News Liste Endzone 2

#6 | Major Update | Education & Bulletin Board ???????? NOW LIVE
Endzone 2
27.02.25 16:13 Community Announcements
Survivors, A new wave of improvements has arrived! This update introduces [b]Education[/b], featuring [b]Schools[/b], [b]Paper Mills[/b], and a system where settlers [b]earn Badges[/b] that [b]grant buffs[/b] to [b]settlement buildings[/b] and [b]expeditions[/b]. Children now grow into the next generation, and the [b]Bulletin Board[/b] helps settlers [b]notify you of new missions[/b]. Expeditions expand with the [b]new Endzone and Airfield sites[/b], while [b]Modding [/b]gets a [b]soft launch[/b] for early experimentation. We've also added [b]Upcycling improvements[/b], including [b]new ruins[/b] like the [b]Park[/b], [b]Hospital[/b], and[b] Fish Farm[/b], plus [b]"Find Trader"[/b] missions. Settlers now have [b]improved life cycles and visuals[/b], making your world feel more alive. Finally, [b]numerous fixes[/b] and [b]tweaks enhance the UI[/b], [b]pathfinding[/b], [b]missions[/b], and [b]expeditions[/b], alongside [b]balancing updates[/b] for [b]radiation[/b], [b]trade[/b], and [b]resources[/b]. Last but not least this update also includes our [b]first iteration of Modding support[/b]! Modding was a [b]highly requested feature[/b], and it was on our list from the [b]very beginning of Endzone 2’s development[/b]. Now, we’re thrilled to introduce the [b]very first moddable version[/b] of the game! [b]It’s still in its early stages[/b], but already allows you to [b]mod several textures, sprites, audio files, and even add your own localizations[/b]. [table noborder=1 equalcells=1] [tr] [th] [/th] [/tr] [/table] We chose [b]mod.io[/b] as our platform to handle mods, as it gives us the ability to also enable [b]modding for the whole player base across multiple platforms[/b]. [b]Disclaimer:[/b] [i]Please be aware that modding capabilities are still very limited but we want to put this out early to get early feedback and harden the infrastructure. [/i] To help you get started, we’ve put together a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3430275798]comprehensive Modding Guide[/url]. Happy modding! [b]Before we dive into the comprehensive changelog, here's the trailer for the new update:[/b] [previewyoutube=nPWUwZ157e0;full]YOUTUBE[/previewyoutube] [b]PLEASE NOTE:[/b] [i]Some parts of the game localization are currently auto translated and several new voice overs are missing. We'll update both as soon as possible in upcoming updates.[/i]
  • [b]Audio:[/b] Added chatter for more vibrant and lively settlements.
  • [b]Bulletin Board:[/b] Added a Bulletin Board to the Town Center. This is now the central hub where settlers notify you of potential missions!
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]
  • [b]Buildings:[/b] Added a Paper Mill to produce Paper, which is used by the School.
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]
  • [b]Buildings:[/b] Added a School where teachers educate children.
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]
  • [b]Buildings:[/b] Added a new Reed Seed for Swamp Farms, which can be turned into Paper.
  • [b]Education:[/b] Added an education system. You can now define the settlement’s educational regime. Settlers will gain badges that can serve as expedition requirements and provide buffs to your settlement.
  • [b]Expeditions:[/b] Added a large new Endzone expedition.
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]
  • [b]Expeditions:[/b] Added a large new Airfield expedition.
[table noborder=1 equalcells=1] [tr] [th] [/th] [th] [/th] [/tr] [/table]
  • [b]Expeditions:[/b] Added a specialist slot to vehicles, which can be filled by a settler with a badge.
  • [b]Settlers:[/b] Added children to the game. [table noborder=1 equalcells=1] [tr] [th] [/th] [/tr] [/table]
  • [b]Traders:[/b] Added "Find Trader" missions, which are triggered by expeditions.
  • [b]Upcycling:[/b] Added a Park Ruin that can be upcycled on a zone.
[table noborder=1 equalcells=1] [tr] [th] [/th] [/tr] [/table]
  • [b]Upcycling:[/b] Added a Hospital Ruin that can be upcycled on a zone.
[table noborder=1 equalcells=1] [tr] [th] [/th] [/tr] [/table]
  • [b]Upcycling:[/b] Added a Fish Farm Ruin that can be upcycled on a zone.
[table noborder=1 equalcells=1] [tr] [th] [/th] [/tr] [/table]
  • [b]Audio:[/b] Fixed main menu music overlapping with expedition music during expedition sandbox.
  • [b]Buildings:[/b] Fixed upgrades where buildings had fewer workers than intended.
  • [b]Buildings:[/b] Fixed errors when clicking on buildings that are under construction.
  • [b]Buildings:[/b] Fixed Toolmaker ground visuals.
  • [b]Buildings:[/b] Fixed a bug when upgrading the Jetty.
  • [b]Camera:[/b] Fixed screen edge pan speed.
  • [b]Camera:[/b] Fixed camera movement being slowed down when locked to an entity.
  • [b]Controls:[/b] Fixed incorrect identifier in control mapping settings.
  • [b]Environment:[/b] Fixed incorrect tree texture appearing during drought.
  • [b]Expeditions:[/b] Fixed several progression issues where players were unable to reach 100%.
