- [b]Statistics:[/b] A statistics window was added that gives detailed information about each resource in a settlement.
- [b]Settlers:[/b] Settlers now have different names.
- [b]Settlers:[/b] Settlers can now be renamed.
- [b]Vehicles:[/b] Vehicles can now be renamed.
- [b]Expeditions:[/b] Added help texts for expeditions. These will also trigger once in savegames if help texts have not been disabled.
- [b]Expeditions:[/b] The expedition overview now gives more detailed information about all available locations.
- [b]Expeditions:[/b] Added new greenhouse expeditions.
- [b]Tutorial:[/b] Added direction indicators for goals that require settling on a new zone or making an expedition
- [b]Game Options:[/b] Added a toggle to enable or disable movement barks for explorers and vehicles.
- [b]Game Options:[/b] Added a toggle to enable or disable camera edge scrolling.
- [b]Profession Overview:[/b] Profession Overview now displays the maximum number of assignable jobs.
- [b]Zones:[/b] Fixed ground types for different zones to make buildings like mines better placable.
- [b]Transportation Routes:[/b] Replaced drag & drop functionality in trade routes with a simpler but more stable interaction.
- [b]Transportation Routes:[/b] Transportation routes in their overview no longer display wrong resources when deleting a transportation route.
- [b]UI:[/b] Fixed flickering icons in zones.
- [b]Expeditions:[/b] Completing the wind turbine expedition now not only removes the fog of war in its radius but also correctly uncovers all ruins.
- [b]Expeditions:[/b] Improved different puzzles at expeditions to make them better understandable.
- [b]Expeditions:[/b] The hovering UI over ruins now reflects the progress of the expedition.
- [b]Transportation Routes:[/b] Deleting a transportation route now needs to be confirmed via a prompt.
- [b]Analytics View:[/b] The production analytics view now also reflects the most important warning for each building.
- [b]UI:[/b] Changed some icons for building warnings.
- [b]UI:[/b] Buttons below Minimap no longer overlap with the active frame of the minimap.
- [b]UI:[/b] Community buildings now show the number of affected buildings in their inspector.
- [b]UI:[/b] Event dialogs now have a clear indication to which settlement they belong.
- [b]Gameplay:[/b] Different balancing to production buildings. Especially upgraded buildings are now more beneficial.
- [b]Fields:[/b] Fields no longer require iron tools to be researched or built.
- [b]Mines:[/b] Mines are now more flexible in their placement.
- [b]Research:[/b] The technology that is currently being research is now highlighted in the tech tree.
- [b]Research:[/b] The notification displaying that something is currently research now also displays the current research's name in its tooltip.
- [b]Build Mode:[/b] Most buildings are now better visibile while placing them.
- [b]Buildings:[/b] Buildings now show first steps of their building process in order to make construction sites and blueprints better visible.
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