News Liste Cities: Skylines II

Supply Chains - Dev Diary by Badi_Dea
Cities: Skylines II
27.11.25 14:01 Community Announcements
[p]Hi folks![/p][p][/p][p]I’m Badi_Dea, and I’d like to tell you a little about my content creator pack: Supply Chains! You may remember me from other Cities: Skylines projects, such as the USA Southwest Region Pack, or Parking Lot Roads custom roads mod from the original game.[/p][p][/p][p]One of the mechanics in Cities: Skylines II that I have really grown to love is the resource flow from extractors to processors to consumers, and when Paradox gave me the opportunity to contribute my own little piece to the Cities: Skylines II ecosystem, right away, I knew what I wanted to make.[/p][p]​[/p][p align="center"]You can Wishlist the new Creator Pack 'Supply Chains' now![/p][p align="center"][/p][previewyoutube="OwqJbZLP1bM;full"][/previewyoutube][p][/p]

The Concept

[p]When I play city-building games, I always try to build the history first. Growing a city from a small village into a metropolis doesn’t just happen in an open grass field; it takes some kind of anchor to lend an air of plausibility for why the city was settled, and what kind of city it will become in the future.
[/p][p]Whether you choose to begin with a charming farming village or a backwater mining town, I wanted to encourage you, the player, to develop that history as the city grows.
[/p][p]Supply Chains focuses on all 9 of the base game resources. When you begin extracting resources, you start your path to unlocking the first step in your supply chain.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/7f61f10e2549ea7e7d033d196d9480792438f905.png"][/img][/p][p][/p]

How the Supply Chain Works

[p]Let's follow the Grain supply chain in Supply Chains to see how it all works! [/p][p][/p][p]Buildings in the Grain supply chain will unlock in sequence based on how much grain has been produced.[/p][p][/p][p]When our little farming town has finally produced enough Grain to warrant the construction of a Cereal Mill, we can start processing Grain into Convenience Food. I’m sure everyone back in town will be happy that they have a place to locally produce their own cereal.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/71f4f71eb5bed8cb1fded49f0792776d041fbd06.png"][/img]The Cereal Mill in its early state.
[/p][p]Now that the Cereal Mill has been established for a while and the village has grown, it makes sense that a Bakery and Confectionery could sell those convenience foods to the locals. Not all supply chains have a commercial building; oil, metal, coal, and rock aren’t direct-to-consumer products, so they have a secondary industrial building.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/e8c3ae29c7ecd1c1680f7c06921d62a6c21031fd.png"][/img]The Bakery and Confectionery is an important step in the supply chain, selling directly to all your citizens.[/p][p][/p][p]But wait! The demand from the local Bakery and Confectionery shop has outpaced our ability to produce! It’s back over to the Cereal Mill for some much-needed expansions. The main industrial building in each supply chain has an upgrade.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/33c4b503f42e92574c95f1e7439feb3f8fc8ee2e.png"][/img]More demand requires more upgrades, so the Cereal Mill has grown in size and capacity.
[/p][p]After realizing how popular our Cereal Mill has been, the executives behind “Big Grain” have decided that marketing is the way to go to maintain growth.
[/p][p]Building a TV Studio to directly market to consumers is the last step in the Grain supply chain. 
[/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/46d0463584b9ff6ca1c4a547cdc11ab6bcc59554.png"][/img]How much product placement can your Studio sell to your city?[/p][p]​[/p][p]There are 8 other resource supply chains to explore and build, and as you can see in the picture below, there is much to explore. I hope you liked this preview of the Grain supply chain, and I hope that you enjoy this pack![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/516b7f56aeac16600c293b56e52cafe36cea44fb.png"][/img][/p][p]As you progress through the supply chain, each building tells a story that, when combined with your own, builds the fabric of the world you’re creating. I tried to inject some whimsy here and there, so some of the supply chains end up in places you might not expect![/p][p][/p][p]Thanks for taking the time to read this dev diary, and I’m excited to see what you think and what narratives can be crafted with these assets in your own city![/p][p][/p][p]You can find more epic Badi_Dea assets for Cities: Skylines (1) here![/p][p]
[/p]
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Release:24.10.2023 Genre: Simulation Entwickler: Colossal Order Ltd Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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