News Liste Cities: Skylines II

Bridges - Bridges & Ports Dev Diary #1
Cities: Skylines II
1 Tag 12:00 Community Announcements

Hello Mayors!

[p][/p][p]With our first expansion, Bridges & Ports, just around the corner, we’re taking a closer look at what you can expect from the expansion. We have two development diaries for you, creatively named “Bridges” and “Ports,” where we cover the features we’re most excited about. We hope you will have fun exploring everything Bridges & Ports has to offer when it releases on the 29th of October.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/2427743"][/dynamiclink][/p][p]Today is all about bridges, but before we dive in, let’s talk about how we picked the theme for the first expansion. Cities: Skylines II has a lot of potential, and we had no shortage of ideas from both our team and all of you. We looked at what would be new and exciting to explore and quickly settled on waterfronts as an overarching theme. However, we couldn’t cover every water-related idea in one expansion, so we chose to focus on ports and thus, Bridges & Ports was born. With customizable ports, offshore oil industry, industrial fishing, and ferries, you will have a lot of ships and boats on the water, and building bridges with enough clearance for them can be tricky. You will need some new additions, and we have you covered with 20 new bridges!
[/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/dc2bbead3cde8ccb2ebf60541cc20a08b515ad44.png"][/img]Let your citizens cross waterways in style using one of the 20 new bridges.[/p][p][/p]

MOVE THAT BRIDGE

[p]We’re excited to introduce ten movable bridges that halt traffic and open to allow ships clear passage. While they are constructed in a way very similar to other bridges in the game, the movable section only appears when they cross a Narrow Seaway, meaning you can use them anywhere in your city, not just across the water.
[/p][p]Five of the movable bridges are drawbridges, also known as bascule bridges in real-world terminology. They all have two sections that swing upward to allow ships to pass safely, while traffic waits for its turn. Our drawbridges come in various sizes, and you can find them in the Small, Medium, and Large Roads Menus, as well as in the Landscaping Menu under Paths for pedestrian-only versions. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/f81a742662dad65acb0779d7948b004d18ae0f44.png"][/img]Watching the new drawbridges open and close can be mesmerizing, but don’t forget to check on your city once in a while.[/p][p][/p][p]The remaining five bridges are vertical-lift bridges, or just lift bridges for short. As the name implies, these have a section that is raised vertically to create enough space for ships to pass underneath. Lift bridges require less counterweight than drawbridges, making them better suited for heavy loads like trains, which is why many real-life rail bridges use this design – and it’s why our rail bridges are also lift bridges. You can find four of them in their respective Transportation Menus as they cover train, tram, and subway, while the double-decked option, combining double train tracks and a four-lane highway, is found in the Highway Roads Menu.[/p][p align="center"][/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/12374e49f075166d32a9e07665e67c50b9e48471.png"][/img]The Four-Lane Highway Double Train Track Double-Decked Lift Bridge has quite a name and an even more breathtaking design.[/p][p][/p]

HOLD UP, SHIP COMING THROUGH!

[p]Both drawbridges and lift bridges are closed by default, allowing pedestrians and vehicles to cross unhindered until a ship approaches. At this point, traffic at either end of the bridge is stopped while any vehicles or pedestrians already on the bridge make their way to the other side. Once it’s all clear, the bridge begins to open, and once it’s fully up, the ship passes through. Then, you guessed it – the bridge closes again, the traffic control beams open, and traffic resumes crossing the bridge. 
[/p][p]As you can imagine, this process takes more time than a red-to-green traffic light cycle, meaning movable bridges can cause more of a delay in travel time when a ship needs to pass through. Keep this in mind as you design your city – you may not want your busiest crossing to be a movable bridge, at least not if you have many ships coming in and out of your port area.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/43753943/1a9eda6afed91f330318c3ce53c1d36e814c487f.png"][/img]The bridge stays open long enough for the ship to pass through. Once closed, traffic proceeds to cross the bridge.[/p][p]
[/p]

