Update Highlights Breakdown
[b]Major radiation system overhaul[/b]
→ Includes a detailed radiation overlay, cleansing rain, and irradiated food & water mechanics[b]New buildings[/b]
→ Decontaminator, Brewery, Bar, Coffee Shop, and more[b] New resources[/b]
→ Hops and Weed, used in beer and joint production[b]Upgraded storage buildings[/b]
→ Now remove radiation from food and water[b]4 new expeditions[/b]
→ Sewage Plant, Hospital, Traffic Accident, Small Ominous House[b] Game goal overhaul[/b]
→ New goal selection menu and 3 themed win conditions[b]Late-game content[/b]
→ Unlock Beacon monument and decorative statues through new missions[b]New missions & improved tutorials[/b]
→ Guides for new mechanics and content
☢️A New Era of Radiation☢️
Radiation has evolved into a full survival mechanic. You’ll now need to:- Monitor zone-based radiation with a new overlay
- Watch out for irradiated food and water
- Build Decontaminators and upgraded storage buildings to fight back
- Hope for cleansing rain – it now removes radiation naturally
- This rework adds new complexity, new visuals, and new threats.
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????Hospitals, Bars & More – New Buildings????
This update adds over 10 new buildings, including:- Hospital – Treat critically ill settlers
- Brewery & Bar – Produce and serve beer to boost happiness
- Coffee Shop – Distribute joints to ease settler stress
- Beacon – A late-game monument to your survival mastery
- Decorative Statues – Unlockable through new missions
- Small Town Center, new street types, adult-only shelter, and more
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????️New Expeditions & Game Goals????️
Send your explorers into four new expeditions:- Sewage Plant
- Hospital
- Traffic Accident
- Small Ominous House
- 3 new themed win conditions
- 6 new achievements
- New missions to guide progression
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????️Sandstorms & Disease Overhaul????️
Survival just got even harder:- Sandstorms now cause building damage over time
- A new disease system introduces severe illness and non-working settlers
- Settlers’ mood is now affected by radiation
- Prepare your infrastructure or suffer the consequences.
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????️Quality-of-Life & Fixes????️
We’ve implemented tons of fixes and improvements, including:- Health bars & destruction visuals for buildings
- Improved road logic and settler behavior
- Better tutorials, tooltips & UI interactions
- Fixed expedition, trading, and savegame issues
[b]Check out the full changelog below:[/b]
- [b]Achievements:[/b] Added 6 new achievements for game goals and beacon missions.
- [b]Buildings:[/b] Added a bar to distribute beer to settlers, increasing happiness.
- [b]Buildings:[/b] Added a beacon building (split into 3 parts) to celebrate and honor well-managed settlements.
- [b]Buildings:[/b] Added a brewery to produce beer from hops.
- [b]Buildings:[/b] Added a coffee shop to distribute joints to settlers, increasing happiness.
- [b]Buildings:[/b] Added a decontaminator to remove radiation in its vicinity.
- [b]Buildings:[/b] Added a hospital to treat sick settlers.
- [b]Buildings:[/b] Added a shelter that houses only adults.
- [b]Buildings:[/b] Added a small town center to provide more building space in small zones.
- [b]Buildings:[/b] Added three decorative statues, unlockable through new late-game missions.
- [b]Buildings:[/b] Added two new street types.
- [b]Buildings:[/b] Added an upgraded decontaminator to remove radiation in its vicinity.
- [b]Game Goals:[/b] Added a selection menu for game goals in the game type selection.
- [b]Game Goals:[/b] Added a set of three themed winning conditions.
- [b]Missions:[/b] Added several new missions for new resources and buildings.
- [b]Radiation:[/b] Added a radiation overlay to display local radiation levels in a zone.
- [b]Resources:[/b] Added hops resource, harvestable in fields.
- [b]Resources:[/b] Added weed resource, growable and harvestable in swamp farms.
- [b]Resources:[/b] Food and water can now become irradiated; build upgraded storage or decontaminators to remove radiation.
- [b]Sandstorms:[/b] Sandstorms now damage buildings over time; affected buildings are automatically repaired but may be fully destroyed.
- [b]Settlers:[/b] Settlers can now become severely ill and stop working.
- [b]Buildings:[/b] Added a safety check to fix occasional half-cell offset when placing buildings.
- [b]Buildings:[/b] Fixed an issue preventing some buildings from being buffed by storage facilities.
