In this City Corner, we go through more additions and bug fixes that will be included in the next Patch. We will also answer some of the questions you sent us after the last City Corner. [/p][p][/p][p]Before we dive into all the juicy details, we want to thank you for all the feedback we received after our last City Corner! Your feedback really helps us to make the updates even better in the future.[/p][p][/p][p]Now, let’s get to the main course! [/p][p][/p]
Life and Death
[p align="justify"]Until now, the Grim Reaper has been working hard, but only between 0-6 am, which you might have noticed as massive deathwaves across your city. We have adjusted the system, so the deaths are now distributed more evenly over time and don’t happen at the exact same time. This means more work for Grim, but less for your hearses.[/p][p][/p][p align="justify"]In addition, the citizens in easy mode were breaking records in lifespan and almost refusing to die of old age. As much as we love our elderly inhabitants, we have now fixed this in a way that older citizens will eventually pass away and give way for the next generation to move into your city.[/p][p][/p]Choose your settings!
[p align="justify"]When making big changes, we want to make sure that all of you have the option to choose. We noticed after the last City Corner that many of you wanted to keep the look of the UI, which inspired us to implement more Legacy Toggles for other changes that we want to implement in the settings. Legacy Toggles will exist for various settings that you can turn on or off, depending on your preference![/p][p align="justify"][/p][p align="justify"]Our plan is to extend these types of toggles to other features as well, so if you ever feel like you prefer the old setting compared to the new one, you have the option to keep it as it was. The main changes that you will see with this patch will be the Legacy Toggle for the new UI look, and that Autosave is toggled on by default.[/p]
Halting the bicycle race
[p align="justify"]Although bikes are good for the environment, sometimes you wish there were fewer of them. That is why we have now reduced the amount of bike traffic in your cities by 80%, which means no more large amounts of bikes blocking your roads! We are aware that there are still more issues and bugs left with bikes, but we are looking into different solutions to fix them. [/p][p][/p][p align="justify"][img src="https://clan.akamai.steamstatic.com/images/43753943/df4f4d04d2926e84d394f14c9b4cc74f71efa1be.jpg"][/img]The bicycle traffic on a busy road before…[/p][p][/p][p align="justify"][img src="https://clan.akamai.steamstatic.com/images/43753943/7fd362df05b1b1e54502a813a16716afa0448bf9.jpg"][/img]The same road, after our first patch![/p][p][/p][p align="justify"]We are also investigating traffic on a more general scale, like pathfinding, cars changing lanes at the last second, and making unnecessary U-turns, for example. While we have made good progress, these fixes still need some more time and tweaking before we can release them.[/p]
Making molehills out of mountains
[p align="justify"]Using the terraforming tools might’ve sometimes felt like digging yourself into a hole; maybe you wanted to create a small little hill, but instead ended up with Mount Everest. With this in mind, we have improved the terraforming tools for our first patch. Now, when you switch between different tools, the values of the previous tool will be saved and are not transferred to the next tool you want to use. The strength of the tools has also been adjusted to better reflect the percentage, and the brush size can now be reduced below 10. [/p][p][/p][p align="justify"][img src="https://clan.akamai.steamstatic.com/images/43753943/283998ffe5a3c14777bb106cd9a67a9d43338a17.jpg"][/img]Brush size reduced to 1.[/p][p][/p][p align="justify"][img src="https://clan.akamai.steamstatic.com/images/43753943/2cd33a920cb3a8073faf5459f777e8cee52fb86c.jpg"][/img]A hill created in the current version of the game.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43753943/f033ded1659a25fb9877cf472a1e9545a854a2cb.jpg"][/img]A hill created with the improved terraforming tools, using the same height and strength settings. [/p][p][/p]