DOUBLE THE DECK, DOUBLE THE FUN

[p]The double-decked lift bridge isn’t the only double-decked bridge we have for you. Though these do not open, we have two additional bridges that stack various networks on top of each other, combining them into one cohesive bridge. Let’s start in the Medium Roads Menu, where you can find a new bridge with a two-lane road above the larger four-lane road. This extradosed bridge is a great choice for busy crossings, offering a total of six lanes of traffic, or for connecting areas with tiered road networks. Instead of building two bridges, you just need this one. [/p][p]
[img src="https://clan.akamai.steamstatic.com/images/43753943/e421c80072f433ea04962efb2bb8abea9e039fd7.png"][/img]Connect each deck of the Two-Lane + Four-Lane Double-Decked Extradosed Bridge to different parts of the city, or continue the stacked network through your city. [/p][p]Moving into the Highway Roads Menu, we have the Three-Lane Highway Double-Decked Suspension Bridge, complementing the first double-decked bridge you got in the Quays & Piers update. With its double three-lane highway roads stacked on top of each other, it saves a lot of space and cost, making it a great option when you’re expanding your highway network. [/p][p][/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/43753943/44462d1cf05f1147c70e9ff02d3c9c8baf0f74cc.png"][/img]The Three-Lane Highway Double-Decked Suspension Bridge gets you two highway roads for the price of one! [/p]