  • [b]Expeditions:[/b] Fixed interaction point on a car in the Small Warehouse expedition.
  • [b]Expeditions:[/b] Fixed explorers being deselected when moved.
  • [b]Expeditions:[/b] Fixed focus buttons not working correctly.
  • [b]Expeditions:[/b] Fixed dialog not always updating correctly.
  • [b]Expeditions:[/b] Fixed potential error when pressing F during expeditions.
  • [b]Expeditions:[/b] Fixed barks stopping voice-over during expeditions.
  • [b]Expeditions:[/b] Fixed fly-ups from other expeditions still being displayed when entering a new expedition.
  • [b]Expeditions:[/b] Fixed events from auto-completed expeditions being triggered multiple times.
  • [b]Expeditions:[/b] Prevented POI discovery events from triggering when starting a session with Fog of War removed.
  • [b]Localization:[/b] Fixed multiple misspellings.
  • [b]Research:[/b] Fixed incorrect headline in research tooltip.
  • [b]Resources:[/b] Fixed jumping numbers in resource output for production progress.
  • [b]Roadmap:[/b] Fixed scaling issues so it now looks consistent across all resolutions.
  • [b]Savegames:[/b] Invalid savegames can no longer be loaded by clicking the header.
  • [b]Settlers:[/b] Radiated settlers now trigger the correct voice-over when selected.
  • [b]Tutorial:[/b] Fixed baseline buildings not unlocking correctly.
  • [b]Tutorial:[/b] Several small fixes to tutorial mission goals.
  • [b]UI:[/b] Dialogs now always disable in-game input and block UI interaction.
  • [b]UI:[/b] The world map no longer displays undiscovered traders.
  • [b]Audio:[/b] Reduced settler broom animation sound by 5dB.
  • [b]Buildings:[/b] Added Bulletin Board to the Town Center.
  • [b]Buildings:[/b] Fixed paths in upcycle mine ruins.
  • [b]Buildings:[/b] Graveyards now function more efficiently.
  • [b]Buildings:[/b] House upgrade information is now displayed in a dedicated UI.
  • [b]Buildings:[/b] Iterated Graveyard and Crematorium paths.
  • [b]Buildings:[/b] Changed tooltip for the "Move Work Area" button in the Vehicle Workshop.
  • [b]Expeditions:[/b] Directions are no longer displayed in the tutorial if there is more than one possible zone to occupy.
  • [b]Expeditions:[/b] Increased number of spawned POIs across all sectors.
  • [b]Feedback:[/b] Added a button to open the Feedback tool in the Hub.
  • [b]Feedback:[/b] Changed the bug report button icon.
  • [b]Missions:[/b] Voice-overs and subtitles can now be skipped via UI & ESC.
  • [b]Missions:[/b] Added resource rewards to several events.
  • [b]Missions:[/b] House events now trigger when you have fewer than five houses.
  • [b]Missions:[/b] Text links are now underlined.
  • [b]Missions:[/b] Tweaked and added rewards to several missions.
  • [b]Missions:[/b] Added a new icon for negative happiness and applied it to Exodus events.
  • [b]Missions:[/b] Happiness missions now display the target value instead of the current value.
  • [b]Options:[/b] Tweaked UI scale options to be more intuitive.
  • [b]Radiation:[/b] Incoming rain events no longer reduce radiation levels.
  • [b]Settlers:[/b] Added several new animations.
  • [b]Settlers:[/b] Added more unique attributes to settlers.
  • [b]Settlers:[/b] Added more text to highlight what settlers are doing.
  • [b]Settlers:[/b] Improved settler lifecycle.
  • [b]Settlers:[/b] Improved settler texture variants.
  • [b]Settlers:[/b] Settlers now die quicker.
  • [b]Settlers:[/b] Settlers are now slightly less likely to die from sickness.
  • [b]Trade Routes:[/b] Improved trade route layout to prevent title overlap with transported resources.
  • [b]Traders:[/b] Added trader click barks.
  • [b]Traders:[/b] Added additional animation variations to trader reactions.
  • [b]Tutorial:[/b] The tutorial no longer requires tools in the Pathfinder for the last mission.
  • [b]UI:[/b] Floating UIs now slightly fade when the camera is not at the same level.
  • [b]UI:[/b] Updated several icons.
  • [b]UI:[/b] Improved toolbar UI with a larger headline.
  • [b]UI:[/b] Small improvements to the trade route UI to prevent title overlap with transported resources.
  • [b]Upcycling:[/b] Moved spawning positions for upcycling ruins on zones.
  • [b]Upcycling:[/b] Changed balancing and spawn weights for upcyclable ruins.
  • [b]Vehicles:[/b] Improved pathfinding for vehicles.
  • [b]Vehicles:[/b] Vehicle pathfinding is now prioritized.
[i]Your Teams from Gentlymad & Assemble | 0.8.9189.30392 #84e1e1baa[/i]

We’d love to have you join us on [url=https://discord.com/invite/worldofendzone]Discord[/url]! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team. [url=https://discord.com/invite/worldofendzone]Discord[/url] is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! ????

[url=https://discord.com/invite/worldofendzone] [/url]
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Release:24.07.2025 Genre: Strategie Entwickler: gentlymad Vertrieb: Assemble Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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