- [b]Audio:[/b] Added a lot of new voice-overs for missions and expeditions.
- [b]Audio:[/b] All traders now share a unique soundtrack while trading.
- [b]Audio:[/b] Fixed an issue where menu music could not be modded.
- [b]Audio:[/b] Voice-overs are no longer interrupted when accepting or cancelling a mission from the bulletin board.
- [b]Buildings:[/b] Fixed the Fish Farm changing orientation.
- [b]Buildings:[/b] Fixed jumps when placing a building in build mode.
- [b]Buildings:[/b] Fixed incorrect headline in building tooltip for energy storages.
- [b]Modding:[/b] Fixed some UI issues in the Mod Browser.
- [b]Savegames:[/b] Fixed an error when loading certain savegames.
- [b]Settlers:[/b] Fixed children standing inside benches when visiting the Town Center.
- [b]UI:[/b] Fixed visual bugs in the bulletin board UI.
- [b]UI:[/b] UIs above vehicles no longer disappear when certain events finish in the background.
- [b]Vehicles:[/b] Fixed buggy wheels clipping into the vehicle body when driving on bridges.
- [b]Buildings:[/b] The Field of Influence for Acres and Plantation buildings is now movable.
- [b]Buildings:[/b] Tweaked School visuals.
- [b]Localization:[/b] Localization can now be overwritten by mods.
- [b]Minimap:[/b] Minimap pings related to events now show tooltips when hovered.
- [b]Modding:[/b] Localization can now be overwritten by mods.
- [b]Resources:[/b] It’s now possible to destroy resources directly from a vehicle while at a trading post.
- [b]Settlers:[/b] Tweaked settler visuals.
- [b]UI:[/b] Tweaked button color for non-interactable buttons.
- [b]UI:[/b] Goals requiring positive production now also account for resources delivered via trade routes.
- [b]Vehicles:[/b] The current construction of a vehicle in vehicle workshops can now be canceled.
- [b]Vehicles:[/b] The vehicle menu now includes filters for “Vehicles on Transportation Routes” and “Available Vehicles”.
[i]Your Teams from Gentlymad & Assemble | 0.8.9216.27275 #f0edf1aa2[/i]
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