Before going straight to the changelog, we'd like to share the official release trailer for the [b]Traders & Hunting[/b] update—accompanied by a [b]brand-new Endzone 2 track[/b] with [b]vocals by[/b] Ella Sawchyn's German voice actress and singer [b]Samina König[/b]. Check it out here:
[previewyoutube=0GZRrbrBfm4;full][/previewyoutube]
- ease note:[/b] Some parts of the game localization are currently auto translated and several new voice overs are missing. We'll update both as soon as possible in upcoming hotfixes.
[b]Also, don't forget to opt-out of the PREVIEW build and change it back to the PUBLIC build.[/b]
- [b]Achievements:[/b] Added 2 new achievements.
- [b]Buildings:[/b] Added the Hunting Lodge. Hunters will hunt wild animals inside the field of influence.
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[/table]- [b]Buildings:[/b] Added the Sandmine building, so sand can be produced directly on a zone.

- [b]Electricity:[/b] Added the ability to create and build power poles in the intermediate area to connect multiple zones with electricity.
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[/table]- [b]Electricity:[/b] Added an electricity overview.
- [b]Electricity:[/b] Displaying energy network on the minimap.
- [b]Research:[/b] You can now use resources for research from all zones combined.
- [b]Settlers:[/b] Added animation sounds to settlers when working.
- [b]Soundtrack:[/b] Added 5 new tracks to the official [i]Endzone 2: Soundtrack[/i] on Steam
- [b]Traders:[/b] Added 3 traders that spawn in specific locations in every sector of the map. Traders will also spawn in existing savegames!

- [b]Traders:[/b] Added bargaining mechanic and special trader reputation missions.
- [b]Traders:[/b] Added trading feature. Every trader has their own merchandise and special loot that you can buy in exchange for resources.
- [b]Traders:[/b] Traders will appear on the minimap once discovered.
- [b]Vehicles:[/b] Added a new vehicle designed to build power poles in the intermediate area.

- [b]Zones:[/b] Animals now spawn on zones in forest regions.
- [b]Audio:[/b] Fixed badlands music playing on a zone.
- [b]Audio:[/b] Fixed main menu music abruptly ending instead of fading out.
- [b]Audio:[/b] Fixed overlapping music tracks when starting a new game session while one is already running.
- [b]Buildings:[/b] Fixed error when canceling the deconstruction of a building.
- [b]Expeditions:[/b] Expedition overview no longer shows outdated information (e.g., requirements).
- [b]Expeditions:[/b] Fixed escape button behavior while a code riddle is open.
- [b]Expeditions:[/b] Fixed error with the military base that caused the UI to disappear.
- [b]Expeditions:[/b] Fixed labels not updating when spacebar was consistently pressed.
- [b]Expeditions:[/b] Fixed roof wrongfully disappearing in the library expedition.
- [b]Expeditions:[/b] Fixed several issues with the brewery expedition.
- [b]Expeditions:[/b] Fixed several issues with the endzone expedition.
- [b]Expeditions:[/b] Fixed several visual glitches in ruins and expeditions.
- [b]Expeditions:[/b] Fixed spoilers for several seeds in greenhouse expeditions.
- [b]Expeditions:[/b] Fixed trigger areas, several labels, and collision issues in the military base expedition.
- [b]Expeditions:[/b] Fixed wrong progress meter for several expeditions.
- [b]Localization:[/b] Several localization fixes.
- [b]Map:[/b] Fixed trees appearing on roads.
- [b]Maps:[/b] Fixed wrong bridges spawning.
- [b]Missions:[/b] Fixed an issue with mission storages.
- [b]Missions:[/b] Fixed potential error with unavailable data for missions.
- [b]Missions:[/b] Voice-over is no longer skipped when restoring the last selection.
- [b]Savegames:[/b] Several savegame fixes to prevent loading errors.
- [b]UI:[/b] Fixed wrong selection history for last selected vehicles.
- [b]Vehicles:[/b] Fixed several issues with wheels.
- [b]Vehicles:[/b] Fixed auto-transfer of resources.
- [b]Zones:[/b] Fixed ruin glitching over the zone border.
- [b]Audio:[/b] Tweaked several SFX volumes.
- [b]Expeditions:[/b] Added lockpicks back to several expeditions.
- [b]Expeditions:[/b] Added more loot to the military base expedition.
- [b]Expeditions:[/b] Added several crates that require lockpicks to open.
- [b]Expeditions:[/b] Changed dialog for code riddles to inform the player that they need to search for codes.
- [b]Expeditions:[/b] Ensured better clickability of interactables inside greenhouses.
- [b]Expeditions:[/b] The church expedition now has a unique safe code.
- [b]Expeditions:[/b] Tweaked location of several safe codes.
- [b]Expeditions:[/b] Tweaked several trigger areas.
- [b]Minimap:[/b] Increased minimap size.
- [b]Settlers:[/b] Builders now use more direct paths to construction sites for faster construction.
- [b]Settlers:[/b] Tweaked settler textures to appear brighter.
- [b]Settlers:[/b] Tweaked the work behavior of settlers, encouraging them to spend more time working in buildings, enhancing the "Wuselfaktor."
- [b]Vehicles:[/b] Trade route vehicles now stop smoothly when paused on their trade route.
[i]Your Teams from Gentlymad & Assemble | 0.8.9113.30445 #813b9c2d3[/i]
We’d love to have you join us on [url=https://discord.com/invite/worldofendzone]Discord[/url]! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team. [url=https://discord.com/invite/worldofendzone]Discord[/url] is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! ????
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https://store.steampowered.com/app/2144640/Endzone_2/