Hello everyone! Today, we have a development diary for you that introduces the content in Detailer’s Patch #2, but stick around even if that isn’t your preferred playstyle because this one is focused on roads and has both new features and assets that may be handy for you no matter how you play Cities: Skylines II. You can read the full Patch Notes here.
With 8 new roads and the new Traffic Routes feature, improving traffic in your city just got easier. The new Parking Lots, Halls, and Roads bring new and more flexible ways to offer your citizens parking downtown, while the new cul-de-sac variations bring a touch of realism to your suburbs. And last but not least, the Line Tool and Roadside Tree Selector allow for new ways to decorate the city, alongside the 10 Pocket Parks that fit just about anywhere. So without further ado, let’s dig into the details.REDIRECTING TRAFFIC
Managing traffic flow is part of managing a successful city, but it can be hard to determine where traffic is headed and how to improve your city to lighten it. That’s where Traffic Routes come in. When you select any vehicle, pedestrian, road, or building, you will see the Toggle Traffic Routes button in the Selected Info Panel. When toggled on, routes are displayed for the selected item and stay on until you turn it off again. Routes are split into traffic types: Road, Water, Air, Rail, and Pedestrian, each with its own color to distinguish easily between them. Routes are shown based on the selected segment and wider lines indicate heavier traffic so you can find your busiest routes at a glance and make adjustments accordingly.


NEW PARKING
Now, we’re not quite done with roads as Detailer’s Patch #2 adds brand new parking roads named so because they offer a lot more parking space than their regular counterparts. With both perpendicular and angled parking we have included 12 new parking roads that allow for very flexible parking lots. Create curved parking in front of a tourist attraction, a small parking alley behind your commercial, or line your transportation hub with rows of parking lots. In the Small Roads category, you can find Two-Lane Parking Roads, Two-Lane Divided Parking Roads, One-Way One-Lane Parking Roads, Parking Alleys, and One-Way Parking Alleys. In the Medium Roads category, we have their “big brothers” with Four-Lane Parking Roads with both perpendicular and angled parking.



FROM PARKING TO PARKS
Let’s switch gears from paved parking lots to green spaces and take a look at the 10 New Pocket Parks we’ve added to the base game. As the name suggests, these are very small parks that fit snugly in between buildings or on the corner of an intersection. The one-tile parks can fit in almost anywhere, while the larger 2-by-2 and 1-by-6 parks require a little more planning. The parks come with randomized props and surfaces bringing lots of variation with a myriad of flower beds and seating options. They’re all a part of the basic Parks & Recreation service and unlock once you hit the Grand Village milestone.

ATTENTION TO DETAIL
This wouldn’t be a “Detailer’s Patch” without tools to control the details of your city. Keeping with our road theme, we have the Line Tool and the Roadside Tree Selector. The Line Tool can be activated when selecting a tree or prop and is found alongside the option to place one item or use the brush. It comes with a Straight and a Curve function, and when selected, you can adjust the spacing between items. Specifically for trees, you can also choose the different life stages, making it quick and easy to plant a line of trees that match the surrounding landscape.
