Using your vehicles to navigate the badlands will eventually lead you to a [b]trader's shop[/b]. Be sure to pay them a visit and start trading by [b]exchanging goods[/b]. You'll be amazed by what they have to offer—they’re always worth the trip.
The [b]Hunting Lodge[/b] is an additional building for [b]food production[/b]. As long as animals are present within its working radius, the Hunting Lodge will [b]continuously produce food[/b].
[u][b]Spotlight: Rusty's Shop[/b][/u]
Each trader has their own [b]unique Trading Post[/b] located somewhere in the badlands. The screenshot below showcases [b]Rusty's shop[/b], where you'll meet the feisty and good-humored trader [b]Rusty Rolph[/b], always ready with a snappy saying to brighten your day.
Bargaining with a trader can be tricky, so make sure to keep them satisfied with your offers. Otherwise, they might lose patience, and you'll [b]risk damaging your reputation[/b] with them.
[u][b]Spotlight: Hunting Lodge[/b][/u]
As mentioned in the introduction, the [b]Hunting Lodge[/b] is a new building in [b]Endzone 2[/b] that supplies your settlement with food. What makes the [b]Hunting Lodge[/b] unique is that its production [b]remains consistent even during a drought[/b]—setting it apart from other food sources.
[b]Wildlife will now spawn in zones[/b] to support food production. For now, there are two types of animals: [b]deer [/b]and [b]boars[/b]. However, be cautious not to overhunt them—they need time to recover and repopulate.
While we’re putting the[b] final touches on the update[/b] to ensure it’s the best it can be, we’re also excited to[b] involve you more closely[/b] in our development process. To do this, we plan to utilize Steam’s newly enhanced [b]Beta Branch feature[/b], which has become much [b]more user-friendly[/b] for both developers and players.
We want to offer you—[b]the heart of our community[/b]—the opportunity to [b]test upcoming updates[/b] before they go live. Your feedback will be invaluable, helping us [b]improve gameplay[/b] and [b]catch any potential bugs[/b] before the official release. Best case scenario would be to have this ready ahead of the [b]Traders & Hunting[/b] update's release on [b]December 13[/b], though we appreciate your understanding if we need a little more time.
- le reminder since the [b]Steam Awards[/b] are still going: If you want to cast your vote and chose to nominate [b]Endzone 2[/b] in whichever category you feel is most fitting—whether it being the [b]Outstanding Visual Style Award[/b], the [b]Best Game You Suck At Award[/b] or even the [b]Sit Back and Relax Award[/b]; just in case you weather the post-apocalypse like a boss—we couldn’t be more grateful for your support.
P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by [i]nominating[/i], [i]reviewing[/i], and [i]playing [/i]Endzone 2—[b]THANK YOU! You’re amazing![/b]
In the meantime, we’re excited to hear your thoughts, feedback, and ideas—particularly about the features mentioned in this posting.
Thank you for your ongoing support. Talk soon!
[i][b]Your Teams from Gentlymad & Assemble[/b][/i]
We’d love to have you join us on [url=https://discord.com/invite/worldofendzone]Discord[/url]! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team. [url=https://discord.com/invite/worldofendzone]Discord[/url] is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! ????
[url=https://discord.com/invite/worldofendzone]
[/url]