JUST BRIDGING THE GAP

[p]Bridges don’t need new flashy features or multiple networks to be both functional and visually interesting, so naturally, we have eight regular bridges for you. Let’s start small and work our way up to the largest bridges. For pedestrians, we have a new bridge in addition to the two drawbridges. This wooden bridge is covered, sheltering pedestrians from the weather, and uses the new Wide Pedestrian Path for those busy areas. In the Subway Transportation Menu, you’ll find Double Subway Track Truss Arch Bridge, while the Small Roads Menu now houses the elaborate Two-Lane Suspension Bridge, complete with protective barriers to keep pedestrians safe. [/p][p]
[img src="https://clan.akamai.steamstatic.com/images/43753943/940bb6f21f4b16ed873c9ff4904e0cd3715dd62e.png"][/img]Your choice of bridge can define the look and feel of your city, and the Two-Lane Suspension Bridge is a stylish option.[/p][p][/p][p]For Medium Roads, we have three new additions, two of which share the same design. First, the sturdy Four-Lane Truss Arch Bridge with that classic look. But fret not, if you’re looking for a more modern design, the Four Lane Extradosed Bridge offers just that, and with its one-way and two-way options, it offers just the solution you need. All can, of course, be upgraded with bus lanes or tram tracks for all your public transport needs.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/cbcfeae1b6c27cb5d68a29d5803820ebd6450cb2.png"][/img]The Four-Lane Truss Arch Bridge can handle a lot of traffic, or be upgraded with bus lanes and tram tracks to support your public transit network. [/p][p][/p][p]In Large Roads, you will find two new suspension bridges that live up to the “Large Road” name, as both can span not just Narrow Seaways, but also Medium and Wide Seaways, making them perfect for crossing wide fjords or bays. The Six Lane Suspension Bridge offers three lanes in each direction, while its one-way counterpart is ready to tackle even the heaviest traffic. [/p][p][/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/43753943/ef0696e598ec064d67048b10c1451d8a616bd021.png"][/img]The impressive Six Lane Suspension Bridge comes in both two-way and one-way versions.[/p][p][/p][p]With so many new bridge options to choose from, we hope you find a new favorite as you’re building your cities along rivers or across canyons. Do you already have your eye on one or a spot in your current city that will be upgraded with one of these new bridges? Let us know in the comments below. Next time, we dive into the details of how the Port works and take a quick peek at all the port-related features in Bridges & Ports, but you will have to wait until the 21st of October for that.[/p][p]
[/p]
Logo for Cities: Skylines II
Release:24.10.2023 Genre: Simulation Entwickler: Colossal Order Ltd Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Bridges - Bridges & Ports Dev Diary #1
Cities: Skylines II
1 Tag 12:00 Community Announcements
Bridges - Feature Highlight #1
Cities: Skylines II
1 Tag 12:00 Community Announcements
Bridges & Ports is coming October 29!
Cities: Skylines II
09.10.25 16:00 Community Announcements
Unity Hotfix
Cities: Skylines II
03.10.25 11:05 Community Announcements
Netherlands Region Pack
Cities: Skylines II
30.09.25 09:30 Community Announcements
Bridges, Bikes, and Bugfixes
Cities: Skylines II
29.09.25 12:19 Community Announcements
Work in motion
Cities: Skylines II
19.08.25 11:52 Community Announcements
Our Tips to Fix!
Cities: Skylines II
13.06.25 13:31 Community Announcements
Quays & Piers
Cities: Skylines II
11.06.25 08:00 Community Announcements
1.3.3f1 Patch Notes
Cities: Skylines II
11.06.25 08:00 Community Announcements
Free Patch and Updated Plans
Cities: Skylines II
27.05.25 20:00 Community Announcements
Anniversary Patch 1.2.5f1
Cities: Skylines II
18.03.25 09:15 Community Announcements
New Creator Packs & Radio Stations | Available Now for Cities: Skylines II
Cities: Skylines II
18.03.25 09:04 Community Announcements
10 Years of Cities: Skylines
Cities: Skylines II
10.03.25 09:18 Community Announcements
Upcoming Birthday & State of Asset Editor and Console
Cities: Skylines II
05.03.25 15:18 Community Announcements
USA Northeast Region Pack
Cities: Skylines II
03.03.25 11:00 Community Announcements
USA South West Pack
Cities: Skylines II
24.02.25 11:00 Community Announcements
USA Southwest Region Pack
Cities: Skylines II
24.02.25 11:00 Community Announcements
China Pack
Cities: Skylines II
13.02.25 12:21 Community Announcements
China Region Pack
Cities: Skylines II
10.02.25 11:00 Community Announcements
Eastern Europe Region Pack
Cities: Skylines II
27.01.25 12:24 Community Announcements
Eastern Europe Pack
Cities: Skylines II
27.01.25 11:06 Community Announcements
Hotfix 1.2.3f1
Cities: Skylines II
22.01.25 09:03 Community Announcements
Detailer’s Patch #2 - Developer Diary
Cities: Skylines II
11.12.24 09:09 Community Announcements
Detailer's Patch #2 - 1.2.0f1 Patch Notes
Cities: Skylines II
11.12.24 09:00 Community Announcements
Creator Dev Diary
Cities: Skylines II
09.12.24 11:00 Community Announcements
Now Available - Urban Promenades & Modern Architecture Creator Packs
Cities: Skylines II
02.12.24 17:35 Community Announcements
Modern Architecture and Urban Promenades
Cities: Skylines II
26.11.24 17:42 Community Announcements
