Please note! With existing save games, most simulation fixes require the simulation to run for a while to take effect.
- Increased leisure probability to balance the "No customers" situation with commercial companies
 - Improved balance of companies' profit
 - Tuned down companies ordering input resources when their storage don't have enough space
 - Fixed trade resource bug preventing some resources from being consumed
 - Fixed miscalculation in college/university eligible count
 - Improved conditions for companies to move away when bankrupt
 - Fixed a dependency error with land value causing potential instability
 - Fixed an issue where loading a new map would cause water state to get out of sync with the save data
 - Slightly increased Windows emission intensity
 - Optimizations for area lights
 - Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
 - Improved shadow LOD calculations to cull irrelevant shadow casters earlier
 - Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
 - Fixed citizens hanging around at park areas on regular building lots never getting inside the building
 - Decreased resolution of unnecessary large character textures
 - Removed Spasm radio ad (due to offensive content)
 - Added missing localization ID for Paradox account linking
 
