large update.​
[/p]
[p][/p]

4. The community has done the heavy lifting!​

[p]
Many community volunteers have made the gargantuan effort of compiling a list of popular mods and their status after the patch. Please note that this list is not a complete list of all mods that are on Paradox Mods, but a collection of the most popular ones.

You can find the sheet thatkjmcihas created with the help of many other community modders and testers here:[/p][p]https://bit.ly/ModsBnP

[/p]
[p][/p]

5. Is your game still broken? Here's how to get help:​

  • [p]If you have a mod that you know is broken, REMOVE IT FROM YOUR PLAYSET.[/p][/*]
[p]Nothing good can come from knowingly playing with mods that you know are broken, and if you want to play the game before a specific mod updates, you will experience glitches, big or small.​
[/p][p]We have shared a list of the most common issues so that you can help us by helping yourself in diagnosing and solving common issues. Give this a look over to see if you can recognize your issue here before moving on to #3.​
[/p][p]If you have ruled out mods as the cause of your game acting weird, please head over to our bug reporting board on our forum to get help from Paradox directly. Filling in a form with all the information about your game really helps us diagnose game bugs. Any bug related to the usage of mods needs to be reported on the mod itself and addressed by the modder themselves.​
[/p]
  • [p]Go to our Discord’s ⁠#cs2-tech-support channel and follow the steps there.[/p][/*]
[p]Our official Discord server has many good resources that could help you fix your game, and the members on there are usually happy to help you try to fix your game. Just one quick reminder: our dear moderators and tech-support are volunteers, so please thank them for their help. During large updates like this, there’s usually a large influx of people needing help, so please be patient and allow them time to answer.​
[/p]
  • [p]Want to turn your mods off until they’re updated?[/p][/*]
[p]If you want to play the Vanilla game while you wait for mods to be patched but don't want to remove your mods, you can create an empty playset or temporarily add --disableModding to the game's launch options to disable all mods.​[/p]
Logo for Cities: Skylines II
Release:24.10.2023 Genre: Simulation Entwickler: Colossal Order Ltd Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Bridges & Ports - Status of Mods
Cities: Skylines II
1 Tag 13:00 Community Announcements
Ports and Beyond - Feature Highlight #1
Cities: Skylines II
21.10.25 12:00 Community Announcements
Bridges - Bridges & Ports Dev Diary #1
Cities: Skylines II
14.10.25 12:00 Community Announcements
Bridges - Feature Highlight #1
Cities: Skylines II
14.10.25 12:00 Community Announcements
Bridges & Ports is coming October 29!
Cities: Skylines II
09.10.25 16:00 Community Announcements
Unity Hotfix
Cities: Skylines II
03.10.25 11:05 Community Announcements
Netherlands Region Pack
Cities: Skylines II
30.09.25 09:30 Community Announcements
Bridges, Bikes, and Bugfixes
Cities: Skylines II
29.09.25 12:19 Community Announcements
Work in motion
Cities: Skylines II
19.08.25 11:52 Community Announcements
Our Tips to Fix!
Cities: Skylines II
13.06.25 13:31 Community Announcements
Quays & Piers
Cities: Skylines II
11.06.25 08:00 Community Announcements
1.3.3f1 Patch Notes
Cities: Skylines II
11.06.25 08:00 Community Announcements
Free Patch and Updated Plans
Cities: Skylines II
27.05.25 20:00 Community Announcements
Anniversary Patch 1.2.5f1
Cities: Skylines II
18.03.25 09:15 Community Announcements
New Creator Packs & Radio Stations | Available Now for Cities: Skylines II
Cities: Skylines II
18.03.25 09:04 Community Announcements
10 Years of Cities: Skylines
Cities: Skylines II
10.03.25 09:18 Community Announcements
Upcoming Birthday & State of Asset Editor and Console
Cities: Skylines II
05.03.25 15:18 Community Announcements
USA Northeast Region Pack
Cities: Skylines II
03.03.25 11:00 Community Announcements
USA South West Pack
Cities: Skylines II
24.02.25 11:00 Community Announcements
USA Southwest Region Pack
Cities: Skylines II
24.02.25 11:00 Community Announcements
China Pack
Cities: Skylines II
13.02.25 12:21 Community Announcements
China Region Pack
Cities: Skylines II
10.02.25 11:00 Community Announcements
Eastern Europe Region Pack
Cities: Skylines II
27.01.25 12:24 Community Announcements
Eastern Europe Pack
Cities: Skylines II
27.01.25 11:06 Community Announcements
Hotfix 1.2.3f1
Cities: Skylines II
22.01.25 09:03 Community Announcements
Detailer’s Patch #2 - Developer Diary
Cities: Skylines II
11.12.24 09:09 Community Announcements
Detailer's Patch #2 - 1.2.0f1 Patch Notes
Cities: Skylines II
11.12.24 09:00 Community Announcements
Creator Dev Diary
Cities: Skylines II
09.12.24 11:00 Community Announcements
Now Available - Urban Promenades & Modern Architecture Creator Packs
Cities: Skylines II
02.12.24 17:35 Community Announcements
Modern Architecture and Urban Promenades
Cities: Skylines II
26.11.24 17:42 Community Announcements
Patch Notes 1.1.12f1
Cities: Skylines II
26.11.24 09:00 Community Announcements
UK Region Pack - Official Release Trailer
Cities: Skylines II
