Bridges & Ports has docked, and we have a shipment of Patch Notes! We hope that you have enjoyed the two Developer Diaries and the two Feature Highlight videos, but if you have missed them, you can find them here.[/p][p][/p][p][dynamiclink href="https://youtu.be/usC_JmcR45c"][/dynamiclink][/p][p align="center"]Bridges & Ports are now available on PC via the Ultimate Edition or for purchase for $19.99/£16.99/€19.99 — or bundle it with the brand-new Cold Wave Channel Radio Station for $22.49/£18.89/€22.49.[/p][p][/p][p align="center"][dynamiclink href="https://store.steampowered.com/app/2427743/Cities_Skylines_II__Bridges__Ports/"][/dynamiclink] [/p]
Patch Notes for 1.3.6f1:
[p][/p][p]Important changes:[/p]- [p]Increased noise pollution from zoned industry: This includes both the amount and the radius affected by noise pollution. New cities will need additional space between industrial and residential zones, and existing cities may need to rezone residential areas that are too close to industrial zones.[/p][/*]
- [p]Population drop when loading an existing save: This is expected, as we have fixed some incorrect calculations in the citizen numbers. The numbers are corrected when you first load your save, but the population should stabilize after a short while (5-10 min). [/p][/*]
- [p]Increased truck traffic: With the resource balancing and addition of resources being delivered to buildings before they level up, existing saves are expected to see significantly more traffic for a while. This will normalize once the buildings waiting to level up have received resources, but may require improving areas with traffic jams.[/p][/*]
- [p]Fish amount is not displayed correctly for custom maps. This affects the New Game map selection and the Info View, both in-game and in the Editor. Despite the missing information in the UI, the fish resource is simulated and functions normally.[/p][/*]
New Paid Content
[p][/p][p]Bridges & Ports[/p]- [p]10 New Moveable Bridges:[/p][list]
- [p]Two-Lane Drawbridge \[Small Roads] [/p][/*]
- [p]Four-Lane Drawbridge \[Medium Roads] [/p][/*]
- [p]Six-Lane Drawbridge \[Large Roads][/p][/*]
- [p]Four-Lane Highway Double Train Track Double-Decked Liftbridge \[Highways][/p][/*]
- [p]Two-Way Train Track Liftbridge \[Train][/p][/*]
- [p]Double Train Track Liftbridge \[Train][/p][/*]
- [p]Double Tram Track Lift Bridge \[Tram][/p][/*]
- [p]Double subway track Lift Bridge \[Subway][/p][/*]
- [p]Cable-Stayed Pedestrian Drawbridge \[Pathways][/p][/*]
- [p]Pedestrian Bascule Bridge \[Pathways][/p][/*]
- [p]Two-Lane + Four-Lane Double-Decked Extradosed Bridge \[Medium Roads] [/p][/*]
- [p]Three-Lane Highway Double-Decked Suspension Bridge \[Highways][/p][/*]
- [p]Four-Lane Truss Arch Bridge \[Medium Roads][/p][/*]
- [p]Two-Lane Suspension Bridge \[Small Roads][/p][/*]
- [p]Four-Lane Extradosed Bridge \[Medium Roads][/p][/*]
- [p]Four-Lane One-Way Extradosed Bridge \[Medium Roads][/p][/*]
- [p]Six-Lane Suspension Bridge \[Large Roads][/p][/*]
- [p]Six-Lane One-Way Suspension Bridge \[Large Roads][/p][/*]
- [p]Double Subway Track Truss Arch Bridge \[Subway][/p][/*]
- [p]Wooden Covered Pedestrian Bridge \[Pathways][/p][/*]
- [p]2 Medium Quays with Driving Lanes \[Small Roads][/p][/*]
- [p]2 Wide Quays with Driving Lanes \[Medium Roads][/p][/*]
- [p]2 Pedestrian Quay \[Pathways][/p][/*]
- [p]1 Port Quay \[Transportation Water][/p][/*]
- [p]Ferry Depot[/p][/*]
- [p]2 Ferry stops[/p][/*]
- [p]Ferry Terminal[/p][/*]
- [p]Ferry Line Tool[/p][/*]