- [b]Buildings:[/b] Fixed zone road connections not correctly calculating connections to the town center when new roads are interrupted by blocking terrain.
- [b]Buildings:[/b] It is now possible to cancel the creation of vehicles.
- [b]Buildings:[/b] Warnings are no longer disabled when a building's workforce is at or below zero.
- [b]Expeditions:[/b] Added savegame fixes for certain greenhouse expeditions.
- [b]Expeditions:[/b] Disabled camera shake when bridges are auto-unlocked at session start.
- [b]Expeditions:[/b] Fixed interactables not being usable while the object an explorer is standing on is moving, even when the interactable is in range.
- [b]Expeditions:[/b] Fixed several expedition errors and glitches.
- [b]Map Generation:[/b] Fixed an unreachable mine slot.
- [b]Minimap:[/b] Ensured proper updating of upcycling slots on the minimap after dismantling ruins.
- [b]Missions:[/b] Fixed an error where events could trigger even if their filters were not met.
- [b]Missions:[/b] Fixed seed goals not counting correctly.
- [b]Research:[/b] Fixed an error occurring when finishing research with the research window open.
- [b]Research:[/b] Fixed technologies currently being researched from being discovered on expeditions or through events.
- [b]Savegames:[/b] Added a fix for buildings becoming locked after loading a savegame.
- [b]Savegames:[/b] Added a fix for cases where the same random loot was selected twice for a POI, preventing 100% completion.
- [b]Settlers:[/b] Fixed homeless settlers issue after Wanderers/Outlanders events.
- [b]Settlers:[/b] Fixed unwanted behavior of settlers going to storage facilities when not in a working state.
- [b]Trading:[/b] Fixed an error occurring when rerolling trader prices.
- [b]Trading:[/b] Fixed several errors with trade routes.
- [b]UI:[/b] Fixed different issues with drag-and-drop functionality for resources.
- [b]UI:[/b] Fixed an error when changing zones while a construction inspector is open.
- [b]Upcycling:[/b] Added 2-3 construction states to upcycling ruins to prevent them from popping in/out.
- [b]Buildings:[/b] Added a health bar to buildings.
- [b]Buildings:[/b] Added destruction effects to buildings with low health.
- [b]Buildings:[/b] Regular farms can now be placed outside fertile soil, with an adjustable field of influence.
- [b]Buildings:[/b] Swamp farms now have an adjustable field of influence.
- [b]Buildings:[/b] Town Center now includes an option to adjust settlers' repair behavior.
- [b]Buildings:[/b] Upgraded storage buildings now clean irradiated resources.
- [b]Diseases:[/b] Revamped the disease system.
- [b]Intermediate Area:[/b] Radiation is now displayed as 100% outside a zone (visual effect only).
- [b]Missions:[/b] Added a mission triggered when losing a zone.
- [b]Missions:[/b] Added new missions to remind players to build upgraded storage buildings.
- [b]Notifications:[/b] Added notifications when food and water become too irradiated.
- [b]Radiation:[/b] Adjusted radiation heatmap gradients for clearer visibility.
- [b]Radiation:[/b] Radiation tooltip on buildings now shows radiation levels as a percentage.
- [b]Radiation:[/b] Rain can now remove radiation.
- [b]Resources:[/b] Added a rating and labeling system for seeds.
- [b]Resources:[/b] Seeds are now distributed across sectors based on their rating.
- [b]Sandstorm:[/b] Increased the strength of sandstorms.
- [b]Settlers:[/b] Radiation now affects settlers' mood.
- [b]Trading:[/b] Trade routes are now factored into resource-per-minute goals.
- [b]Trading:[/b] Trader prices no longer reset when loading a savegame.
- [b]Tutorial:[/b] Adjusted the tutorial to cover updated radiation and disease mechanics.
- [b]Tutorial:[/b] Revised several tutorial texts for clarity.
- [b]UI:[/b] Added end screens for game goals.
???? Update Now – And Let Us Know What You Think!
We’re incredibly excited about this update and can’t wait to hear your feedback. Share your thoughts, strategies, and screenshots on [url=https://steamcommunity.com/app/2144640/discussions/]Steam Discussions[/url] or our [url=https://discord.com/invite/worldofendzone]Discord[/url]. Survive smart. Survive strong. ???????? ???? Your teams at Gentlymad & Assemble | V 0.8.9251.16418 #573d405a5
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