With this update and the newly introduced overall theme [b]Education[/b], you can shape your settlements' future early on. Because [b]Education is key[/b]!
[u][b]Spotlight: Schools[/b][/u]
Schools are the heart of learning, [b]employing dedicated teachers[/b] who help pave the path forward. As long as a teacher is present, children can attend—and when they [b]grow up[/b], they receive a [b]Badge[/b], marking their journey into the next stage of life.
The type of [b]Badge [/b]a child earns is influenced by [b]you, the player[/b]. Each Zone offers a[b] variety of available Badges[/b], and you decide which ones are allowed. When a child grows up, they have an equal chance of receiving any permitted Badge. For example, if three Badges are available, each has a [b]⅓ probability of being awarded[/b]. However, a child can only ever receive one Badge—making your choices even more impactful.
There are [b]several Badges[/b], each providing [b]unique bonuses and drawbacks[/b] that influence different aspects of the game. Every Settler with a Badge [b]contributes a portion of its effect[/b] to the entire zone, subtly [b]shaping its dynamics[/b].
Every school has a [b]set number[/b] of student slots. If more children are present in a Zone than the school can accommodate, [b]not all of them[/b] will receive a Badge when they grow up. Managing space wisely ensures [b]the best possible future[/b] for your young citizens!
A thriving school also needs resources. Therefore, [b]schools consume paper[/b] while operating, so keeping your supply stocked [b]ensures smooth learning[/b].
[u][b]Spotlight: Papermill[/b][/u]
[b]Paper[/b]—how do we get it? Glad you asked! Paper can be produced in the [b]Papermill[/b], a [b]new building[/b] introduced in this update. The [b]Papermill [/b]creates paper using water and reed.
Introducing [b]Reed[/b]—a versatile new crop for your [b]Swamp Farm[/b]! Hardy and resilient, this resource [b]thrives in wetland conditions[/b], offering [b]new opportunities for crafting and production[/b]. Keep your farms flourishing and make the most of this [b]valuable addition[/b]!
The introduction of [b]Bulletin Boards[/b] gives your settlers a voice—and you the opportunity to listen. At the Bulletin Board, you'll receive settlers' requests that can boost their contentment, as well as quests that help improve your settlement. Completing these tasks may reward you with additional resources and other valuable benefits. The Bulletin Board can be [b]found[/b] at your [b]Town Center[/b].
A variety of [b]events and quests[/b] are tied to the Bulletin Board, unfolding throughout your session. Be sure to [b]check the board regularly[/b], or your settlers' overall [b]contentedness may decline[/b]!
[b]On a side note[/b]: You’ll now receive [b]fewer direct event dialogues[/b], as many of these events will be [b]redirected to the Bulletin Board[/b] for you to review at your convenience.
Besides these two big topics, [b]the update[/b] will bring [b]a lot more to the game[/b] which we will cover in the update's [b]comprehensive changelog next week[/b]. ????
Until then, feel free to share your [b]thoughts[/b], [b]feedback[/b], and [b]ideas[/b]—particularly about the [b]features mentioned[/b] in this posting.
Thank you for your ongoing support. Talk soon!
[i][b]Your Teams from Gentlymad & Assemble[/b][/i]
We’d love to have you join us on [url=https://discord.com/invite/worldofendzone]Discord[/url]! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team. [url=https://discord.com/invite/worldofendzone]Discord[/url] is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! ????
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