- [p]Narrow Boatway[/p][/*]
- [p]3 Port Sizes \[Transportation Water][/p][/*]
- [p]23 Port Upgrades[/p][list]
- [p]2 Auxiliary Gates[/p][/*]
- [p]Customs Office \[Medium & Large Port][/p][/*]
- [p]Reach Stacker Garage \[Large Port][/p][/*]
- [p]Passenger Terminal[/p][/*]
- [p]Employee Canteen[/p][/*]
- [p]Port Security[/p][/*]
- [p]Emergency Response[/p][/*]
- [p]3 Cargo Container Yards[/p][/*]
- [p]3 Cargo Warehouses[/p][/*]
- [p]3 Tank Farms[/p][/*]
- [p]3 Bulk Storage Yards[/p][/*]
- [p]2 Container Cranes [/p][/*]
- [p]Intermodal Train Terminal [/p][/*]
- [p]Fishing & Open Water Fish Farming \[Specialized Industry][/p][list]
- [p]Fishing Area \[Fishing Harbor Upgrade][/p][/*]
- [p]Open Water Fish Farming Area \[Fishing Harbor Upgrade][/p][/*]
- [p]3 Cold Storages \[Fishing Harbor Upgrade][/p][/*]
- [p]Fishing Harbor Pier \[Fishing Harbor Upgrade][/p][/*]
- [p]Fishing Routes \[Fishing Harbor Upgrade][/p][/*]
- [p]3 Cold Storages \[Inland Fish Farming Upgrade][/p][/*]
- [p]Offshore Oil Drilling Hub \[Specialized Industry][/p][/*]
- [p]2 Oil Platforms \[Offshore Oil Drilling Upgrade][/p][/*]
- [p]3 Tank Farms \[Offshore Oil Drilling Upgrade][/p][/*]
- [p]Oil Harbor Pier \[Offshore Oil Drilling Upgrade][/p][/*]
- [p]Oil Tanker Routes \[Offshore Oil Drilling Upgrade][/p][/*]
- [p]Small Lighthouse \[Parks & Recreation][/p][/*]
- [p]Lighthouse \[Parks & Recreation][/p][/*]
- [p]Large Lighthouse \[Large Parks][/p][/*]
- [p]Old Lighthouse \[Tourist Attractions][/p][/*]
- [p]Bouncy Castle Park[/p][/*]
- [p]Merry Mare-Go-Round Carousel Park[/p][/*]
- [p]Jetset Jubilee Carousel Park[/p][/*]
- [p]Parkside Cafe[/p][/*]
- [p]The Parkview Eatery[/p][/*]
- [p]The Pavillion Restaurant[/p][/*]
- [p]Haunted House Park[/p][/*]
- [p]Old Ferris Ride Park[/p][/*]
- [p]Spin Vista Park[/p][/*]
- [p]Narrow Concrete Leisure Pier with Concrete Pillars [/p][/*]
- [p]Narrow Concrete Leisure Pier with Metal Pillars[/p][/*]
- [p]Medium Concrete Leisure Pier with Concrete Pillars [/p][/*]
- [p]Medium Concrete Leisure Pier with Metal Pillars [/p][/*]
- [p]Medium Solid Concrete Leisure Pier [/p][/*]
- [p]Wide Concrete Leisure Pier with Concrete Pillars [/p][/*]
- [p]Wide Concrete Leisure Pier with Metal Pillars [/p][/*]
- [p]Wide Solid Concrete Leisure Pier[/p][/*]
- [p]Bait & Bistro[/p][/*]
- [p]Villa Maré[/p][/*]
- [p]Maritime Museum[/p][/*]
- [p]Conference Center[/p][/*]
- [p]Seafarer Shipyard[/p][/*]
- [p]Fish & Chippery Seafood Factory[/p][/*]
- [p]Yacht \[Nature][/p][/*]
- [p]Sailing Boat \[Nature][/p][/*]
- [p]8 New Industrial Props \[Industrial Props][/p][/*]
- [p]Driftwood Reach [/p][/*]
- [p]Lakeside Harbour [/p][/*]
- [p]Ribbon Isles [/p][/*]
- [p]Sanctuary Bay [/p][/*]
- [p]Verdant Vale[/p][/*]
- [p]16 New Songs[/p][/*]
- [p]New DJ Content[/p][/*]
Base game changes
[p][/p][p]Gameplay Fixes & Improvements:[/p]- [p]Fixed game crashes to desktop after hovering the Small Elevated Subway Station over a Bus Stop.[/p][/*]
- [p]Fixed a rare crash to desktop related to extractor areas[/p][/*]
- [p]Fixed office max workers decrease to 5/5[/p][/*]
- [p]Fixed incorrect calculation of max number of employees in commercial zone buildings[/p][/*]
- [p]Fixed Recycling Center not exporting produced resources.[/p][/*]
- [p]Fixed Post Facility with full storage not delivering local mail[/p][/*]
- [p]Fixed MotorbikeDelivery01 not spawning[/p][/*]
- [p]Fixed prison vans not spawning[/p][/*]
- [p]Fixed issues related to specialized industry buildings not leveling up, earning a profit, and constantly collapsing[/p][/*]
