[i]Who doesn’t enjoy a waterfront view?[/i]
With the Ultimate Edition for [i]Cities: Skylines II[/i] we have announced a few different types of DLCs, so let’s take a moment to talk about the two types we’ll bring you. Both asset packs and expansions present a way for us to bring you new content to enhance your cities, but they do so in different ways. Where expansions have a broad concept and bring you new gameplay mechanics to expand the game as a whole, asset packs take a more narrow focus allowing you to pick and choose exactly what fits your playstyle and cities. This allows our amazing art team to create stunning new buildings for you while our programmers have been working diligently on the performance improvements and bug fixes you have received since the game was released.
Before [i]Cities: Skylines II[/i] was even announced, we had picked the concept for this pack, though work didn’t properly start on the assets themselves until closer to the release last October. As you may have already spotted from the names of the first DLCs, we have focused our attention on waterfronts and seaside cities. In Cities: Skylines we weren’t able to do much with the waterfronts, so going into Cities: Skylines II, it felt like a natural choice to start expanding the game there.
With the theme selected, our artists found references and started work on the pack. As it includes a new low density residential zone for each of the two themes, we already knew roughly how many buildings we would need. The next step in the process is what’s called “white boxing” where we outline the basic geometric shapes of the buildings, like a 3D draft that allows us to flesh out the scale and make sure it fits within the existing game assets.
[i]Work-in-progress models for the European Waterfront Housing[/i]
From there we started to iterate on the details that are iconic for the architectural styles we were inspired by. We’ll explore that in more detail in the next development diary tomorrow as we talk about what inspired the Beach Properties and how we created the assets. Until then, we hope you enjoyed this peek at the creation of an asset pack.