
The Creators
A big team of creators came together to make these packs happen! Our primary team for the Southwest Pack consists of Badi_dea, BadPeanut, Bsquiklehausen, Darf, Gèze, Gruny, King Leno, and Smilies.Badi_dea
You will know Badi_dea from various community projects, particularly their game-changing Parking Lot Roads, which allowed us to create realistic parking options. Alongside a wealth of clever, network-based assets, Badi_dea also worked on industrial assets, such as the oil refinery collaboration with other well-known community creators.BadPeanut
You all know me from my various train stations, stadiums, and vehicles released over the years on my workshop for Cities: Skylines, as well as the two Content Creator Packs I released: Train Stations and Sports Venues.Bsquiklehausen
Needing no introduction (but getting one anyway!), Bsquiklehausen is renowned for creating highly detailed, transit-related models, typically inspired by real-life American infrastructure. In 2022, they created the epic Content Creator Pack Vehicles of the World, which featured an impressive array of vehicles. Bsquiklehausen narrates the trailers for both of the USA Region Packs and maintains a YouTube channel dedicated to Cities: Skylines, transportation, and the occasional Lego video!Darf
Darf’s contributions to the Cities: Skylines community focuses on creating extremely accurate and highly detailed buildings, often based on real examples from the United States. Whether you are recreating a bustling downtown or a historic city center, Darf has you covered.Gèze
You will know Gèze most recently from their outstanding work on the French Pack. They are back with us to work on the Southwest pack, and we are incredibly grateful for it! Gèze’s attention to detail, accuracy, and passion for architecture are put to great use. Gèze also created the Seaside Resorts pack in 2022, filled with heritage-style buildings from the United States.Gruny
Also, fresh off the French Pack, Gruny has likely already impressed you. If you need a reminder, they have contributed numerous high-quality assets to the Cities: Skylines community in the past, including Parisian assets, vehicles, commercial assets, residential buildings, and amazing props.King Leno
Known for two incredible Content Creator Packs, University City and Shopping Mall, King Leno’s workshop is packed with American-inspired assets. It is difficult to do justice to their modding career, with over 400 contributions ranging from suburbia to infrastructure, medium and high-rise apartments, offices, parks, and much more.Smilies
Lastly, but by no means least, we have Smilies! Another prolific creator with close to 400 contributions, I am sure you have used an asset or two from their workshop. Typically focused on American architecture, Smilies’ workshop features a variety of low-density housing - think classic “American dream” living - alongside higher-density options, row housing, and small-town-America commercial assets. It has been an absolute pleasure working with all these creators. Having known them for so many years, it is fantastic to see what we can create when we come together as a team!Concept and Planning
The team members for both of the USA packs overlap so much that we all agreed to treat these packs as a “Part 1 and Part 2” setup. While the contents of each pack are distinct in terms of their intended regions of the United States, they can seamlessly intermingle with one another, much like the architectural diversity found across America. This decision to create two packs for the United States - given its vast diversity - was made to avoid the limitations of a single pack. By splitting them into two, we were able to increase the overall number of assets included across both packs, allowing us to better capture the distinct regional differences.
- Service Buildings
- Signature Buildings
- Zones: [list]
- Low Density Housing
- Medium Density Row Housing
- Medium Density Housing
- Mixed Housing
- High Density Housing
- Low Density Offices
- Low Density Business
Making the Assets
Below, I have asked my fellow team members to share their first-hand experiences creating some of the assets they personally chose to work on for the pack. Please keep in mind that some of these assets were still a work in progress when I requested their input, so not all of them may have made it into the final pack—and if not, we can hopefully look forward to seeing them in the future!Badi_Dea:
I have been doing IT consulting for many years and have worked in many offices throughout the USA. Because of this, I decided to contribute five styles of offices to the USA Southwest Region Pack. Starting small, the first office is inspired by a combo bistro and office buildings. I can just imagine the employees running down to grab lunch to eat at their desks while they work on spreadsheets.




BadPeanut:
One of my contributions to the pack was the USA SW High School, inspired by a school in Arizona. When we first started the Region Packs, there was no hint of the upgrade system we have now, where you can place sub buildings around the radius of the main building. Instead, much like at launch, the plan was to have extensions on the lot, with sub buildings snapping along the main lot’s boundary. With that in mind, I decided to design the high school's main lot as a wide, long lot. This allows players to significantly expand the capacity of their cities by allowing more real estate along the boundary to place additional sub buildings!

Darf:
For years, I had the idea of creating my own version of the General Hospital, inspired by the Los Angeles Medical Center, but this proved quite tricky in the first Cities: Skylines. This building has a huge footprint—about 180.000 tris. When we first got the pitch for the Region Packs, I knew I wanted to include it right away. I think this building has the largest footprint of all the American Buildings. It’s a behemoth. I started modeling it out in SketchUp and textured it in Photoshop and Blender. The base material had a couple of iterations. It started off as a very rough concrete, which I made in Substance Designer, a custom material. It was only after a couple of iterations that I was happy with the overall look of the base material. This building has many Art Deco elements, so I handpainted the panels, which are also used in many Art Deco skyscrapers. All the arches have handpainted normals and textures—there are a ton of them! This took a huge amount of time, but I’m so happy with how it turned out. To further emphasize the Art Deco look I made all the windowframes and accents in a gold metal material. This can’t be done in Cities: Skylines, which further emphasizes Art Deco architecture. This building really makes use of all the PBR maps that Cities: Skylines II has to offer.

Gèze:
After I finished the French Pack, I worked on both USA packs. For the USA Southwest, I was assigned only a single mixed residential building, which limited my building choices but didn't really hinder my progress in asset creation. The textures I created for this pack all come with a degree of possible recoloring, which should help with mixing and matching them with other assets in the game.


King Leno:
Los Angeles, Phoenix, Las Vegas, and San Antonio were the main cities from which I drew inspiration in creating Southwestern-themed assets. However, some of the Low Density Residential assets were based on buildings from another coastal US city outside of the Southwest that had Spanish-influenced architecture. Houses with features such as stucco walls and terracotta roofs can be found all over the Southwest and really work well with the theme of the region pack. I wanted to choose houses that can be seen in desert, tropical, and urban settings.


Smilies:
I focused pretty heavily on low density houses, medium density and mixed-use residentials for this region. I wanted the houses to be a mix of styles, from the Spanish Revival houses commonly found in California to the Craftsman-style homes found in Washington.


