News Liste Endzone 2

#8 | Major Update | Dangers & Progression ☢️⚠️NOW LIVE
Endzone 2
30.04.25 13:55 Community Announcements
[b]Survivors,[/b] We’ve just deployed our [b]biggest update[/b] yet for [b]Endzone 2[/b], and it’s going to challenge everything you know about [b]survival in the wasteland[/b]. From [b]radiation rework[/b] and brand-new buildings, to [b]deadly weather[/b] and [b]disease mechanics[/b] – the [b]Dangers & Progression[/b] update is live now! This update also squashes bugs like [b]building placement issues[/b] and [b]expedition glitches[/b] for smoother play. Some tweaks make things even better, with stronger sandstorms, a refreshed disease system, and clearer radiation visuals. Updated tutorials make jumping in a breeze, pulling you deeper into this post-apocalyptic adventure! [previewyoutube=oCRKG3McEGA;full][/previewyoutube]

Update Highlights Breakdown

[b]Major radiation system overhaul[/b]

→ Includes a detailed radiation overlay, cleansing rain, and irradiated food & water mechanics

[b]New buildings[/b]

→ Decontaminator, Brewery, Bar, Coffee Shop, and more

[b] New resources[/b]

→ Hops and Weed, used in beer and joint production

[b]Upgraded storage buildings[/b]

→ Now remove radiation from food and water

[b]4 new expeditions[/b]

→ Sewage Plant, Hospital, Traffic Accident, Small Ominous House

[b] Game goal overhaul[/b]

→ New goal selection menu and 3 themed win conditions

[b]Late-game content[/b]

→ Unlock Beacon monument and decorative statues through new missions

[b]New missions & improved tutorials[/b]

→ Guides for new mechanics and content

☢️A New Era of Radiation☢️

Radiation has evolved into a full survival mechanic. You’ll now need to:
  • Monitor zone-based radiation with a new overlay
  • Watch out for irradiated food and water
  • Build Decontaminators and upgraded storage buildings to fight back
  • Hope for cleansing rain – it now removes radiation naturally
  • This rework adds new complexity, new visuals, and new threats.
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]

????Hospitals, Bars & More – New Buildings????

This update adds over 10 new buildings, including:
  • Hospital – Treat critically ill settlers
  • Brewery & Bar – Produce and serve beer to boost happiness
  • Coffee Shop – Distribute joints to ease settler stress
  • Beacon – A late-game monument to your survival mastery
  • Decorative Statues – Unlockable through new missions
  • Small Town Center, new street types, adult-only shelter, and more
[table noborder=1 equalcells=1] [tr] [td] [/td] [td] [/td] [/tr] [tr] [td] [/td] [td] [/td] [/tr] [/table]

????️New Expeditions & Game Goals????️

Send your explorers into four new expeditions:
  • Sewage Plant
  • Hospital
  • Traffic Accident
  • Small Ominous House
You’ll also find a new goal selection system, complete with:
  • 3 new themed win conditions
  • 6 new achievements
  • New missions to guide progression
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]

????️Sandstorms & Disease Overhaul????️

Survival just got even harder:
  • Sandstorms now cause building damage over time
  • A new disease system introduces severe illness and non-working settlers
  • Settlers’ mood is now affected by radiation
  • Prepare your infrastructure or suffer the consequences.
[table noborder=1 equalcells=1] [tr] [td] [/td] [td] [/td] [/tr] [/table]

????️Quality-of-Life & Fixes????️

We’ve implemented tons of fixes and improvements, including:
  • Health bars & destruction visuals for buildings
  • Improved road logic and settler behavior
  • Better tutorials, tooltips & UI interactions
  • Fixed expedition, trading, and savegame issues

[b]Check out the full changelog below:[/b]

