News Liste Endzone 2

#4 | Major Update | Traders & Hunting ???????? NOW LIVE
Endzone 2
13.12.24 16:32 Community Announcements
Survivors, This update brings exciting [b]new additions[/b] and [b]improvements[/b] to enhance your journey! [b]Traders[/b] now populate the world, offering unique loot, reputation missions, and an engaging bargaining system. The intermediate area [b]connects zones with electricity[/b] using new power poles, a construction vehicle, and a detailed electricity overview. We also [b]added animals to zones[/b] and you can now research the [b]Hunting Lodge[/b], where settlers actively hunt animals in their territory. Settlers now spend additional time in buildings and moving directly to construction sites, [b]enhancing productivity[/b] and the [b]“Wuselfaktor”[/b]. As we wrap up the year, we'd like to [b]thank you for your incredible support[/b]—[i]Wonderful Holidays, Merry Christmas and a Happy New Year[/i]! Here’s to an even brighter 2025, Survivors! ????✨ Before going straight to the changelog, we'd like to share the official release trailer for the [b]Traders & Hunting[/b] update—accompanied by a [b]brand-new Endzone 2 track[/b] with [b]vocals by[/b] Ella Sawchyn's German voice actress and singer [b]Samina König[/b]. Check it out here: [previewyoutube=0GZRrbrBfm4;full][/previewyoutube]
    ease note:[/b] Some parts of the game localization are currently auto translated and several new voice overs are missing. We'll update both as soon as possible in upcoming hotfixes. [b]Also, don't forget to opt-out of the PREVIEW build and change it back to the PUBLIC build.[/b]
  • [b]Achievements:[/b] Added 2 new achievements.
  • [b]Buildings:[/b] Added the Hunting Lodge. Hunters will hunt wild animals inside the field of influence.
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]
  • [b]Buildings:[/b] Added the Sandmine building, so sand can be produced directly on a zone.
  • [b]Electricity:[/b] Added the ability to create and build power poles in the intermediate area to connect multiple zones with electricity.
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]
  • [b]Electricity:[/b] Added an electricity overview.
  • [b]Electricity:[/b] Displaying energy network on the minimap.
  • [b]Research:[/b] You can now use resources for research from all zones combined.
  • [b]Settlers:[/b] Added animation sounds to settlers when working.
  • [b]Soundtrack:[/b] Added 5 new tracks to the official [i]Endzone 2: Soundtrack[/i] on Steam
  • [b]Traders:[/b] Added 3 traders that spawn in specific locations in every sector of the map. Traders will also spawn in existing savegames!
  • [b]Traders:[/b] Added bargaining mechanic and special trader reputation missions.
  • [b]Traders:[/b] Added trading feature. Every trader has their own merchandise and special loot that you can buy in exchange for resources.
  • [b]Traders:[/b] Traders will appear on the minimap once discovered.
  • [b]Vehicles:[/b] Added a new vehicle designed to build power poles in the intermediate area.
  • [b]Zones:[/b] Animals now spawn on zones in forest regions.
  • [b]Audio:[/b] Fixed badlands music playing on a zone.
  • [b]Audio:[/b] Fixed main menu music abruptly ending instead of fading out.
  • [b]Audio:[/b] Fixed overlapping music tracks when starting a new game session while one is already running.
  • [b]Buildings:[/b] Fixed error when canceling the deconstruction of a building.
  • [b]Expeditions:[/b] Expedition overview no longer shows outdated information (e.g., requirements).
  • [b]Expeditions:[/b] Fixed escape button behavior while a code riddle is open.
  • [b]Expeditions:[/b] Fixed error with the military base that caused the UI to disappear.
  • [b]Expeditions:[/b] Fixed labels not updating when spacebar was consistently pressed.
  • [b]Expeditions:[/b] Fixed roof wrongfully disappearing in the library expedition.
  • [b]Expeditions:[/b] Fixed several issues with the brewery expedition.
  • [b]Expeditions:[/b] Fixed several issues with the endzone expedition.
  • [b]Expeditions:[/b] Fixed several visual glitches in ruins and expeditions.
  • [b]Expeditions:[/b] Fixed spoilers for several seeds in greenhouse expeditions.
  • [b]Expeditions:[/b] Fixed trigger areas, several labels, and collision issues in the military base expedition.
  • [b]Expeditions:[/b] Fixed wrong progress meter for several expeditions.
  • [b]Localization:[/b] Several localization fixes.
  • [b]Map:[/b] Fixed trees appearing on roads.
  • [b]Maps:[/b] Fixed wrong bridges spawning.
  • [b]Missions:[/b] Fixed an issue with mission storages.
  • [b]Missions:[/b] Fixed potential error with unavailable data for missions.
  • [b]Missions:[/b] Voice-over is no longer skipped when restoring the last selection.
  • [b]Savegames:[/b] Several savegame fixes to prevent loading errors.
  • [b]UI:[/b] Fixed wrong selection history for last selected vehicles.
  • [b]Vehicles:[/b] Fixed several issues with wheels.
  • [b]Vehicles:[/b] Fixed auto-transfer of resources.
  • [b]Zones:[/b] Fixed ruin glitching over the zone border.
  • [b]Audio:[/b] Tweaked several SFX volumes.
  • [b]Expeditions:[/b] Added lockpicks back to several expeditions.
  • [b]Expeditions:[/b] Added more loot to the military base expedition.
  • [b]Expeditions:[/b] Added several crates that require lockpicks to open.
  • [b]Expeditions:[/b] Changed dialog for code riddles to inform the player that they need to search for codes.
  • [b]Expeditions:[/b] Ensured better clickability of interactables inside greenhouses.
  • [b]Expeditions:[/b] The church expedition now has a unique safe code.
  • [b]Expeditions:[/b] Tweaked location of several safe codes.
  • [b]Expeditions:[/b] Tweaked several trigger areas.
  • [b]Minimap:[/b] Increased minimap size.
  • [b]Settlers:[/b] Builders now use more direct paths to construction sites for faster construction.
  • [b]Settlers:[/b] Tweaked settler textures to appear brighter.
  • [b]Settlers:[/b] Tweaked the work behavior of settlers, encouraging them to spend more time working in buildings, enhancing the "Wuselfaktor."
  • [b]Vehicles:[/b] Trade route vehicles now stop smoothly when paused on their trade route.
[i]Your Teams from Gentlymad & Assemble | 0.8.9113.30445 #813b9c2d3[/i]

We’d love to have you join us on [url=https://discord.com/invite/worldofendzone]Discord[/url]! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team. [url=https://discord.com/invite/worldofendzone]Discord[/url] is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! ????

[url=https://discord.com/invite/worldofendzone] [/url] https://store.steampowered.com/app/2144640/Endzone_2/
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Release:24.07.2025 Genre: Strategie Entwickler: gentlymad Vertrieb: Assemble Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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