25.11.24 17:15 Community Announcements
UK Region Pack
Cities: Skylines II
25.11.24 15:00 Community Announcements
General Updates
Cities: Skylines II
25.11.24 10:00 Community Announcements
German Region Pack
Cities: Skylines II
11.11.24 15:00 Community Announcements
Malware Incident Summary
Cities: Skylines II
07.11.24 13:40 Community Announcements
Additional information regarding malware suspicion on the Mod “Traffic”.
Cities: Skylines II
04.11.24 14:57 Community Announcements
Important update for all Cities: Skylines II Players:
Cities: Skylines II
31.10.24 18:45 Community Announcements
French Region Pack - Creator Dev Diary
Cities: Skylines II
28.10.24 15:05 Community Announcements
Dev Diary: Region Packs from a Content Creator Manager’s Perspective
Cities: Skylines II
24.10.24 14:00 Community Announcements
Patch Notes 1.1.11f1
Cities: Skylines II
24.10.24 10:00 Community Announcements
Region Packs Official Announcement - Cities Around The World
Cities: Skylines II
23.10.24 11:54 Community Announcements
Patch Notes 1.1.10f1
Cities: Skylines II
23.10.24 08:00 Community Announcements
An update to the Release Schedule
Cities: Skylines II
16.09.24 13:21 Community Announcements
Patch Notes 1.1.8f1 - Decorations Patch
Cities: Skylines II
04.09.24 08:00 Community Announcements
Dev Diary: Decorations Patch
Cities: Skylines II
03.09.24 13:00 Community Announcements
Patch Notes 1.1.7f1 - Hotfix
Cities: Skylines II
04.07.24 13:30 Community Announcements
Detailer's Patch #1 - Patch 1.1.6f1
Cities: Skylines II
03.07.24 08:07 Community Announcements
Dev Diary: Tile Upkeep Explained
Cities: Skylines II
28.06.24 13:00 Community Announcements
Patch Notes 1.1.5f1
Cities: Skylines II
24.06.24 08:00 Community Announcements
An update regarding the Econonomy 2.0 Patch;
Cities: Skylines II
20.06.24 12:44 Community Announcements
Save Game Checklist
Cities: Skylines II
18.06.24 11:33 Community Announcements
Economy 2.0 - Part 2
Cities: Skylines II
10.06.24 13:00 Community Announcements
Economy 2.0 - Part 1
Cities: Skylines II
03.06.24 13:00 Community Announcements
Upcoming Patch & Content
Cities: Skylines II
23.05.24 11:01 Community Announcements
Patch Notes 1.1.2f1
Cities: Skylines II
25.04.24 08:00 Community Announcements
Beach Properties Now in Base Game
Cities: Skylines II
25.04.24 08:00 Community Announcements
The Way Forward, an update from the team behind Cities: Skylines
Cities: Skylines II
18.04.24 13:02 Community Announcements
Patch Notes for patch 1.1.1f1 - hotfix
Cities: Skylines II
02.04.24 13:00 Community Announcements
Beach Properties Dev Diary #1
Cities: Skylines II
26.03.24 14:00 Community Announcements
Beach Properties Official Release Trailer
Cities: Skylines II
25.03.24 17:14 Community Announcements
Modding Wavelet - Patch 1.1.0f1
Cities: Skylines II
25.03.24 17:00 Community Announcements
Modding Dev Diary #3
Cities: Skylines II
21.03.24 14:00 Community Announcements
Modding Dev Diary #2
Cities: Skylines II
20.03.24 14:00 Community Announcements
Modding Dev Diary #1: Guest entry - Paradox Mods in Cities: Skylines II
Cities: Skylines II
19.03.24 14:00 Community Announcements
BEACH PROPERTIES ASSET PACK & MODDING WAVELET PATCH ANNOUNCEMENT
Cities: Skylines II
18.03.24 09:13 Community Announcements
CO Word of the Week #15
Cities: Skylines II
11.03.24 14:27 Community Announcements
CO Word of the Week #14
Cities: Skylines II
26.02.24 14:00 Community Announcements
CO Word of the Week #13
Cities: Skylines II
19.02.24 19:25 Community Announcements
CO Word of the Week #12
Cities: Skylines II
12.02.24 14:10 Community Announcements
CO Word of the Week #11
Cities: Skylines II
05.02.24 14:57 Community Announcements
Patch Notes for 1.0.19f1 hotfix
Cities: Skylines II
31.01.24 13:24 Community Announcements
CO Word of the Week #10
Cities: Skylines II
29.01.24 14:00 Community Announcements
CO Word of the Week #9
Cities: Skylines II
22.01.24 14:00 Community Announcements
CO Word of the Week #8
Cities: Skylines II
15.01.24 14:00 Community Announcements
The Journey to Launch
Cities: Skylines II
18.12.23 14:29 Community Announcements
Winter Treat and Patch Notes
Cities: Skylines II
14.12.23 13:00 Community Announcements
CO Word of the Week #7
Cities: Skylines II
11.12.23 14:00 Community Announcements
CO Word of the Week #6
Cities: Skylines II
04.12.23 14:00 Community Announcements
Patch Notes for 1.0.15f1 hotfix
Cities: Skylines II
01.12.23 13:00 Community Announcements
CO Word of the Week #5
Cities: Skylines II
27.11.23 14:00 Community Announcements
Expansion Pass Updated Timeline
Cities: Skylines II
20.11.23 15:00 Community Announcements
CO Word of the Week #4
Cities: Skylines II
20.11.23 14:00 Community Announcements
Patch Notes for 1.0.14f1 hotfix
Cities: Skylines II
16.11.23 15:00 Community Announcements
CO Word of the Week #3
Cities: Skylines II
13.11.23 14:00 Community Announcements
Patch Notes for 1.0.13f1 hotfix
Cities: Skylines II
09.11.23 15:01 Community Announcements
CO Word of the Week #2
Cities: Skylines II
06.11.23 14:00 Community Announcements
Patch Notes for 1.0.12f1 hotfix
Cities: Skylines II
02.11.23 15:35 Community Announcements
CO Word of the Week #1
Cities: Skylines II
01.11.23 14:00 Community Announcements