- [p]Fixes to the building leveling process[/p][/*]
- [p]Fixed office/industrial demand not showing empty building factor when there is a need to fill empty office/industrial buildings.[/p][/*]
- [p]Fixed “High Rent” for single homes and adjusted the home pathfinding to make the rich household prefer low density and the poor prefer high density.[/p][/*]
- [p]Re-enabled building abandonment and fixed bugs related to it[/p][/*]
- [p]Balanced resource chains and company profitability.[/p][/*]
- [p]Increased the number of vehicles for warehouses from 3 to 10[/p][/*]
- [p]Rebalanced signature building company profit[/p][/*]
- [p]Rebalanced pollution[/p][list]
- [p]Increased the amount of noise pollution generated by both zoned and specialized industry[/p][/*]
- [p]Increased the range of how far noise pollution spreads from buildings[/p][/*]
- [p]Updated Residential Suitability to consider air and noise pollution[/p][/*]
- [p]Increased the penalty citizens take from noise pollution slightly[/p][/*]
- [p]Water added outside the playable area[/p][/*]
- [p]-5% City Service Base Upkeep Cost (city-wide)[/p][/*]
- [p]-15% City Service Import Cost (city-wide)[/p][/*]
- [p]-50% Loan Interest (city-wide)[/p][/*]
- [p]+1% Happiness Tax Tolerance (city-wide)[/p][/*]
- [p]Multiple controller fixes[/p][/*]
- [p]Improved production panel with more information for the production chains[/p][/*]
- [p]Improved warehouses' Selected Info Panel[/p][/*]
- [p]Added InfoView showing buildings that trade with Outside Connections[/p][/*]
- [p]Added new tooltip when hovering over zoned buildings: [/p][list]
- [p]Residential and mixed zones show building level and number of residents[/p][/*]
- [p]Other zones show building level[/p][/*]
- [p]Fixed prop outside the lot of Large Hadron Collider[/p][/*]
- [p]Fixed visual issues with citizen models[/p][/*]
- [p]Fixed birds sinking when idling on water[/p][/*]
- [p]Updated road textures[/p][/*]
- [p]Updated oil and agriculture lot range colors so they are more visible in different lighting conditions[/p][/*]
- [p]Added animation to Radio Telescope and Satellite Uplink[/p][/*]
- [p]Added swaying for watercrafts[/p][/*]
- [p]Added animation for Oil Drilling Rig and Oil Pump [/p][/*]
- [p]Added an error message & better handling for corrupted packages error.[/p][/*]
- [p]Water system updates[/p][list]
- [p]Replaced old water source system with a new and improved one[/p][/*]
- [p]Option to convert maps to the new water system in the Editor[/p][/*]
- [p]Improved water simulation[/p][/*]
- [p]Updated all maps to use the new water system[/p][p][/p][/*]
- [p]LocalizationManager tracks locale sources added by mods and reloads them when localization gets rebuilt. This fixes code mod localization getting lost for the rest of the session when saving assets or maps in the Editor.[/p][p][/p][/*]
- [p]Updated to PDX Mods UI 1.12.1 and PDX SDK 1.38.1[/p][/*]
- [p]Added the functionality to cancel mod downloads; mod downloads are then resumed if the previous attempt was canceled.[/p][/*]
- [p]Reworked the cache files to fix playset conflict notifications.[/p][/*]
- [p]Fixed crashes on startup related to invalid files or files not being accessible[/p][/*]
- [p]Fixed selected mod version not updating correctly during the same session.[/p][/*]
- [p]Fixed new playset sometimes getting the same ID as a previous one.[/p][/*]
- [p]Fixed image and metadata files not getting deleted when updating a mod to a newer version.[/p][/*]