Patch Notes 1.1.12f1
Cities: Skylines II
26.11.24 09:00 Community Announcements
UK Region Pack - Official Release Trailer
Cities: Skylines II
25.11.24 17:15 Community Announcements
UK Region Pack
Cities: Skylines II
25.11.24 15:00 Community Announcements
General Updates
Cities: Skylines II
25.11.24 10:00 Community Announcements
German Region Pack
Cities: Skylines II
11.11.24 15:00 Community Announcements
Malware Incident Summary
Cities: Skylines II
07.11.24 13:40 Community Announcements
Additional information regarding malware suspicion on the Mod “Traffic”.
Cities: Skylines II
04.11.24 14:57 Community Announcements
Important update for all Cities: Skylines II Players:
Cities: Skylines II
31.10.24 18:45 Community Announcements
French Region Pack - Creator Dev Diary
Cities: Skylines II
28.10.24 15:05 Community Announcements
Dev Diary: Region Packs from a Content Creator Manager’s Perspective
Cities: Skylines II
24.10.24 14:00 Community Announcements
Patch Notes 1.1.11f1
Cities: Skylines II
24.10.24 10:00 Community Announcements
Region Packs Official Announcement - Cities Around The World
Cities: Skylines II
23.10.24 11:54 Community Announcements
Patch Notes 1.1.10f1
Cities: Skylines II
23.10.24 08:00 Community Announcements
An update to the Release Schedule
Cities: Skylines II
16.09.24 13:21 Community Announcements
Patch Notes 1.1.8f1 - Decorations Patch
Cities: Skylines II
04.09.24 08:00 Community Announcements
Dev Diary: Decorations Patch
Cities: Skylines II
03.09.24 13:00 Community Announcements
Patch Notes 1.1.7f1 - Hotfix
Cities: Skylines II
04.07.24 13:30 Community Announcements
Detailer's Patch #1 - Patch 1.1.6f1
Cities: Skylines II
03.07.24 08:07 Community Announcements
Dev Diary: Tile Upkeep Explained
Cities: Skylines II
28.06.24 13:00 Community Announcements
Patch Notes 1.1.5f1
Cities: Skylines II
24.06.24 08:00 Community Announcements
An update regarding the Econonomy 2.0 Patch;
Cities: Skylines II
20.06.24 12:44 Community Announcements
Save Game Checklist
Cities: Skylines II
18.06.24 11:33 Community Announcements
Economy 2.0 - Part 2
Cities: Skylines II
10.06.24 13:00 Community Announcements
Economy 2.0 - Part 1
Cities: Skylines II
03.06.24 13:00 Community Announcements
Upcoming Patch & Content
Cities: Skylines II
23.05.24 11:01 Community Announcements
Patch Notes 1.1.2f1
Cities: Skylines II
25.04.24 08:00 Community Announcements
Beach Properties Now in Base Game
Cities: Skylines II
25.04.24 08:00 Community Announcements
The Way Forward, an update from the team behind Cities: Skylines
Cities: Skylines II
18.04.24 13:02 Community Announcements
Patch Notes for patch 1.1.1f1 - hotfix
Cities: Skylines II
02.04.24 13:00 Community Announcements
Beach Properties Dev Diary #1
Cities: Skylines II
26.03.24 14:00 Community Announcements
Beach Properties Official Release Trailer
Cities: Skylines II
25.03.24 17:14 Community Announcements
Modding Wavelet - Patch 1.1.0f1
Cities: Skylines II
25.03.24 17:00 Community Announcements
Modding Dev Diary #3
Cities: Skylines II
21.03.24 14:00 Community Announcements
Modding Dev Diary #2
Cities: Skylines II
20.03.24 14:00 Community Announcements
Modding Dev Diary #1: Guest entry - Paradox Mods in Cities: Skylines II
Cities: Skylines II
19.03.24 14:00 Community Announcements
BEACH PROPERTIES ASSET PACK & MODDING WAVELET PATCH ANNOUNCEMENT
Cities: Skylines II
18.03.24 09:13 Community Announcements
CO Word of the Week #15
Cities: Skylines II
11.03.24 14:27 Community Announcements
CO Word of the Week #14
Cities: Skylines II
26.02.24 14:00 Community Announcements
CO Word of the Week #13
Cities: Skylines II
19.02.24 19:25 Community Announcements
CO Word of the Week #12
Cities: Skylines II
12.02.24 14:10 Community Announcements
CO Word of the Week #11
Cities: Skylines II
05.02.24 14:57 Community Announcements
Patch Notes for 1.0.19f1 hotfix
Cities: Skylines II
31.01.24 13:24 Community Announcements
CO Word of the Week #10
Cities: Skylines II
29.01.24 14:00 Community Announcements
CO Word of the Week #9
Cities: Skylines II
22.01.24 14:00 Community Announcements
CO Word of the Week #8
Cities: Skylines II
15.01.24 14:00 Community Announcements
The Journey to Launch
Cities: Skylines II
18.12.23 14:29 Community Announcements
Winter Treat and Patch Notes
Cities: Skylines II
14.12.23 13:00 Community Announcements
CO Word of the Week #7
Cities: Skylines II
11.12.23 14:00 Community Announcements
CO Word of the Week #6
Cities: Skylines II
04.12.23 14:00 Community Announcements
Patch Notes for 1.0.15f1 hotfix
Cities: Skylines II
01.12.23 13:00 Community Announcements
CO Word of the Week #5
Cities: Skylines II
27.11.23 14:00 Community Announcements
Expansion Pass Updated Timeline
Cities: Skylines II
20.11.23 15:00 Community Announcements
CO Word of the Week #4
Cities: Skylines II
20.11.23 14:00 Community Announcements
Patch Notes for 1.0.14f1 hotfix
Cities: Skylines II
16.11.23 15:00 Community Announcements
CO Word of the Week #3
Cities: Skylines II
13.11.23 14:00 Community Announcements
Patch Notes for 1.0.13f1 hotfix
Cities: Skylines II
09.11.23 15:01 Community Announcements
CO Word of the Week #2
Cities: Skylines II
06.11.23 14:00 Community Announcements
Patch Notes for 1.0.12f1 hotfix
Cities: Skylines II
02.11.23 15:35 Community Announcements
CO Word of the Week #1
Cities: Skylines II
01.11.23 14:00 Community Announcements