New Content
- Decorations Menu:
 - Access to almost 300 decoration props.
 - 8 Categories: [list]
 - Nature (33 props)
 - Park (35 props)
 - Potted Plants (30 props)
 - Residential Props (84 props)
 - Industrial Props (49 props)
 - Commercial Props (25 props)
 - Debris (29 props)
 - Decals (13 props)
 
[/list]
Gameplay Fixes & Improvements
- Fixed issues with Homeless citizens: [list]
 - Fixed homeless citizens not seeking a way out of homelessness.
 - Fixed homeless citizens having a good household wealth.
 - Fixed newly spawned households still moving in being counted as homeless.
 - Increased the cost of shelter in home finding job to reduce homeless households.
 - Added MovingInHouseholdCount, which is the household looking for property to move into, and added a maximum to stop new households from spawning when many are already looking for homes.
 
[*] Fixed Small Elevated Subway Station showing missing road connection and utilities when placed on a 6 or 8 lane road.
[*] Fixed crash to desktop that occurred when overriding a building that has also lost some renters.
[*] Fixed road tunnels generating noise and air pollution above them.
[*] Fixed buildings on pedestrian street roundabouts showing no pedestrian access notifications.
[*] Fixed sick citizen might stuck on pedestrian lanes
[*] Fixed missing sewage connection notification when placing the Water Tower on top of the combined pipes.
[*] Fixed issue where it was possible to place buildings so that their surface areas would overlap with already created standalone surface areas.
[*] Fixed some city service buildings showing “Overlapping items” warning when trying to place them on the roundabout zone grid.
[*] Fixed areas attached to buildings allowing placement on water.
[*] Improved Passage Park coverage to be more consistent no matter what direction the park faces.
[*] Improved dog behavior so citizens don't take their dogs to work or school unless they are already out of their homes.
[*] Adjusted Subway station 01, 02 and 03 Construction Cost, Upkeep Cost, and XP rewards.
[*] Removed Noise Pollution from Solar Power Station Additional Transformer Station upgrade.
[/list]
UI Fixes & Improvements
- Fixed bottom status bar not being accessible with a controller when in Map Tile Purchase mode.
 - Fixed “assign vehicle” selection skipping values on the slider.
 - Fixed “Show Unlock Popups” option only being available in the interface options menu with developer mode enabled.
 - Fixed the UI disappearing when selecting the "Place Multiple" Tool Mode in the Vegetation tab with a controller.
 - Fixed parallel offset setting not working correctly when building roads with a controller.
 - Fixed building showing wages section in the upkeep even though the building does not have workers.
 - Fixed change in money and population count current trend is not updating correctly.
 - Fixed some building upgrades missing their bonuses in the building's Selected Info Panel.
 - Fixed building attractiveness tooltip showing incorrect percentages if the building has lost all of its attractiveness for example in case of fire.
 - Fixed Train, Tram, and Subway tutorials marking the step for 'placing tracks' as completed before taking any action.
 - Fixed the top of the tutorial welcome window being cut off in some languages if the text scale is set to 140%.
 - Fixed some cut-off tutorial prompt panels.
 - Fixed police and fire safety tutorials missing from the advisor panel.
 - Fixed out-of-focus icons during tutorials.
 - Fixed happiness tooltip overlapping with Citizen's information inside their Selected Info Panel when using a controller.
 - Fixed missing tooltips in options panel while using a controller.
 - Fixed Chirper posts not getting updated accurately.
 - Fixed overflowing residence names in Lifepath panel.
 - Fixed overflowing text with long keybindings.
 - Fixed keybinding description being difficult to read with long keybindings.
 - Fixed eight-lane divided road thumbnail.
 - Fixed some building upgrades missing pollution-type icons.
 - Fixed text being unreadable in some panels with the blue interface color theme.
 - Fixed missing space in passenger and cargo count in route or line detail Selected Info Panel.
 - Fixed issue where selecting objects from the Chirper panel does not work if the game was loaded while already having something selected.
 - Fixed inconsistency with how Residential, Commercial, Industrial and Office are highlighted in Infoviews.
 - Improved Selected Info Panel of stops and stations to show to directly show whether transport lines are active or disabled.
 - Improved oil icon color for better visibility.
 - Changed Infoview panel pie charts to horizontal bar charts for a more compact UI allowing better visibility for the map legend.
 - Added mouse bindings for camera movement actions (both back and forward). They are unset by default.
 - Added Shift, Alt, and Ctrl keys that were missing from the description of binding action for Mouse.
 - Added support for the mouse wheel to scroll through asset panel pages.
 - Moved Small Water Tower’s UI position to before the regular Water Tower.
 
Audio Fixes
- Adjusted Marquee zone tool audio and map tiles tool audio.
 - Fixed Space Rocket sound playing after a rocket disappears from the map when the rocket is being followed.
 - Fixed some buildings missing fire sound effects.
 - Fixed Building pipes and electricity nets missing snapping sound effects.
 - Fixed North American Ambulance missing engine sound.
 
Misc Fixes & Improvements
- Fixed holes from the previous city remain on the terrain after starting a new game (Until something with terrain holes is spawned).
 - Fixed right indicator on the back of NA_Ambulance01.
 - Fixed direction indicators of trams flashing out of sync.
 - Fixed missing basketball basket from the basketball court in the Film Actor Mansion Signature building.
 - Fixed Small Bus Station illumination after upgrading it with the Extra Platforms and Taxi Stop.
 - Fixed some building upgrades missing fire visual effects.
 - Fixed electricity wires rendering on top of the smoke.
 - Fixed Forest Forwarder vehicle lights glow.
 - Fixed Forest Harvester vehicle light source placement.
 - Changed some industry chimneys' smoke to water vapor.
 - Several translation fixes.
 - Updated game credits.
 
Modding Changes
- Added SettingsUIBindingMimicAttribute which allows mods to sync their bindings with built-in bindings.
 - Added invert option to SettingsUIHideByConditionAttribute and SettingsUIDisableByConditionAttribute to invert condition.
 
Paradox Mods
- PDX SDK to 1.22.0
 - Mods UI to 1.7.0
 - New features [list]
 - Time range selector for Most popular mods, defaulting to the past 30 days.
 
[*] General
- Spotlight image in Featured is now clickable.
 - Added dependency names to modal when subscribing to a mod with dependencies.
 - Improved the sorting text in Library.
 - Warn when a mod that have other mods depending on it is being removed.
 - Most Popular mods in Featured is now showing the past 7 days most popular mods.
 
[*] Bug fixes
- Fixed scrolling during sync in edge case where multiple progress bars were shown.
 - Improved visibility of error message in input fields.
 - Fixed alignment of Activate playset button in playset listing.
 - Fixed profile image from moving when following and unfollowing.
 - Fixed mods in playset details showing the wrong enabled state after subscribing.
 
[/list]
Known issues & tips
- Homelessness may take a while to clear up if the city has many homeless households. Building new residential buildings can speed up the process.
 - Empty buildings are currently not visible despite their effect on demand. However, they can still get occupied by residents or companies.
 