  • [b]Achievements:[/b] Added 6 new achievements for game goals and beacon missions.
  • [b]Buildings:[/b] Added a bar to distribute beer to settlers, increasing happiness.
  • [b]Buildings:[/b] Added a beacon building (split into 3 parts) to celebrate and honor well-managed settlements.
  • [b]Buildings:[/b] Added a brewery to produce beer from hops.
  • [b]Buildings:[/b] Added a coffee shop to distribute joints to settlers, increasing happiness.
  • [b]Buildings:[/b] Added a decontaminator to remove radiation in its vicinity.
  • [b]Buildings:[/b] Added a hospital to treat sick settlers.
  • [b]Buildings:[/b] Added a shelter that houses only adults.
  • [b]Buildings:[/b] Added a small town center to provide more building space in small zones.
  • [b]Buildings:[/b] Added three decorative statues, unlockable through new late-game missions.
  • [b]Buildings:[/b] Added two new street types.
  • [b]Buildings:[/b] Added an upgraded decontaminator to remove radiation in its vicinity.
  • [b]Game Goals:[/b] Added a selection menu for game goals in the game type selection.
  • [b]Game Goals:[/b] Added a set of three themed winning conditions.
  • [b]Missions:[/b] Added several new missions for new resources and buildings.
  • [b]Radiation:[/b] Added a radiation overlay to display local radiation levels in a zone.
  • [b]Resources:[/b] Added hops resource, harvestable in fields.
  • [b]Resources:[/b] Added weed resource, growable and harvestable in swamp farms.
  • [b]Resources:[/b] Food and water can now become irradiated; build upgraded storage or decontaminators to remove radiation.
  • [b]Sandstorms:[/b] Sandstorms now damage buildings over time; affected buildings are automatically repaired but may be fully destroyed.
  • [b]Settlers:[/b] Settlers can now become severely ill and stop working.
  • [b]Buildings:[/b] Added a safety check to fix occasional half-cell offset when placing buildings.
  • [b]Buildings:[/b] Fixed an issue preventing some buildings from being buffed by storage facilities.
  • [b]Buildings:[/b] Fixed zone road connections not correctly calculating connections to the town center when new roads are interrupted by blocking terrain.
  • [b]Buildings:[/b] It is now possible to cancel the creation of vehicles.
  • [b]Buildings:[/b] Warnings are no longer disabled when a building's workforce is at or below zero.
  • [b]Expeditions:[/b] Added savegame fixes for certain greenhouse expeditions.
  • [b]Expeditions:[/b] Disabled camera shake when bridges are auto-unlocked at session start.
  • [b]Expeditions:[/b] Fixed interactables not being usable while the object an explorer is standing on is moving, even when the interactable is in range.
  • [b]Expeditions:[/b] Fixed several expedition errors and glitches.
  • [b]Map Generation:[/b] Fixed an unreachable mine slot.
  • [b]Minimap:[/b] Ensured proper updating of upcycling slots on the minimap after dismantling ruins.
  • [b]Missions:[/b] Fixed an error where events could trigger even if their filters were not met.
  • [b]Missions:[/b] Fixed seed goals not counting correctly.
  • [b]Research:[/b] Fixed an error occurring when finishing research with the research window open.
  • [b]Research:[/b] Fixed technologies currently being researched from being discovered on expeditions or through events.
  • [b]Savegames:[/b] Added a fix for buildings becoming locked after loading a savegame.
  • [b]Savegames:[/b] Added a fix for cases where the same random loot was selected twice for a POI, preventing 100% completion.
  • [b]Settlers:[/b] Fixed homeless settlers issue after Wanderers/Outlanders events.
  • [b]Settlers:[/b] Fixed unwanted behavior of settlers going to storage facilities when not in a working state.
  • [b]Trading:[/b] Fixed an error occurring when rerolling trader prices.
  • [b]Trading:[/b] Fixed several errors with trade routes.
  • [b]UI:[/b] Fixed different issues with drag-and-drop functionality for resources.
  • [b]UI:[/b] Fixed an error when changing zones while a construction inspector is open.
  • [b]Upcycling:[/b] Added 2-3 construction states to upcycling ruins to prevent them from popping in/out.
  • [b]Buildings:[/b] Added a health bar to buildings.
  • [b]Buildings:[/b] Added destruction effects to buildings with low health.
  • [b]Buildings:[/b] Regular farms can now be placed outside fertile soil, with an adjustable field of influence.
  • [b]Buildings:[/b] Swamp farms now have an adjustable field of influence.
  • [b]Buildings:[/b] Town Center now includes an option to adjust settlers' repair behavior.
  • [b]Buildings:[/b] Upgraded storage buildings now clean irradiated resources.
  • [b]Diseases:[/b] Revamped the disease system.
  • [b]Intermediate Area:[/b] Radiation is now displayed as 100% outside a zone (visual effect only).
  • [b]Missions:[/b] Added a mission triggered when losing a zone.
  • [b]Missions:[/b] Added new missions to remind players to build upgraded storage buildings.
  • [b]Notifications:[/b] Added notifications when food and water become too irradiated.
  • [b]Radiation:[/b] Adjusted radiation heatmap gradients for clearer visibility.
  • [b]Radiation:[/b] Radiation tooltip on buildings now shows radiation levels as a percentage.
  • [b]Radiation:[/b] Rain can now remove radiation.
  • [b]Resources:[/b] Added a rating and labeling system for seeds.
  • [b]Resources:[/b] Seeds are now distributed across sectors based on their rating.
  • [b]Sandstorm:[/b] Increased the strength of sandstorms.
  • [b]Settlers:[/b] Radiation now affects settlers' mood.
  • [b]Trading:[/b] Trade routes are now factored into resource-per-minute goals.
  • [b]Trading:[/b] Trader prices no longer reset when loading a savegame.
  • [b]Tutorial:[/b] Adjusted the tutorial to cover updated radiation and disease mechanics.
  • [b]Tutorial:[/b] Revised several tutorial texts for clarity.
  • [b]UI:[/b] Added end screens for game goals.

???? Update Now – And Let Us Know What You Think!

We’re incredibly excited about this update and can’t wait to hear your feedback. Share your thoughts, strategies, and screenshots on [url=https://steamcommunity.com/app/2144640/discussions/]Steam Discussions[/url] or our [url=https://discord.com/invite/worldofendzone]Discord[/url]. Survive smart. Survive strong. ???????? ???? Your teams at Gentlymad & Assemble | V 0.8.9251.16418 #573d405a5 [url=https://discord.com/invite/worldofendzone] [/url] https://store.steampowered.com/app/2144640/Endzone_2/
Logo for Endzone 2
Release:24.07.2025 Genre: Strategie Entwickler: gentlymad Vertrieb: Assemble Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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